SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-14-08, 08:16 PM   #1
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default Sunk my FIRST Destroyer!!!!!

Yeah yeah, i know what you fellow Kaleuns are going to be saying "you sunk a destroyer, so what? Its hardly the HMS Nelson now is it??"

Well you'd be right, its not the mighty battleship Nelson, or any form of large British warship. But its a warship nontheless, and one that shall never plague the U-boats again!!!! Heading South-West down into the Hebridies, a favourite route I take on every patrol I spotted a lone V&W class destroyer heading my way. I dove on down to periscope depth and rigged for silent running. She was heading straight for me, but she hadn't seen my boat and had NO idea I was waiting for her It was almost like a scene from Das Boot!!!

I've always been weary of doing speed calculations on warships, for although they always seem to be moving slowly, on the nav map it shows a different story. I did the usual 3 minute 15 second calculation, she'd travelled 1km in that time, so I calculated her speed on the nomograph to be at about 6 knots, which I popped into the TDC. At the last minute I realised my boat was still facing the wrong way, and I hadn't turned to fire at the destroyer abeam. I quickly went to full rudder and slowly began to creep into my firing position.

Realising however that the destroyer wasn't going to wait for me, I decided to take the shot. I opened tube 1, did a quick calculation on range, bearing, AOB and speed and input it all into the TDC and then fired. Given the fact my boat was still turning when i was gathering my data I really had no idea if the torpedo was going to hit or not.

The torpedo struck home!!! Underneath the destroyer forword of the ships props. The explosion ripped into the weak underside and somehow the aft mast of the destroyer was blown clean off the hull!!!! I couldn't help but smile as she quickly sank on her journey to the depths. It was only a destroyer yes, but god did it make me smile being my first one sunk


NOTE: There was a time in a previous career I did come across my first Battleship. Things couldn't be better and I got to within 800 meters of her, unfortunatley the seas were heavy, a wave broached over my conning tower revealing it and all hell within the task force erupted. I was forced to dive the ensuing DC attack, and never saw another battleship again Even now task forces when I try to intercept them, even though they're heading for me always seem to "dissapear" and never show themselves. A pity
ddiplock is offline   Reply With Quote
Old 02-14-08, 08:39 PM   #2
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ddiplock
I did the usual 3 minute 15 second calculation, she'd travelled 1km in that time, so I calculated her speed on the nomograph to be at about 6 knots, which I popped into the TDC.
:hmm:

The idea behind the 3:15 rule is that it allows you to equate hundreds of meters travelled during that time to speed in knots. If the destroyer travelled 1km in 3:15, that would be 1000 meters/100 = 10 knots.

Congrats on getting the destroyer, though. They are tough to hit because they are fast and shallow. The only times I've been consistently successful is when I let them get within 500 yards, then fire magnetics at them.

Still, conventional wisdom is to leave them alone unless you absolutely have to sink one. The nice thing is that you get to choose.

By the way, get a whiz wheel. They make AOB and speed calculations a breeze:
http://www.subsim.com/radioroom/showthread.php?t=114351

My preference is for the physical version, but there are Flash and in-game versions available.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 02-14-08, 08:44 PM   #3
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by Puster Bill
Quote:
Originally Posted by ddiplock
I did the usual 3 minute 15 second calculation, she'd travelled 1km in that time, so I calculated her speed on the nomograph to be at about 6 knots, which I popped into the TDC.
:hmm:

The idea behind the 3:15 rule is that it allows you to equate hundreds of meters travelled during that time to speed in knots. If the destroyer travelled 1km in 3:15, that would be 1000 meters/100 = 10 knots.

Congrats on getting the destroyer, though. They are tough to hit because they are fast and shallow. The only times I've been consistently successful is when I let them get within 500 yards, then fire magnetics at them.

Still, conventional wisdom is to leave them alone unless you absolutely have to sink one. The nice thing is that you get to choose.

By the way, get a whiz wheel. They make AOB and speed calculations a breeze:
http://www.subsim.com/radioroom/showthread.php?t=114351

My preference is for the physical version, but there are Flash and in-game versions available.
Well, I used the ruler to measure the distance between the points and it measured the distance as 1. Now can that be interpreted as 1000 meters or 1km?? I'm wondering how close my speed calculation was, i can't have been THAT wrong if the torpedo hit But having said that they were not that far away, so being so close to the destroyer may have been the "saving" factor in allowing the torpedo to still hit the target.
ddiplock is offline   Reply With Quote
Old 02-15-08, 07:11 AM   #4
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ddiplock
Well, I used the ruler to measure the distance between the points and it measured the distance as 1. Now can that be interpreted as 1000 meters or 1km?? I'm wondering how close my speed calculation was, i can't have been THAT wrong if the torpedo hit But having said that they were not that far away, so being so close to the destroyer may have been the "saving" factor in allowing the torpedo to still hit the target.
Well, first off, 1km is by definition 1,000 meters.

