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-   -   Impressions and Observings in 1.3 (https://www.subsim.com/radioroom/showthread.php?t=118181)

WernerSobe 07-09-07 10:26 PM

Impressions and Observings in 1.3
 
Hello. Lets sum up the impressions and observings of new content, bugs, fixed bugs etc... anything you have noticed post here. Make sure the features you have noticed are not coming from a mod... Ill start:


1. Radar working as intended. God finely. Also very nice new radar interface.

2. Hydrophone now works when surfaced. Thats not a bug american subs used to have their hydrophones mounted at the bottom. However it seems that the range is limited in high waves (someone confirm that)
Also new hydrophone interface. You can now use the mousewheel for sweeping and click on the dial. Very nice.

3. Sensors from Escorts greatly increased. They spot my periscope easily from far away when i raise it up during daylight and calm see. Also they seem to be better at chasing subs.

4. Escorts start shooting from greater range. First inacurate but after few shots they get a lot better.

5. Merchants do not stop when the convoi is being attacked. Instead they scatter and start zigzagging like crazy. Very hard to hit something when they do that. They are also alerted when escorts have spotted a sub before it had a chance to attack.

6. **NEW BUG**: Sometimes torpedoes have no trace (wet heater). About 10% of them.

7. Magnetic Detonator still doesnt work. Ive tested torpedoes running 1 feet below the keel without explosion.

8. Influence / Contact doest switch back anymore

9. Greater Malfunction of torpedoes in early war. That fits better to historical data. Always fire at least double ammount as you are used to. Sometimes you fire 4 and only 1 actualy arrives the target while 3 explode to early or just sink. Looks realistic to me. Not sure how it is developing later on. Historicaly they have fixed torpedoe problems.

10. Speed Estimation. Get the range twice in certain period of time. Click on the stopwatch symbol (that didnt work). Your crew will report estimated speed and course of the target. Very nice and thats the way its done real. Make sure the range is as accurate as possible. And chose a long time period, the longer the better.

THE_MASK 07-09-07 10:33 PM

Wheres do i download the patch from .

Reece 07-09-07 11:12 PM

They have beta version that has been removed from UBI site, we all must have patience and wait!:cry:

WernerSobe 07-09-07 11:32 PM

thats not the beta. Was the same story with 1.2 and it also exposed to be the full version.

And do you realy think ubi is beta testing patches? They dont even beta-test their games why should they betatest patches...

mookiemookie 07-09-07 11:54 PM

  • Pearl Harbor looks more like a post 12/07/41 Pearl Harbor. Awesome!
  • PPI radar looks nice. Red is historically correct...see picture in another thread
  • Torpedoes indeed don't seem to be functioning with magnetic pistols
  • Lifeboats don't show up on hydrophones, and your watch officer says "Lifeboat spotted" instead of "Merchant Spotted"
  • Absolutely in love with the new popup for new orders recieved while at sea. Looks just like a piece of paper...like an official Navy communications document from the radio officer.
  • Ditto the convoy AI...actually have only experienced a 2 ship convoy, but they do scatter very well when attacked
  • It's very convenient that the recognition book defaults to IJN warships when opened, and whatever page you left it on is stickied.
  • Holy crap, I HAVE TWO PLANESMEN AT ALL TIMES!
Lovin it so far!

Reece 07-10-07 12:35 AM

Quote:

thats not the beta. Was the same story with 1.2 and it also exposed to be the full version.

And do you realy think ubi is beta testing patches? They dont even beta-test their games why should they betatest patches...
It was marked as a beta, it was removed, there are still no official Patch 1.3 to download yet, if it was the proper version why was it pulled?:-?

terrapin 07-10-07 02:11 AM

Quote:

Originally Posted by sober
Wheres do i download the patch from .

Check my sig;)

PeriscopeDepth 07-10-07 03:06 AM

This sounds sweet! Guess I'll have to get back into SH4. And I don't think the magnetic pistols ever worked in real life anywho.

