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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Hey, I was wondering if it is possible to have two skin files applied,( like the way SH3 ship skins were), without using the .dat to make an embedded image. I think it could be possible, maybe tricking the game into thinking it is a bump map file? Hope I made that clear enough, kind of hard to explain.
Thanks-miner |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Yeah, not very clear.
![]() As far as I know, SH3 Ships only have 1 TGA file applied at a time. SH4 (geez been awhile) has IIRC 3 DDS file at anyone time. Texture T01, Bump N01 and the Occlusion O01. I'm not sure what you are trying to ask. Edit - You can include colour information (like the default texture) on the Occlusion map if you needed additional texture space.
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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In SH3 the ship's .dat includes the deck textures separate from the hull textures. I was wondering if it is possible to convert and use these textures as separate skin files, using two T01's, so an AO map can be applied to the model.
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