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#1 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
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I just finished my 5th patrol during Weserübung and I notice so far that I have a little too little to do.
I kinda wanted to play spending my time in one grid, the assigned one, and hope that the assignment makes sense.. I'm not so sure anymore. The first patrol I went home empty, the third too but I managed to attack the british escorts of a neutral convoy near Norway and sunk a cruiser. Now in Weserübung I met the Hipper but let her go to hunt after a merchant in sight which turned out to be a German. To make a long story short: I'd like to hear a few opinions, advices about how you guys play the campaign? (GMX 2.0 here, if refering to scripted events). Should I stick to my assigned grid or search around using the convoy map and maybe the map my Operation Spinnennetz (which I found only now, never checked that thread before :P) Should I have followed the Hipper to Trondheim? (I actually followed her for a while) Any war stories, suggestions, opinions are welcome. |
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#2 | |
Chief of the Boat
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Following Hipper would have been a good move. The convoy route map is still good for rough estimation of the routes used. Tip: Try lurking approx 250km west of Gib.....Always a good spot for catching convoys inward and outward bound. ![]() |
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#3 |
Seaman
![]() Join Date: Feb 2008
Posts: 42
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first, I patrol my assigned grid, but it's never enough. I don't see why I have to go back while I still have torpedoes and fuel (usually I don't find anything there, anyway). So then I proceed to AM51/52/53 or
BE38/39 to unload my torps. I get so many contacts there, that I have never gone to Gibraltar yet.
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#4 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
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I didn't exactly mean just recommendations for good grids.. more like how you play.. do you follow ships that you know belong to something scripted?
Do you stay in one chosen grid or change during a patrol.. if so how many grids and how long do you stay in one. Stuff like that =) |
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#5 |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
Posts: 87
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I just daved the bismarck (i guess) just zwo hours ago. Sunk the king george V and put two torps into the Nelson. Didn't catch up with the bismarck but i think she could handle a single damged BB.
Read the GWX manuals for scripted events and a good book about u-boats for nice places to hunt. And if that's not enough thrill try to raid a harbour. ![]() |
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#6 |
Rear Admiral
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>>How to get most out of campaign?
Why, by transffering to the 2nd flotilla and getting a type9C uboat of course. :rotfl: |
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#7 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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#8 |
Rear Admiral
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That might be a little hard for me to do right now; im on patrol in that big fishpond called the Pacific. But if i were to be in this campaign again, id be in a 9c, hunting down tankers in the carribean.
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#9 |
Stowaway
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Not all patrols ended with massive tonnage.
But todays standards, with GPS and all that? They were kind of abismal per days spent at sea. In all reality? Playing a WWII sim should have you going home without scoreing a single kill. It happened. Is it really a sim if you beat the true odds? Or is it just a game where you want to score the most? Each player will determine what they want. And no one will be wrong. ![]() |
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#10 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
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Don't go home until you are out of torps, or fuel. Do yer grid, then move on to somewhere you know you'll find action. Get a hot radio operator and wait for contact reports. Plot intercepts. Kill....
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#11 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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I'll make it to my patrol grid, stay for 24 hours, then depending on fuel, etc, plot a course for a known convoy route making sure I will have enough fuel to get home.
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#12 |
A-ganger
![]() Join Date: Jul 2007
Location: München
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If you want to patrol your grid and see more action, make sure you follow shipping lanes on your way to and from. You might also allow yourself to chase contacts reported outside your grid square. I remember a post from a guy that simulated a grid square reassignment from BdU: if he'd had no contacts for a week, he'd roll a die. If an even number came up, he'd remain in his square. If an odd number came up, he'd "assign" himself a new square. How he came up with the new square, I don't know, but you can radomly pick a nearby square.
Privateer is right, many patrols ended with torpedos and without fuel. If you have a dry patrol, try to bring it into the experience... it must be those idiots at BdU... have no idea what it's like out here from behind their desks (it can't be because the British have cracked our code, and are rerouting convoys around us, ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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If you are looking for more historical play you should try the Wolves at War Campaign. It's really good fun and it tries to follow historical events
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#14 |
Chief of the Boat
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#15 | |
Weps
![]() Join Date: Feb 2008
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