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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Oct 2008
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16km? 20km? More?
It isn't 8 km ,right? ![]() |
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#2 |
Nub
![]() Join Date: Jan 2010
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Realistically, a Type VII u boat only had a visual range of about 6.6 nm, or 12.2 km.
Obviously, the advent of marine radars greatly increased detection range to over the horizon. |
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#3 | |
Frogman
![]() Join Date: Dec 2009
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Lookouts could often spot a ship beyond the horizon by masts or smoke plumes. I've heard that spotting ships at ranges up to 15-20km were not outside the realm of possiblity by looking for these things.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#4 | |
Chief of the Boat
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#5 |
Nub
![]() Join Date: Jan 2010
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It all has to do with height of eye. The numbers I posted were representative of the distance to spot an object at sea level. You can spot masts / smoke well beyond that.
If you were, for example, looking from a Type VII to a ship with a 120' mast, a good lookout could spot the mast at 12.8 nm. You probably wouldn't see the hull until about 7 nm or so. That is why in historical accounts, the smoke was always the first indicator of a contact: it had the highest "height of eye" |
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#6 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
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Ok, thats science,but what can we expect from the game?
In SH3 vanila it was 8km. |
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