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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Hi guys!
This mod changes the wave simulation and the behaviour of the subs riding the waves. A small example of version 1.0: ![]() Download: Latest version 1.1 -fixed subs could not hold depth Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/ Last edited by Webster; 03-11-10 at 12:18 AM. |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Awesome work once again!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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give this guy a medal!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Seaman
![]() Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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the old ver is already a cool stuff!
thx for your update! |
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#5 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Thanks mate, however the Uboot still looks "light" with rought seas.
I saw your video and even if the first part is great (and made me download it at once ![]() P.S. more a question than an observation ![]()
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#6 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 481
Uploads: 0
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NICE work !!!!!!
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#7 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface. modders that make these physics mods, they really need to test all scenarios prior to releasing ... to be honest i think the stock physics are great as is.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#8 |
Sea Lord
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Everyone has a different meaning and intentions of features being introduced;for example I also do not think that such much lightning effects are not that realistic. I think the physics are much better now and the sub does not swim like a kork anymore, and there are no bugs or whatever.
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#9 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() Quote:
Can you modify this file? Can you tell me how to unlock its parameter? ![]() |
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#11 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Delete Me
Last edited by Demonizer; 03-14-10 at 05:36 AM. Reason: Double Post?? |
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#12 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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My thoughts extactly, my sub still acts likes its on a rail. Would be nice to know how exatctly u changed the settings for the roll and pitch.
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#13 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Just another example of how modders take a so-so game and make it a winner.
Thank you
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#14 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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![]() Quote:
Thanks ![]()
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#15 |
Sea Lord
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Hi Ragtag!
This has to do with the drag and draught values. The difference has to be a spec. value if I remember right. Just have a look at my files! greetings Han |
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