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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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As title suggests.. did this Mod get dropped off?
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#2 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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I hope not!!
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() subs are one thing but without a campaign to go with it they're nothing... keltos |
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#4 |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
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I have teamed up with Werewolf, working on a mod which will implement basic cold war functionality, as much as Sh4 allows. Modders will be able to use this as a starting point to build their own cold war campaigns. I probably won't have time to create a campaign myself.
-ai subs or surface units able to launch torpedoes at the player - when he is submerged. (you need visual contact for AI launched torpedoes, so the visual sensor is modded to behave like a hydrophone as much as possible) -ai launched mines -since the torps cannot change depth while homing, they have a large proximity range..same for mines -surface warfare will be affected by the modifications - i'll try to have it work as best as possible, but subsurface warfare is a priority I'm estimating about a month or two before it's finished. The mod will not contain any cold war models, just the sensors and weapon files. |
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