PD

Jace11 07-10-07 03:34 AM

Is the torpedo loadout/reload bug fixed?

GerritJ9 07-10-07 03:47 AM

Another bug solved is the exploder switching back to "contact & influence" (default) after a minute or so when "contact" is selected- it stays put now.
I don't think it s a Beta patch either- there is no mention of it being a Beta in the readme, and one would assume that there would be something to that effect if it is, such as "Patch 1.3 Beta version x".

The General 07-10-07 03:59 AM

Quote:

Originally Posted by Jace11
Is the torpedo loadout/reload bug fixed?

Please elaborate. I am using 1.3 and would like to answer your question.

I am happy to report a vast improvement to SH4. Especially to the A.I. Regretfully, and I suspect this is the fault of my Nvidia 7600GT card, searchlights still only rarely make an appearance. I now have a red SD Radar screen with markings but I am unable to switch it on. Is this because I am in an S-18?

PepsiCan 07-10-07 04:23 AM

A few comments
 
Quote:

Originally Posted by WernerSobe
Hello. Lets sum up the impressions and observings of new content, bugs, fixed bugs etc... anything you have noticed post here. Make sure the features you have noticed are not coming from a mod... Ill start:


1. Radar working as intended. God finely. Also very nice new radar interface.

2. Hydrophone now works when surfaced. Thats not a bug american subs used to have their hydrophones mounted at the bottom. However it seems that the range is limited in high waves (someone confirm that)
Also new hydrophone interface. You can now use the mousewheel for sweeping and click on the dial. Very nice.

3. Sensors from Escorts greatly increased. They spot my periscope easily from far away when i raise it up during daylight and calm see. Also they seem to be better at chasing subs.

4. Escorts start shooting from greater range. First inacurate but after few shots they get a lot better.

5. Merchants do not stop when the convoi is being attacked. Instead they scatter and start zigzagging like crazy. Very hard to hit something when they do that. They are also alerted when escorts have spotted a sub before it had a chance to attack.

6. **NEW BUG**: Sometimes torpedoes have no trace (wet heater). About 10% of them.

7. Magnetic Detonator still doesnt work. Ive tested torpedoes running 1 feet below the keel without explosion.

8. Influence / Contact doest switch back anymore

9. Greater Malfunction of torpedoes in early war. That fits better to historical data. Always fire at least double ammount as you are used to. Sometimes you fire 4 and only 1 actualy arrives the target while 3 explode to early or just sink. Looks realistic to me. Not sure how it is developing later on. Historicaly they have fixed torpedoe problems.

10. Speed Estimation. Get the range twice in certain period of time. Click on the stopwatch symbol (that didnt work). Your crew will report estimated speed and course of the target. Very nice and thats the way its done real. Make sure the range is as accurate as possible. And chose a long time period, the longer the better.

First of all, thank you for sharing with us!

But with regards to your point 7, that is not a bug, but a feature. Magnetic exploders never worked on the Mark 14. The magnetic exploders were never fixed, they were simply disabled as of late 1943, requiring skippers to aim for contact. The bureau of Ordenance never fixed it and the US Navy, just like their British and German counterparts, gave up on magnetic exploders. Instead, development geared towards building torpedoes with larger/more explosive warheads (i.e. replacing TNT with Torpex).

LukeFF 07-10-07 04:50 AM

Quote:

Originally Posted by The General
I now have a red SD Radar screen with markings but I am unable to switch it on. Is this because I am in an S-18?

Yes. The S boats didn't get PPI radar until later on in the war.

THE_MASK 07-10-07 04:52 AM

Quote:

Originally Posted by Jace11
Is the torpedo loadout/reload bug fixed?

:D:D :D

Anvart 07-10-07 05:29 AM

Quote:

Originally Posted by WernerSobe
Hello.
...
6. **NEW BUG**: Sometimes torpedoes have no trace (wet heater). About 10% of them.
...

It's old bug ...


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