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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11521 | |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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#11522 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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So status update on my CTD search , ive changed JSGME SH5 and KSDCommander exes to Windows 7 compatibility and set all to run as administrator , so far played 3-4 hours no CTD.
![]() Now i have another couple of questions if u guys dont mind answering , is it a common bug that in Exterior view when i torpedo an enemy ship i cant hear after explosions and fire sounds? i only hear torpedo impact explosion and sinking sound and thats it .. no fires sound nothing.. i only see flames .. ![]() And why i cant see 3D Torpedo damage on enemy ships when i torpedo them ? i have option selected ![]() Last edited by CaptJulius; 12-30-18 at 10:13 AM. |
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#11523 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Only native GR2 units have 3D damage. Dat-format ships imported from SHIV or SHIII use damage decals instead. If you hit one of them, you will only see 2D damage, or nothing at all. |
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#11524 | |
Argentinian Skipper
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Many thanks, Herr Kaleun, for thsi link! Fitzcarraldo ![]() |
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#11525 | |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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Explosion sounds are also here like Secondary_Explosion_Large , Secondary_Explosion_Small , P16_#oil_explosion , P17_@ref_bomb_explosion and many many more but i cant hear them in game ![]() |
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#11526 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#11527 | |
Argentinian Skipper
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Respect the sounds: from periscopes, it is realistic for me do not hear fire sounds. Explosions and sinking sounds, yes. But flames, with the wind and you submerged, it´s OK for me doesn´t hear the fire. But if you aproximate the damaged ship and don´t hear the flames, surfaced, it is a another problem. Regards. Fitzcarraldo ![]() |
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#11528 | ||
Navy Seal
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I'd recommend full game re installation and a fresh campaign start. ![]() Happy new year! ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11529 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() ![]() Happy new year to you too mate ![]() |
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#11530 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11531 | |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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#11532 |
Navy Seal
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I don't think that flames can be heard as well, but secondary explosions yes, they can be heard after some time...Usually when ship a ship is sinking slowly. No big deal IMO anyway, to be honest. It also depends which ship type have been sunk. Imported ships are probably missing those sounds.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11533 | |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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![]() By the way is there any way to attach these sounds to imported ships ? Happy new year ![]() |
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#11534 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11535 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 60
Uploads: 0
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Hi Vecko!
Many thanks to you and all involved modders for creating this awesome modpack. Love the feeling of being lost at see in a vulnerable steeltube. Real navigation is a cool unique feature, just as is the enigmaencryption. I like it, that sighting of ships is seldom. My hydrophoneman has to find them and when he has found them, I have to locate them. A thing that I can do badly atm. Pure excitement . No problems with version 2.2.9 so far, thought - thanks to Gap´s great environment mod - I spend my time mostly on sightseeing missions along the coast. At last I can order my annoying xo to shut up. Happy new year 2019 to you and everyone else on Subsim. ![]() Last edited by Seaowl; 12-31-18 at 10:37 AM. |
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