![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
Hello. Lets sum up the impressions and observings of new content, bugs, fixed bugs etc... anything you have noticed post here. Make sure the features you have noticed are not coming from a mod... Ill start:
1. Radar working as intended. God finely. Also very nice new radar interface. 2. Hydrophone now works when surfaced. Thats not a bug american subs used to have their hydrophones mounted at the bottom. However it seems that the range is limited in high waves (someone confirm that) Also new hydrophone interface. You can now use the mousewheel for sweeping and click on the dial. Very nice. 3. Sensors from Escorts greatly increased. They spot my periscope easily from far away when i raise it up during daylight and calm see. Also they seem to be better at chasing subs. 4. Escorts start shooting from greater range. First inacurate but after few shots they get a lot better. 5. Merchants do not stop when the convoi is being attacked. Instead they scatter and start zigzagging like crazy. Very hard to hit something when they do that. They are also alerted when escorts have spotted a sub before it had a chance to attack. 6. **NEW BUG**: Sometimes torpedoes have no trace (wet heater). About 10% of them. 7. Magnetic Detonator still doesnt work. Ive tested torpedoes running 1 feet below the keel without explosion. 8. Influence / Contact doest switch back anymore 9. Greater Malfunction of torpedoes in early war. That fits better to historical data. Always fire at least double ammount as you are used to. Sometimes you fire 4 and only 1 actualy arrives the target while 3 explode to early or just sink. Looks realistic to me. Not sure how it is developing later on. Historicaly they have fixed torpedoe problems. 10. Speed Estimation. Get the range twice in certain period of time. Click on the stopwatch symbol (that didnt work). Your crew will report estimated speed and course of the target. Very nice and thats the way its done real. Make sure the range is as accurate as possible. And chose a long time period, the longer the better. Last edited by WernerSobe; 07-09-07 at 10:56 PM. |
![]() |
![]() |
![]() |
#2 |
Ace of the deep .
|
![]()
Wheres do i download the patch from .
|
![]() |
![]() |
![]() |
#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
|
![]()
They have beta version that has been removed from UBI site, we all must have patience and wait!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#4 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
thats not the beta. Was the same story with 1.2 and it also exposed to be the full version.
And do you realy think ubi is beta testing patches? They dont even beta-test their games why should they betatest patches... |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
If you have not, it's beta with limited time of work ...?
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
I have used 1.3 long enough to know that this is as good as SH4 is ever gonna get, as far as Ubi are concerned (at last, it's everything it should've been in the first place). It's up to the Modding Community now, to make any additional improvements/changes. I look forward to those and to SH5 (If SH4 met the sales targets that is).
__________________
***THE GENERAL*** Last edited by The General; 07-10-07 at 05:54 AM. |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
And do you realy think ubi is beta testing patches? They dont even beta-test their games why should they beta test patches...[/quote]
Patch 1.3 was Beta tested by some good testers...including some members here. |
![]() |
![]() |
![]() |
#10 | |
Eternal Patrol
![]() |
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#11 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
|
![]()
This sounds sweet! Guess I'll have to get back into SH4. And I don't think the magnetic pistols ever worked in real life anywho.
PD |
![]() |
![]() |
![]() |
#13 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
Is the torpedo loadout/reload bug fixed?
|
![]() |
![]() |
![]() |
#14 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
![]()
Another bug solved is the exploder switching back to "contact & influence" (default) after a minute or so when "contact" is selected- it stays put now.
I don't think it s a Beta patch either- there is no mention of it being a Beta in the readme, and one would assume that there would be something to that effect if it is, such as "Patch 1.3 Beta version x".
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
![]() |
![]() |
![]() |
#15 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]() Quote:
I am happy to report a vast improvement to SH4. Especially to the A.I. Regretfully, and I suspect this is the fault of my Nvidia 7600GT card, searchlights still only rarely make an appearance. I now have a red SD Radar screen with markings but I am unable to switch it on. Is this because I am in an S-18?
__________________
***THE GENERAL*** |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|