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Old 10-20-08, 01:20 AM   #1
mara_eNtrO
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Default Deck Gun ammo

This information may be in the manual but I don't have one lol so...

What is the different effects of all the deck gun ammos? When should you use one and not the other.

Ive noticed that the computer uses the HE rounds (by default?), I've tried the other ones and can't really see a difference.

I love deck gunning lol

-Cheers.
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Old 10-20-08, 01:31 AM   #2
Commander Gizmo
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I think alot of that depends on what version of the game you are playing, as well as what mod, if any, you are using. I don't think GWX gives you options for different rounds on the deck gun and it is much, much harder to do damage with it anyway.
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Old 10-20-08, 01:33 AM   #3
mara_eNtrO
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No mods just SH3 v. 1.4 or 1.4b
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Old 10-20-08, 01:45 AM   #4
bookworm_020
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Basic run down on ammo,

HE - High Explosive - Best used on un armored targets, carries the biggest amount of explosive and explodes on contact. Best to aim at the water line of any ship for the best results

AP - Armor Pericing - More effective againds targets that have armor plate (warships) than HE, Explodes after contact, so it can get through the armor, but has less explosive than HE, due to the thicker case it needs to penatrate armor.

SS - Star Shell - Used for iluminating tagerts at night. Best fired at a hight gun angle to give better light to the target. Can be used for attacking ships, but has very little power compared to HE or AP

AA - Anti-Aircraft - A round designed to cause maximum damage to aircraft. Tend to be only used on smaller guns (20mm, 37mm) The 88mm and 105 mm deck gun were not considered to be AA guns and were rarely used in that role.
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Old 10-20-08, 01:50 AM   #5
mara_eNtrO
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Thanks book

I'll be sure to try the SS rounds at night trick would help out a lot at longish range in the dark.

-Cheers.
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Old 10-20-08, 02:17 AM   #6
bookworm_020
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Ooops!

Forgot to mention that the star shell explodes at 3000 meters, so you want to make sure that the target is closer than that when you open fire. Otherwise you will alert it to your presence.
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Old 10-21-08, 05:45 PM   #7
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Quote:
Originally Posted by mara_eNtrO
Thanks book

I'll be sure to try the SS rounds at night trick would help out a lot at longish range in the dark.

-Cheers.
Be careful with the Star Shells especially later in the war when most merchants had armament. One tip is to not use the Star Shells to fire directly at the ship (they do very little, if any damage) but to point them in the air about 2500 meters out on dark nights so you can get a clear view at the target in order to use your HEI ammo on. Once that ammo has started a fire, you don't need star shells. Star shells are limited in quantity in the stock game anyway. Can't get them in GWX. Wish I could get a few in GWX.
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