Your speed calculation was fine. You measured the distance travelled in 3 minutes 15 seconds, and the speed was 10 knots. I don't know what extra step you used to get 6 knots, but whatever it was, apparently one of two scenarios came into play:

1. You were close enough that the speed error didn't matter. I doubt this, though for the following reason: At 300 yards a 30 knot torp would take 20 seconds to traverse that distance. A speed error of 4 knots would result in changing the point of impact by about 41 meters, almost half the length of the average destroyer. If you locked on to the center of the destroyer, you would hit it's stern, or completely miss it astern. Since that's the minimum torpedo attack distance, most likely you were farther away.

Using a faster torpedo speed would minimize this error, but even with a T1 at 44 knots, the 20 second/41 meter error at 4 knots distance is still at around 450 meters.



2. An error in your AOB calculation serendipitously counteracted your
error in speed. Hey, sometimes you hit the lottery.

In any case, it's never easy to hit the damned things, so just make your log entry vague enough that Onkel Karl will think it was due to skill, not luck Then soak up the glory that comes with hanging a red pennant off your periscope.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 02-15-08, 07:28 AM   #5
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Well done. I could never resist a destroyer coming to the slaughter
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-15-08, 07:48 AM   #6
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by Puster Bill
Quote:
Originally Posted by ddiplock
Well, I used the ruler to measure the distance between the points and it measured the distance as 1. Now can that be interpreted as 1000 meters or 1km?? I'm wondering how close my speed calculation was, i can't have been THAT wrong if the torpedo hit But having said that they were not that far away, so being so close to the destroyer may have been the "saving" factor in allowing the torpedo to still hit the target.
Well, first off, 1km is by definition 1,000 meters.

Your speed calculation was fine. You measured the distance travelled in 3 minutes 15 seconds, and the speed was 10 knots. I don't know what extra step you used to get 6 knots, but whatever it was, apparently one of two scenarios came into play:

1. You were close enough that the speed error didn't matter. I doubt this, though for the following reason: At 300 yards a 30 knot torp would take 20 seconds to traverse that distance. A speed error of 4 knots would result in changing the point of impact by about 41 meters, almost half the length of the average destroyer. If you locked on to the center of the destroyer, you would hit it's stern, or completely miss it astern. Since that's the minimum torpedo attack distance, most likely you were farther away.

Using a faster torpedo speed would minimize this error, but even with a T1 at 44 knots, the 20 second/41 meter error at 4 knots distance is still at around 450 meters.



2. An error in your AOB calculation serendipitously counteracted your
error in speed. Hey, sometimes you hit the lottery.

In any case, it's never easy to hit the damned things, so just make your log entry vague enough that Onkel Karl will think it was due to skill, not luck Then soak up the glory that comes with hanging a red pennant off your periscope.
Well, i've been wondering now all this time if i've been using the nomograph correctly. I've now noticed i've not been using the far right column of the graph that lists time in minutes. I've only been using the distance covered and knots scales.....ooops. But ALL my torpedos have still been hitting the ships this way though

Can i ask, is there a quick document somewhere that explains how to use all parts of the nomograph then?? Cause now i've realised i've defo only been using half of it in all my attakcs......and somehow still hitting ships all the time
ddiplock is offline   Reply With Quote
Old 02-15-08, 09:04 AM   #7
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by ddiplock
...
Can i ask, is there a quick document somewhere that explains how to use all parts of the nomograph then?? Cause now i've realised i've defo only been using half of it in all my attakcs......and somehow still hitting ships all the time
Just draw a slanted line through any 2 of the 3 numbers you know (time, speed or distance) and then the 3rd number is also crossed through, to match the formula "speed=distance/time". Nothing more to it.
Pisces is offline   Reply With Quote
Old 02-15-08, 05:40 PM   #8
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,373
Downloads: 63
Uploads: 0


Default

Quote:
Originally Posted by Puster Bill
2. An error in your AOB calculation serendipitously counteracted your
error in speed. .
+300 Renown for using the word serendipitously
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 02-15-08, 03:43 PM   #9
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Right, as previously stated here is a screenshot of how I have been using the nomograph to calculate targets speed....i haven't yet had any misses using this method, but I get the feeling that from what some people have been saying, my calcs could well indeed actually be off!!

The marks and points on the navmap is for reference only, i'm moving into a firing position on this fat convoy but no solution has been formed in anyway using the figures plotted in this screenie....so here I go:



1. Mark the 2 points on the map, wait the usual 3 minutes and measure the distance between them which in this case is only 0.4km.

2. I then look at the nomograph, start at the top of the knot scale, and drag a slant line down to 0.4 on the distance scale. The resulting reading gives a rough speed of about 3.5 knots or so, least that's how I interpret it. Notice I haven't done anything at all with the minutes scale on the nomograph.

