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Old 08-14-09, 07:59 AM   #1
Mopy
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Default GWX3 Torpedo range and fuse questions

Hi!

Just two questions about torpedo attacks if I may.

1) If I set the torp to fast, do I have to fire from further away to allow it to arm? Is there any available information in minimum ranges of T1's including the effect speed has on this?

2) If I use the magnetic instead of impact, is there any effect on chance of detonation based on speed, assuming all else is equal? i.e. say less chance of detonation or more chance of a premature detonation if set to fast rather than slow?

I had a looky around and keep finding helpful gems in the GWX manual, but this is something I haven't been able to find.

Thank you for any numbers you can provide

Thoroughly enjoying GWX too - I notice several people with team member sigs, so thank you to those involved for the experience. It has renewed my interest in the game which feels much richer now.
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Old 08-14-09, 08:08 AM   #2
Mittelwaechter
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Hi Mopy!

1.) No! Minimum distance is 300 meters/acoustic 400 meters for any speed.

2.) During approach - No!
The earth's magnetic field may ignite the mag fuse independent of torpedo speed.
While passing the keel a slow mag torpedo will stay there a little longer and chances may be slightly better to ignite, if the keel is moving up and down in bad weather conditions (bigger waves).
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Old 08-14-09, 08:16 AM   #3
Mopy
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Excellent, that clears things up nicely. Thank you
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Old 08-14-09, 08:29 AM   #4
sharkbit
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Watch out when using magnetics in rough seas though. The chance of a premature increases greatly.

Welcome aboard!
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Old 08-14-09, 08:32 AM   #5
Melonfish
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aye, keel shots are always slow runners although i rarely fire em.
fast runners i only fire within 2000m, otherwise your not just fighting fuel of the torpedo but also the weather! which can hamper the ships speed and thus mean your torpedo lazily passes in front of your target
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Old 08-14-09, 09:26 AM   #6
Mopy
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Only within 2000m! I have trouble hitting things at 600m

I can use the notepad method without a problem, but I don't think I understand the manual inputs in the F6 screen yet. Speed and range is no problem, but AOB seems to keep changing along with bearing, despite the fact I haven't touched speed or range.

Nevermind, I'm sure I'll work it out. Still plenty of patrols to go yet. At least I seem to have the staying alive and evading depth charges worked out now.
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Old 08-14-09, 12:02 PM   #7
sharkbit
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Quote:
Originally Posted by Mopy View Post
Speed and range is no problem, but AOB seems to keep changing along with bearing, despite the fact I haven't touched speed or range.
If you have your TDC turned "on", the bearing and AOB dials will rotate as the scope/UZO follow the target, which is normal. That information will remain accurate as long as your sub or the target does not change course. If your sub or target changes course, you have to turn the TDC off and update the AOB once sub/target is on the new course.

Range and speed remain where you set them until you need to adjust them.

Bearing is not set manually. It is tied in with your UZO/scope and changes as you rotate them.

Hope this helps.
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