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Old 01-19-07, 02:33 AM   #121
JScones
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Quote:
Originally Posted by Venatore
ahhh thats interesting :hmm:, this word "truncates" with regards to letter characters can it be altered ?
No, it's a display limitation of SH3. Any longer and the "extra" text loses visibility. Even shorter names that consist of numerous wide characters (like "W") get truncated.
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Old 01-19-07, 03:27 PM   #122
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Quote:
Originally Posted by jimbuna
15-18 (4 seconds) rounds per minute...see link below :up:

[URL="http://www.uboataces.com/weapon-deck-gun.shtml"
http://www.uboataces.com/weapon-deck-gun.shtml[/url]
Thank you.
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Old 01-19-07, 03:50 PM   #123
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But remember that those are the absolute firing rates. That doesn't take into account the time it takes to aim. The crew will almost never fire at the maximum rate, simply because if there's no real hurry then they won't, and if there is they are going to miss a lot more. The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.
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Old 01-19-07, 07:42 PM   #124
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Quote:
Originally Posted by Sailor Steve
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.
Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell
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Old 01-20-07, 05:48 AM   #125
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Sailor Steve
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.
Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell
I find it kinda strange that when in bad weather half the gun crew keep calling for their mate HUEY
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Old 01-20-07, 11:48 AM   #126
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Sailor Steve
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.
Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell
Cool! I like it! People used to say that firing yourself was more accurate. I'm glad to hear that finally stopped.

Does bad weather make the AI gun crew fire more slowly?

I know, "It's a stock bug and has nothing to do with the mod!":rotfl:
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Old 01-20-07, 12:12 PM   #127
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To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though
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Old 01-22-07, 11:07 AM   #128
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Sunk a trawler last night using my deck gun, in calm weather but certainly there was some roll.

What I noticed though was that the sight was off to the left by 2 notches!
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Old 01-22-07, 11:47 AM   #129
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Quote:
Originally Posted by bigboywooly
To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though
The AI accuracy was always worse in bad weather. That was why people did it themselves: the stabilized view. What didn't change when the waves got high was the firing rate.
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Old 01-22-07, 02:07 PM   #130
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Quote:
Originally Posted by BladeHeart
Sunk a trawler last night using my deck gun, in calm weather but certainly there was some roll.

What I noticed though was that the sight was off to the left by 2 notches!
When you zoom in ?
Always been that way
Sometimes its noticable some times not
Its worse at the closest zoom
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Old 01-22-07, 02:08 PM   #131
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by bigboywooly
To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though
The AI accuracy was always worse in bad weather. That was why people did it themselves: the stabilized view. What didn't change when the waves got high was the firing rate.
Ah I see
I thought you meant the enemy AI
May be just me but they dont seem as accurate in rough weather
Rate of fire seems the same
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Old 01-23-07, 09:58 AM   #132
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Hi,

is it a proper place to make a request?

I would like to see some changes in
Realistic Crew Transfers option in SH3 Commander. At first I found it really annoying to loose a crewman at the beginning of almost every patrol, but then I thought: "Well, that's life. Your crew want to have their own careers too." AFAIK that's how it was in real life - after gaining some experience crewmembers were directed for some training and then they were reassigned to another u-boats. But then a question crossed my mind: if that's so, why haven't I ever received a new crewmember (preferably with a newly obtained skill)?

And that's the option I would like to see in future release of SH3 Commander. There should always be a small chance of receiving a new crewmember and even a bigger chance of receiving him when loosing on old one (as a replacement). It would be even more exciting if there was a chance of receiving skilled petty officers, since you can't buy them in an ordinary way (using renown).

cheers
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Old 01-24-07, 02:05 AM   #133
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Quote:
Originally Posted by WinterMute
Hi,

is it a proper place to make a request?

I would like to see some changes in
Realistic Crew Transfers option in SH3 Commander. At first I found it really annoying to loose a crewman at the beginning of almost every patrol, but then I thought: "Well, that's life. Your crew want to have their own careers too." AFAIK that's how it was in real life - after gaining some experience crewmembers were directed for some training and then they were reassigned to another u-boats. But then a question crossed my mind: if that's so, why haven't I ever received a new crewmember (preferably with a newly obtained skill)?

And that's the option I would like to see in future release of SH3 Commander. There should always be a small chance of receiving a new crewmember and even a bigger chance of receiving him when loosing on old one (as a replacement). It would be even more exciting if there was a chance of receiving skilled petty officers, since you can't buy them in an ordinary way (using renown).

cheers
This has been on my to-do list since SH3Cmdr R2.1. Maybe one day.
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Old 01-29-07, 07:01 PM   #134
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First of, thank´s for this prog.

Is it possible to set the days spent in other base to something like a week, for repairs? The set number of days spent in base option is, in this case not used, right?
Docking in other base with deck gun, everything in/on the conningtower, forward batteries, everything in the ra and so stations destroyed and 40% hull integrity and leave the next day with a tip-top boat is maybe not so realistic. I have looked through the files but can´t seem to find this setting:hmm:
I´m rolled back and ready to go

edit. this is from the SH3Cmdr Help "*Note that extra days will be added if damage needs to be repaired"
but I still wonder if it´s possible to change this somewhere. edit.
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Old 01-30-07, 03:15 AM   #135
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Quote:
Originally Posted by Lzs von swe
First of, thank´s for this prog.

Is it possible to set the days spent in other base to something like a week, for repairs? The set number of days spent in base option is, in this case not used, right?
Docking in other base with deck gun, everything in/on the conningtower, forward batteries, everything in the ra and so stations destroyed and 40% hull integrity and leave the next day with a tip-top boat is maybe not so realistic. I have looked through the files but can´t seem to find this setting:hmm:
I´m rolled back and ready to go

edit. this is from the SH3Cmdr Help "*Note that extra days will be added if damage needs to be repaired"
but I still wonder if it´s possible to change this somewhere. edit.
Just change the career status within SH3Cmdr from "In other base before patrol..." to "In home base before patrol..." and the days value that you have set within the SH3Cmdr options will be used.

Of course, I wouldn't recommend this if docked at a milk cow, and I question the need for doing it even if docked at a friendly base (the extra days for repairing damage will be added appropriately by SH3), but, you can do it if you want.
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