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-   -   Torpedo prob (https://www.subsim.com/radioroom/showthread.php?t=167311)

clayp 04-07-10 10:41 PM

Torpedo prob
 
Hey guys after finishing up some mods I took the boat out and my torps are going of before they hit the ships..What should I look for in what files?....:hmmm:

Karle94 04-08-10 12:46 AM

Sounds like a dud.

looney 04-08-10 12:48 AM

yea it was a pian in the ... for the skippers :) turn off duds in the difficulty screen

WarlordATF 04-08-10 03:02 AM

Need a little more info, What was the weather when you fired?

Rough Seas cause alot of premature detonations. If that is the case try setting torps to contact detonation, it seems to help.

If your getting that in calm seas, i would suspect a bug.

clayp 04-08-10 12:28 PM

Quote:

Originally Posted by WarlordATF (Post 1351868)
Need a little more info, What was the weather when you fired?

Rough Seas cause alot of premature detonations. If that is the case try setting torps to contact detonation, it seems to help.

If your getting that in calm seas, i would suspect a bug.

The seas were a little rough..Everytime I set the torps to contact it dosent stay and goes back to the other..

WarlordATF 04-09-10 07:25 AM

Its strange that it keeps switching back, Sorry i can't be more helpful.

Does anyone else have this issue or know how to fix it?

Armistead 04-09-10 09:11 PM

Somethings not right if you can't change the settings from influence to contact, maybe mod soup.

If you have them on influence it's normal for them to premature, but they are less likely to dud. If you set them on contact, they are less likely to premature, but more likely to dud...sort of a balance..

For a better chance against duds slower speeds seem to help as they don't contact the ship as hard and at more angle.

Conditions of the sea can effect prematures, so rougher seas better to contact until late 43.

clayp 04-09-10 09:37 PM

I hear you bud but like I said it wont stay on contact..I'll just do the best I can...:D


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