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Old 02-01-10, 09:57 PM   #106
TarJak
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The SHV debacle just keeps getting better and better doesn't it? My reading of the Game Info pages at the SHV site makes me cringe.

If was shopping around for a new game and picked up a case with this sort of info on it and I'd never seen any of the SH series before (been playing it since the Original SH), I would be putting the case back down as quick as possible and moving on.

Sorry Ubi you lost me with this product. I wish you well selling it to someone else.
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Old 02-01-10, 11:00 PM   #107
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@ Jack

steck sie rein


i rather like the nick name myself

He is a torpedoman for crying out loud
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Old 02-01-10, 11:10 PM   #108
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Quote:
Originally Posted by GoldenRivet View Post
@ Jack

steck sie rein


i rather like the nick name myself

He is a torpedoman for crying out loud

I think it's maybe another nod to Das Boot.

Of course I don't know what the original German lines are, but in the scene where Werner goes into the bugraum to photograph the guys doing torpedo maintenance, the English subtitles have Lumprecht make some crude remarks regarding the size of the "johnnies" and how they have to pull them out and grease them up and then "ram 'em back in the ladies."
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Old 02-01-10, 11:25 PM   #109
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Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...
A military RPG style game?

I like the concept. It's like Oblivion, only in World War II... and with submarines.
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Old 02-01-10, 11:58 PM   #110
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It's god-awful is what it is.

Chief can make your sub dive deeper?

I could accept a torp gunner making your eels more reliable (they babied torps in USA subs to an unbelievable extent to try to give the best chance of reliability), but do more damage??

I think I read it's not Win 7 supported, either....that true? Counts me out; I just bought a new rig late last year with Win 7.

Oh well.
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Old 02-02-10, 12:01 AM   #111
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Reading the crew bios made my stomach turn. I hope we don't have to deal with that kind of garbage in-game...I wanted the ship at battle stations but the "bosun" was too busy with his poetry. Yeesh!
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Old 02-02-10, 12:14 AM   #112
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personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

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Old 02-02-10, 12:18 AM   #113
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Perhaps this is the revenge to your protests ,

a humiliating blow.
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Old 02-02-10, 12:43 AM   #114
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Quote:
Originally Posted by GoldenRivet View Post
personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

But in Brothers of Arms, Hartsock isn't some magical creature who has a 10,000 round clip in his BAR. Leggett doesn't change the curvature of the Earth and give you Sight Beyond Sight.

I have no issue with their backstories and I agree that it might make me more intimate with my crew (except for Mr. STICKITINTHERE), but I don't want them to be able to cast Magic Missle.
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Old 02-02-10, 12:51 AM   #115
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But in Brothers of Arms, Hartsock isn't some magical creature who has a 10,000 round clip in his BAR. Leggett doesn't change the curvature of the Earth and give you Sight Beyond Sight.

I have no issue with their backstories and I agree that it might make me more intimate with my crew (except for Mr. STICKITINTHERE), but I don't want them to be able to cast Magic Missle.
I dont think that a torpedo officer who can jam the steering mechanism of the torpedo to create circle runners (Which is an AWESOME idea by the way) - or warm up the weapons to give them a slightly longer range is "magic"... calling it that is a bit of an exaggeration.

furthermore, in SH3, the visual accuracy of the watch crew was increased when you gave them "watch officer" training or skill... so what difference does it make if you have a watch officer with excellent vision in SH5? a rose by any other name is STILL a rose... right?

its not like he has "infra red" or "night vision" or "x-ray vision"... he just has increased visual range. and i cannot imagine it would be some "super vision increase" like 10 extra miles... im sure it would be something reasonable like one or two extra miles.

as for the navigator - who said he changes the curvature of the earth?

its a great circle navigation method which im sure is implemented in the game quite reasonably and serves some purpose which has - at this point - not been fully explained to us.

aside from the DRM issue... i think we might be in for a winner with SH5 (for the most part)

we just have to be willing to give it a chance.
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Old 02-02-10, 12:55 AM   #116
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Quote:
Originally Posted by GoldenRivet View Post
<snip>
aside from the DRM issue... i think we might be in for a winner with SH5 (for the most part)

we just have to be willing to give it a chance.
Unfortunately for some of us, the DRM issue can't be put aside.
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Old 02-02-10, 01:01 AM   #117
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Unfortunately for some of us, the DRM issue can't be put aside.
I agree.

Im still very disappointed in the DRM issue.

Ubisoft is really going to have to sell me this title.

i mean REALLY sell it. i need to see lots of features, lots of screens, lots of video and they need to let the community IN instead of keeping us at arms length as they have.
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Old 02-02-10, 01:13 AM   #118
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I agree.

Im still very disappointed in the DRM issue.

Ubisoft is really going to have to sell me this title.

i mean REALLY sell it. i need to see lots of features, lots of screens, lots of video and they need to let the community IN instead of keeping us at arms length as they have.
Yeah the whole PR strategy has been a little strange, to say the least.
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Old 02-02-10, 01:31 AM   #119
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Is this game the SIMS with uboats ?
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Old 02-02-10, 01:38 AM   #120
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What the hell is wrong with that site ? I get to see the crew section for a split second then it goe's black.

The others work just not the crew.
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