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Old 04-01-07, 12:30 PM   #1
danlisa
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Here we go again - Spy Sat GWX 1.03

GWX v1.03 Spy Sat Mod

Firstly, this mod is NOT supported by the GWX Devs.

If you're having problems please direct them my way on Subsim (danlisa).

This is a realism killer!

You need GWX & the 1.03 Patch

Be Warned there will be continued updates to the GWX RND layer so this will have to be adapted along the way.

Also with the increased graphics being rendered there maybe a small drop in performance. However I have not noticed this in testing.

-----------------------------------------------------------

This package is JSGME ready.

The usual applies:

Be in Port
Rollback SH3 Commander
Enable Spy Sat Mod

-----------------------------------------------------------
Basic Info:

This mod does not change the Spawn Rate of Convoys in GWX.
This mod changes the Report Probability to 100%
This mod changes the Report Time to 60mins
This mod changes the Contact Report Distance to 99999km

This means that every convoy that is loaded at the start of SH3 will be reported to you every 60mins of gametime.

I have used 60mins so that you will still have to plan your attack.

No Pics this time, you all know what it does.

Happy Hunting

Download Links:
http://www.mediafire.com/?errtmdjmdmy
http://www.megaupload.com/?d=X40MEXI0
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Old 04-01-07, 12:34 PM   #2
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Thx!, but ever wonder if u make a SH4 spysat mod?
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Old 04-01-07, 12:35 PM   #3
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Quote:
Originally Posted by azn_132
Thx!, but ever wonder if u make a SH4 spysat mod?
Don't have SH4!
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Old 04-01-07, 12:55 PM   #4
STEED
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About bloody time Dan, now I can move up to the next patch.

Cheers.
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Old 04-01-07, 03:39 PM   #5
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Bloody cheat!!
:rotfl:
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Old 04-01-07, 03:47 PM   #6
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Quote:
Originally Posted by jimbuna
Bloody cheat!!
:rotfl:
There's a fuel shorted on you know.
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Old 04-01-07, 04:12 PM   #7
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Actually I'm kinda new so I didn't know what it did. After a short search on the forums for an older thread I found out tho.

Thread for 1.02 version:
http://www.subsim.com/radioroom/showthread.php?t=106410

Thought I'd put that in there just in case there are other relatively new people like me who don't know.

Doubt I'll run this all the time because of the realism kill (as you stated yourself in the readme), but it will be nice for testing out sensor mods and such to find the targets quicker for said testing procedures.
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Old 04-01-07, 04:52 PM   #8
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Welcome aboard Genferret

My mistake, so thanks for posting the 1.02 link.
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Old 04-01-07, 05:10 PM   #9
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Quote:
Originally Posted by Genferret

Doubt I'll run this all the time because of the realism kill .
Oh I dont know

Will help you get a Knights Cross with Oak Leaves and Swords

:rotfl: :rotfl:
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Old 04-01-07, 05:14 PM   #10
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Quote:
Originally Posted by bigboywooly

Oh I dont know

Will help you get a Knights Cross with Oak Leaves and Swords

:rotfl: :rotfl:


We're proper Kaleuns.
:rotfl:
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Old 04-01-07, 05:23 PM   #11
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by bigboywooly

Oh I dont know

Will help you get a Knights Cross with Oak Leaves and Swords

:rotfl: :rotfl:


We're proper Kaleuns.
:rotfl:
Hrmm, am I missing a joke somewhere, or? :hmm:
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Old 04-01-07, 05:24 PM   #12
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Have a look under STEED's details.
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Old 04-01-07, 07:44 PM   #13
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Nice work danlisa
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Old 04-02-07, 02:59 AM   #14
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Cheaters!!! :rotfl:
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Old 04-02-07, 03:01 AM   #15
Genferret
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Quote:
Originally Posted by danlisa
Have a look under STEED's details.
Ahh, well, considering I'm just getting back into the swing of SHIII after not playing a few months, I'm still happy just to get back to port alive and have more than 20k tonnage under my belt.
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