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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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My next little harp I have. Anyone notice that the DD protecting convoys do nothing when one of the ships they are protecting blow up. they just keep steaming full speed ahead.
the only way I got a DD to respond to me was when I surfaced and thought they were far enough away for I could shell a burning Merchant ship. But once I surfaced they finally came running for me. So anyone notice any real DD action vs you? I know its early in the war still and maybe they are green crews and all... But usually when a ship goes boom... you would think they would at least change course to look for you. LOL. wow. |
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#2 |
Navy Seal
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check the mission editor and see what skill level they are set to(if you can in SH 5) I know in SH 4 I found out one reason enemy DD's were usually so easy, 90% were set to novice or poor skill level.They prob did it again.
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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AI_Sensors.dat Sim.cfg I still think that AI is too stupid in the SH4,So I adjust the properties of all the AI------------------------" elite",and adjust the [AI_Sensors.dat Sim.cfg],Adjust the end of the AI is very strong. I think that the AI must be adjustments for SH5. |
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#4 |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
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Yea, I just experienced something similar as I blasted through the middle of a convoy with guns blazing
![]() The DD DID hit me after awhile, though, so I got to experience some flooding. Neat!
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#5 |
Watch
![]() Join Date: Feb 2010
Posts: 17
Downloads: 62
Uploads: 0
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Yeah, the AI Escorts need some serious tuning. I can just walk into a convoy, blow up half the stuff, and leave, without the escorts doing anything. And harbor defenses need ramping up... Trust me when I say that its REALLY easy to get into Scapa Flow.
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#6 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Planes also don't seem to respond well to the player ship.
Had tones fly over me but not do anything. Something is certainly wrong with the AI I think. Don't think we can chalk it up to green crews. |
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#7 |
Navy Seal
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I've been digging through the script files in the game and there's some stuff that strikes me as odd in the AI scripting. I have a sneaking suspicion that some of these scripts are half-finished and not working as intended, and actually AI skill level setting may be having something to do with it.
For what it's worth, all the reports I'm getting suggest that at least novice-level air AI isn't working, while the mechanism that forces DD AI to go into alert mode and search the area where the attack happened is broken. Both could easily be down to broken scripts and I hope the devs look at this quickly for the next patch. |
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#8 | |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
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#9 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Oh the Modders will fix it. ![]() |
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#10 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
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early war 39-40 was it not the case that navy cover for merchants was only from 200+miles out and the early equipment as they say could hardly find an elephant in a room.
I understand that DD should be tweaked but not to jump to overpowering in the early years just becuase it doesn't feel right. |
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