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#1 |
Fuel Supplier
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I have adapted Racerboy's Starshell mod for NYGM. (Nearly) all the larger merchants in the NYGM mod will now fire star shells if they detect your U-boat, usually with conditions where they would also fire a gun at you.
This additional extra mod is available by clicking on my signature, below. Install it last, with JSGME, after all other mods have been installed. The mod also includes a gif picture of a night-attack by a surfaced U-boat on a convoy - quite a cluster of flares can be seen lighting up the whole area. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#2 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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in the NYGM mod will now fire star shells if they detect your U-boat
afterwards the Star shells me they will see more easily it doesn't change something? ![]() ![]() |
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#3 |
Fuel Supplier
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The merchant ships will fire starshells only after they have seen the U-boat, at the same time as they fire deck guns (if they have any deck guns).
Therefore the firing of star-shells does not have any important effect on detection of the U-boat, although it may be possible to locate the U-boat on the surface for a little time longer. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#4 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
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I thank!!
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#5 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
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Have you figured out a workaround for merchants firing starshells during the day?
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#6 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
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Since the idea is a signal flare used to alert other ships to your presence, would not a daytime firing make sense? In RL you could see a star shell (and certainly hear the shot) during the day, yea?
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