SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-10, 09:29 AM   #1
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default How do you determine "Rudder" Input w/ new interface...???

I liked the guage that constantly displays where and how far your rudder is deflected....

Now all I can guess is you use the keyboard keys and unless you command "Full" Right/Left Rudder you have no idea of how much your rudder is deflected and how much you are turning without looking at the nav map or horizon.

Is there some other display I'm missing?

Thanks!

Last edited by Charlie901; 03-03-10 at 02:59 PM.
Charlie901 is offline   Reply With Quote
Old 03-03-10, 09:31 AM   #2
Clay Fever
Swabbie
 
Join Date: Sep 2005
Posts: 10
Downloads: 8
Uploads: 0
Default

I have the same problem its very frustrating.
Clay Fever is offline   Reply With Quote
Old 03-03-10, 09:51 AM   #3
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
use shift and the arrow keys for hard a starbard or hard to port but hold the shift down while pressing the arrow keys

lt commander lare
Lt commander lare is offline   Reply With Quote
Old 03-03-10, 09:54 AM   #4
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Lt commander lare View Post
use shift and the arrow keys for hard a starbard or hard to port but hold the shift down while pressing the arrow keys

lt commander lare
Understood, but the question was where is the gauge that displays how far port or starboard your rudder currently is.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 03-03-10, 09:56 AM   #5
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

There isn't one as far as anyone's found.

Personally I mapped a key to HeadingToView and simply look where I want to go and trigger that. Once I'm on course I RudderAmidships.
__________________

kylania is offline   Reply With Quote
Old 03-03-10, 10:30 AM   #6
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Yeah it's the most retarded interface for a subsim.
No compass, no rudder control gauge, tdc/map updates borked, etc, etc...
Almost painful to play in stock form
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 03-03-10, 02:48 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Yes, my first post. Yes, I am a modder. Been tailoring SH3/SH4 to my likes since they came out. But this SH5 is a freakin mess - this is totally unacceptable Where's the freakin manual? That PDF they included is pure sh*t
There is a way to enable the SH3/SH4 style controls everyone is familiar with. I've successfully enabled them but it's not even close to being perfect yet.
Their is left over code from SH4 that the devs used scripts to 'hide' their blunders. WTF?!?!?!?! Sorry you all, but this is an unfinished product that we are beta testing and going to have to fix.
I can see where the battery levels, O2, etc. are but it's all FUBAR! It's going to take a lot of work to get this right. I'm rewriting some of the page files and scripts to try and sort things out and get stuff working.
Back to work fixing a broken game
I'll try and post some screenshots showing that yes, it is possible to add these later.
TheDarkWraith is offline   Reply With Quote
Old 03-03-10, 02:54 PM   #8
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Without the rudder guage or compas it's impossible to have any idea what your turn rate is underwater without constantly watching the Nav Map.

Totally unaccenptable and unrealistic for a retail release version #5 in the series if you ask me!!!!
Charlie901 is offline   Reply With Quote
Old 03-03-10, 03:15 PM   #9
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?

Got it!

JCC
John Channing is offline   Reply With Quote
Old 03-03-10, 04:28 PM   #10
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default



notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet. The compass works just like it did in SH3/4..... Still sorting things out.....
TheDarkWraith is offline   Reply With Quote
Old 03-03-10, 04:33 PM   #11
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet. The compass works just like it did in SH3/4..... Still sorting things out.....
Nice! Welcome aboard.
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 03-03-10, 04:33 PM   #12
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by John Channing View Post
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Trouble is, the gauges tell you depth, battery charge, speed, dive plane angle etc.
None of 'em tell you your rudder setting.
Therefore I think his complaint is justified.

Quote:
Originally Posted by TheDarkWraith View Post
notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet.
Good start, keep it up mate. This game needs modders like none before!
sergei is offline   Reply With Quote
Old 03-03-10, 04:45 PM   #13
coasterdigi
Sailor man
 
Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by John Channing View Post
So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?

Got it!

JCC
What, you don't see floating gauges in front of you all the time? Am I the only one?

Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")

This game is really, really unfinished.

That being said, I'm still enjoying it, although I've had to accept that I have to play a bit more 'arcadey' until the modders take over.
__________________
"Ending a sentence with a preposition is something up with which I will not put." -Churchill
coasterdigi is offline   Reply With Quote
Old 03-03-10, 06:02 PM   #14
PurpleCity
Loader
 
Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by coasterdigi View Post
Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.")
So your saying if I'm submerged, I can't set a course without plotting waypoints on a map? What about talking to the navigation officer?
PurpleCity is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.