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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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WideScreen first complete working GUI for GWX&StockSh3
================================================= Hi mates, finally we finished our first attempt. Please read all the readmes files inside to you understand some design decisions and others useful info. We also wrote a guide to Gui Modders as promissed. From the main Readme: Quote:
Link: http://www.mediafire.com/?2tg52id3uhy ================================================== ========================= Small event camera fix INFO only (I forgot to write this info on the GUI Modders readme) Not necessary to the mod, just for info! http://www.mediafire.com/?4mmdgxjzcxn Have fun and post feedbacks. Kudos to our community! Thanks to subsim.com! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-25-10 at 01:00 AM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Here some pics from the GUI. Some videos from the 3D ingame can be saw here: http://www.subsim.com/radioroom/showthread.php?t=165039
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,686
Downloads: 171
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Thanks Rubini for all your hard work, I appreciate all the help you have given.
![]() An alternative to the Nav/Attack map can be downloaded here: http://www.filefront.com/15926095/WS...Beta-1.01.rar/ ![]() Any issues please let me know, also I haven't bothered at this stage in releasing my old Sliding Stations Panel but if I get a number of requests I will do it. ![]() Note: As Rubini pointed out "this was made for 1360x768 only."
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Sub captains go down with their ship! Last edited by Reece; 03-25-10 at 02:43 AM. |
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#4 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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![]() ![]() This morning is gonna rock! Kuods Matey!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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OMG
![]() ![]() thank you Rubini and team! first impressions is that this will be the future of SH3, enormous potential, 3d views are amazing! None of the intefaces work, cant seem to find the right resolution-1360x768 causes CTD (GTX9800), other resolutions work, but interfaces are wonky- but looks like a lot of potential here. Update: if I set my native resolution down to 1360x768 (from 1920x1200) it seems to work. There's some stretching, but its much closer to your images posted Last edited by brett25; 03-25-10 at 03:21 AM. |
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#6 |
Silent Hunter
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Yes, many many thanks !!!!!!!!!!!!!!!
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#7 |
Stowaway
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Thank you Rubini, Seeadler, Reece, swajkaster and GWX team! This could be the chance for me to play SH3 GWX 3.0 on a full screen mode, because until this moment I've played it only in a windowed mode, my 21 inch Acer monitor not being capable of scaling, leaving two black borders on each side of the screen. It was unplayable for me until this moment on a full screen, streched, with "egged" shaped objects. It's a good start and I am sure you will make this mod even better!
This is one difference between you and the Ubisoft Romania devs, you do give a ....! And in the same time it's one of the reasons I respect you a lot, while unfortunately I cannot say the same thing about them. They "proved" their "value" on the epic failure SH5 Beta stage Shooter/Arcade game. I also know that are some things that cannot be upgraded or fixed because of the of the "hardcoded game engine" (in translation=incompetence and indifference of the devs), but I know you are struggling very hard to do things a much better way than they were when UBI thrown this SH3 buggy game on the market almost five years ago. Like somebody once said, "Where there's a will, there's a way."! Last edited by Gunnodayak; 03-25-10 at 03:38 AM. |
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#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Nice! Silly question but will this work for NYGM... if not well i'll just go back to stock or reinstall GWX to try this out.
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#9 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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tremendous work!
thx to the modders. SH3 will live forever. ![]()
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Life, Liberty and Property! |
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#10 |
Pacific Aces Dev Team
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Notes - NVIDIA users
Due to technical limitations, the DLL works only with the following settings. - Always use PC resolutions, not SD or HD - Nor should the monitor connected via HDMI cable ![]() - For scaling always choose the NVIDIA internal scaling ![]() For ATI drivers it's seem to apply the same, but I have no ATI card to verify this!
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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NYGM interface is very near GWX one. Just try over NYGM, i guess that you can mantain the commands_en.cfg untouched (NYGM commands file already have the necessary change in it) and it's ready to go.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Just FYI, I'm running on a nvidia Gt8800 512 with VGA cable. The HDMI cable is necessary to nvidia driver show the rescale options, so if someone needs it (rescale function), then is the way to go. BUT...the majority of monitors automatically use all its full area rescaling any minor resolution (in this case 1360x768) for it's own max resolution. If so, no need to changes things on the GC driver. Anyway, i read in some place that the rescale made by the driver is better than the one made by the monitor, is this always true? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 |
Stowaway
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I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
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#14 | |
Pacific Aces Dev Team
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With analog VGA cables there are no problems
Digital DVI cables (prefered for TFT users) also works. The way the dll set the resolution has only problems with HDMI. Quote:
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 03-25-10 at 11:07 AM. |
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#15 |
Pacific Aces Dev Team
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A suggestion for further versions: The new space available in the tools bar between dialog box and the speed/depth/course dials could be used to put the shortcuts that are currently in the slide out left side, or alternatively the fuel/battery/CO2 indicators
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One day I will return to sea ... |
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