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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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Excited by the playable surface conversions of Xantro and Mikhayl, I set about attempting a conversion to see how easy or difficult the process was. The aim was to then create a “mugs guide” based on my experiences to make the techniques as accessible as possible to as large a number of people as possible. For my learning curve I chose USS Brooklyn and (later) USS Fletcher.
I need to point out that prior to the start I was unfamiliar with both the S3D editor and the workings of SH4 in general ( which I have never really played ). Currently ( at 2+ weeks) I’m increasingly running into problems which are taking me too long to sort out, so I’m hopefully going to speed up the process by releasing this early beta. My hope is that others will look at it and suggest where changes/corrections can be made. I can then incorporate this extra knowledge into the “mug’s guide” To be fair it’s difficult to say exactly when these conversions are “complete”. Even the conversions of Xantro and Mikhayl ( and later Rene) go only so far. In a sense they are all “beta”. Personally I believe these playables are a whole new ball game for SH4. However I also believe they will never be the complete item. There are, IMHO, too many problems and limitations to ultimately make this the complete“ New DC2” or the “New Whatever” . However , they are a lot of fun, and I believe that with further determined and ingenious modding, they could offer a reasonable surface experience for certain types of operation. Their potential will perhaps be best realized in multiplay. So here it is for what it is worth – a playable Fletcher . UPDATED TO 1.1 / 21 May 08 DOWNLOAD V 1.1 FROM http://www.mediafire.com/?3xdmcyxmcjz Fixed Smoke and "floating WO" From the README Quote:
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-21-08 at 07:28 AM. |
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#3 |
Swabbie
![]() Join Date: May 2008
Location: Italy, Pisa
Posts: 8
Downloads: 57
Uploads: 0
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downloading
![]() thx for your work ![]() |
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#4 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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any screenshots?
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#5 |
Pacific Aces Dev Team
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![]() ![]() Main gun position ![]() ![]() AA gun position ![]() Bridge position ![]()
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-20-08 at 05:58 PM. |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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we need a WWI battleship mod...
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Member of the Subsim Zombie Army |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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like i said before about the non playble turrets they sudden stoped firing no matter what...why that? they still have ammo though
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#8 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
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Bump
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#9 |
Seaman
![]() Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
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Could anyone re-upload this?
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#10 |
Nub
![]() Join Date: Mar 2012
Posts: 4
Downloads: 87
Uploads: 0
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yes pleaseeeeee!!!! i really want my
USS JHONSTON ![]() need to go find some ships ships to hunt with her ![]() |
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#11 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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yep, link dead. if you can repost that would be great
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