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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I liked the guage that constantly displays where and how far your rudder is deflected....
Now all I can guess is you use the keyboard keys and unless you command "Full" Right/Left Rudder you have no idea of how much your rudder is deflected and how much you are turning without looking at the nav map or horizon. Is there some other display I'm missing? Thanks! Last edited by Charlie901; 03-03-10 at 02:59 PM. |
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#2 |
Swabbie
![]() Join Date: Sep 2005
Posts: 10
Downloads: 8
Uploads: 0
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I have the same problem its very frustrating.
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#3 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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use shift and the arrow keys for hard a starbard or hard to port but hold the shift down while pressing the arrow keys
lt commander lare |
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Understood, but the question was where is the gauge that displays how far port or starboard your rudder currently is.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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There isn't one as far as anyone's found.
Personally I mapped a key to HeadingToView and simply look where I want to go and trigger that. Once I'm on course I RudderAmidships. ![]() |
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Yeah it's the most retarded interface for a subsim.
No compass, no rudder control gauge, tdc/map updates borked, etc, etc... Almost painful to play in stock form ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#7 |
Black Magic
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Yes, my first post. Yes, I am a modder. Been tailoring SH3/SH4 to my likes since they came out. But this SH5 is a freakin mess - this is totally unacceptable
![]() ![]() There is a way to enable the SH3/SH4 style controls everyone is familiar with. I've successfully enabled them but it's not even close to being perfect yet. Their is left over code from SH4 that the devs used scripts to 'hide' their blunders. WTF?!?!?!?! Sorry you all, but this is an unfinished product that we are beta testing and going to have to fix. I can see where the battery levels, O2, etc. are but it's all FUBAR! It's going to take a lot of work to get this right. I'm rewriting some of the page files and scripts to try and sort things out and get stuff working. Back to work fixing a broken game ![]() I'll try and post some screenshots showing that yes, it is possible to add these later. |
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#8 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Without the rudder guage or compas it's impossible to have any idea what your turn rate is underwater without constantly watching the Nav Map.
Totally unaccenptable and unrealistic for a retail release version #5 in the series if you ask me!!!! ![]() |
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#9 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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So a little pop-up gauge that foats in the air is realistic, while checking the actual gauges in the conning tower is unacceptable?
Got it! JCC |
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#10 |
Black Magic
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![]() ![]() notice the compass right above which is fully functional but I still can't get it to switch to rudder mode yet. The compass works just like it did in SH3/4..... ![]() |
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#11 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#12 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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None of 'em tell you your rudder setting. Therefore I think his complaint is justified. Good start, keep it up mate. This game needs modders like none before! |
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#13 | |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
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![]() Using the interior gauges would be fine, but a lot of them don't work. As far as I can tell, the only compasses in the sub that work are the ones at the helmsman's station and the sonar station, and there's no way to order a heading, anyway, outside of creating a waypoint. Some of the other 'dummy' compass repeaters always indicate north (conning tower, topside, engine room, etc), and some of those don't even have a bearing card in the center or them, instead having a generic dial that goes from 0-10 (incidentally, the texture for which is called "hudfake.") This game is really, really unfinished. That being said, I'm still enjoying it, although I've had to accept that I have to play a bit more 'arcadey' until the modders take over.
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#14 | |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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