SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-15-09, 10:44 AM   #1
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default Starshells for NYGM ships

I have adapted Racerboy's Starshell mod for NYGM. (Nearly) all the larger merchants in the NYGM mod will now fire star shells if they detect your U-boat, usually with conditions where they would also fire a gun at you.

This additional extra mod is available by clicking on my signature, below. Install it last, with JSGME, after all other mods have been installed. The mod also includes a gif picture of a night-attack by a surfaced U-boat on a convoy - quite a cluster of flares can be seen lighting up the whole area.

Stiebler.
Stiebler is offline   Reply With Quote
Old 11-15-09, 01:53 PM   #2
xristoskaiti
Lieutenant
 
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
Default

in the NYGM mod will now fire star shells if they detect your U-boat

afterwards the Star shells me they will see more easily it doesn't
change something?
xristoskaiti is offline   Reply With Quote
Old 11-16-09, 06:49 AM   #3
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

The merchant ships will fire starshells only after they have seen the U-boat, at the same time as they fire deck guns (if they have any deck guns).

Therefore the firing of star-shells does not have any important effect on detection of the U-boat, although it may be possible to locate the U-boat on the surface for a little time longer.

Stiebler.
Stiebler is offline   Reply With Quote
Old 11-16-09, 12:18 PM   #4
xristoskaiti
Lieutenant
 
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
Default

I thank!!
xristoskaiti is offline   Reply With Quote
Old 11-16-09, 02:42 PM   #5
Oneshot/Onekill
Captain
 
Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
Default

Have you figured out a workaround for merchants firing starshells during the day?
__________________
Quote:
"This is my rifle,there are many like it,but this one is mine"
Oneshot/Onekill is offline   Reply With Quote
Old 11-16-09, 02:53 PM   #6
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Default

Since the idea is a signal flare used to alert other ships to your presence, would not a daytime firing make sense? In RL you could see a star shell (and certainly hear the shot) during the day, yea?
Commander Gizmo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.