Now, please tell me is this method right, close to being right, or totally wrong? I can't imagine it being totally wrong as i've been hitting targets successfully with this method thus far in this career. I'd appreciate feedback from the more experience Kaleuns in using the nomograph to see if I am right. Cheers guys
ddiplock is offline   Reply With Quote
Old 02-15-08, 05:04 PM   #10
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Thoughts anyone?
ddiplock is offline   Reply With Quote
Old 02-15-08, 05:16 PM   #11
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

the line should actually "touch" the time between mesurements (in this case... 3 minutes?) and the distance traveled (400metres, right? [0.4 km] ) and then, extend it towards the knots...

I took a traight sheet of paper and used the nomograph on your screen, the target seems to have been moveing at around 5 knots.

is it clear enough? :hmm:
__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote
Old 02-15-08, 06:37 PM   #12
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by kenijaru
the line should actually "touch" the time between mesurements (in this case... 3 minutes?) and the distance traveled (400metres, right? [0.4 km] ) and then, extend it towards the knots...

I took a traight sheet of paper and used the nomograph on your screen, the target seems to have been moveing at around 5 knots.

is it clear enough? :hmm:
Kind of, dont suppose you could post a screenie showing how you use the nomograph....if you use one at all

Cheers Kaleun
ddiplock is offline   Reply With Quote
Old 02-15-08, 07:48 PM   #13
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

i guess i coud do some sort of basic drawing, taking as a situation, your screenshot:

http://img252.imageshack.us/my.php?image=nomo1kh5.jpg

he moved 0.4 km in 3 minutes, right?
so:

keep in mind that this edited screen was made in seconds, with a broad line for easy recognition. I paid atention to the way the line should cross the nomograph, but i didnt pay too much atention of to the actual values.


__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote
Old 02-15-08, 05:17 PM   #14
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by ddiplock
Yeah yeah, i know what you fellow Kaleuns are going to be saying "you sunk a destroyer, so what? Its hardly the HMS Nelson now is it??"

Well you'd be right, its not the mighty battleship Nelson, or any form of large British warship.
No no no, Kapitaen! Sinking a DD is an achievement you can be safely very proud of.

I'd say sinking a battleship is a matter of luck, while sinking DD's is a skill. Well, to be honest, I consider myself a... hmm... seasoned skipper :rotfl:, but I know DD's are too hard to try for me. I just don't do them. I prefer to live through the damn war, let the bulls sink warships, I don't have too. In my last two careers I only sunk 2 DD's that were crippled by a storm and were quite defendless.

So I have a large respect to those who dare. Keep up the good work and don't let them sink you, so that I can focus on the freighters.


Quote:
Originally Posted by ddiplock
1. Mark the 2 points on the map, wait the usual 3 minutes and measure the distance between them which in this case is only 0.4km.

2. I then look at the nomograph, start at the top of the knot scale, and drag a slant line down to 0.4 on the distance scale. The resulting reading gives a rough speed of about 3.5 knots or so, least that's how I interpret it. Notice I haven't done anything at all with the minutes scale on the nomograph.

Now, please tell me is this method right, close to being right, or totally wrong? I can't imagine it being totally wrong as i've been hitting targets successfully with this method thus far in this career. I'd appreciate feedback from the more experience Kaleuns in using the nomograph to see if I am right. Cheers guys
No, your method is not right.

First, you don't need a nomoograph at all, as you've allready got the speed. A distance in metres between two points in 3 minutes 15 seconds divided by 100 is the speed of a target in knots. In this case distance travelled is 0.4 km (400 metres), so the speed is 4 knots.

Second, the way to use nomograph is different. You always use all the 3 scales. You always need two pieces of information to gather the third needed piece:
- if you got speed and time, you can get distance travelled with that speed in this time,
- if you got speed and distance, you can get time needed to travel that distance given the speed,
- if you got distance and time, you can find the speed needed to travel the distance in the given time.

You do this by drawing a line connecting the two known variables and checkig, where the line intersects on the third scale - the point of intersection is the info you need. The line has to intersect all the scales, so if it's too short, you have to make it longer to reach the third scale.

I know my Ponglish is hard to understand, but If that's too misty, someone will explain it using better words for sure.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 02-15-08 at 05:30 PM.
Abd_von_Mumit is offline   Reply With Quote
Old 02-16-08, 05:53 PM   #15
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

I guess i'm going to try and stick to firing torps as close as I can, I just did a test fire at two ships in a convoy in my campaign, one of them being at about 1700mtrs away, according to the ruler I used to measure the distance anyway. Torpedos missed on both targets. Naturally I'm going to reload to before firing the torps and "discount" what happend


But i'm not 100% convinced on the "multi target" firing explained in the manual. Do you need to relock your periscope onto the 2nd target for the AOB to be auto updated?? Or does it do it automatically when you swing the periscope round? Because after i've input all my data into the TDC manually, I switch it back to "auto" so that it essentially "tracks" the target and updates the solution accordingly.

In convoy training mission, I have yet to successfully hit a 2nd target. I always hit the first, but never the 2nd
ddiplock is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.