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01-14-15, 08:43 AM | #1066 |
Torpedoman
Join Date: Mar 2010
Posts: 112
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Can anyone help me with this question that I have?
What is the meaning of the acronym NYGM? thanks
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-14-15, 08:49 AM | #1067 |
Sonar Guy
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If you ride like lightning, you're gonna crash like thunder. |
01-14-15, 09:00 AM | #1068 |
Chief of the Boat
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Alternatively 'Now Your Getting Murdered'
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-14-15, 11:29 AM | #1069 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-14-15, 02:52 PM | #1070 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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LOL now your getting murdered. It certainly is not too easy to try keeping the boat intact!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-16-15, 12:30 PM | #1071 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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Why is not "HiRes NYGM Submarines" in the list of download NYGM v3.6F?
Hello everyone. I'm about to make my list of mods to start my first patrol with NYGM after doing some tests. I have a few questions before I solve. ¿can I use the U-boats that appear in the compilation of Ahnenerbe (TKSS18) (waiting for Wise maravaillosos we present their new models ready to run) in NYGM ?? I know NYGM wears a mod for graphically improved models of submarines called "NYGM HiRes Submarines" ... this compilation will create a conflict? How I can do to add them in my list of mods?
By the way, I call attention to Stiebler and BigWalleye on the fact that the file (HiRes NYGM Submarines), is no longer in the download list that is in http://www.subsim.com/mods1/nygm/ where we observe is the new update of this marvelous "Big Mod" to v3.6F. ? What is the reason for that is not already? Greetings to all
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-17-15, 07:28 AM | #1072 | |
Fuel Supplier
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Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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01-17-15, 10:05 AM | #1073 | |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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Quote:
Thanks for responding so quickly Stiebler. a greeting
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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01-17-15, 12:55 PM | #1074 |
Swabbie
Join Date: Jan 2015
Location: Canada
Posts: 14
Downloads: 66
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New Orders
Maybe I didn't install correctly or there's a real problem.
When I try to request " New Orders", it's not working correctly. Maybe the "Depth Charges in the Water" message is affected too, or it's the Time Compression? Anyway, I wait for the next release for now. By the way, great Mod. Very tough (planes and destroyers... ) Thank you for you hard work... really appreciated. |
01-17-15, 04:34 PM | #1075 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Thanks for a great mod, Stiebler.
I've just come back to SH3 after a few years and I must admit that it's still a great game. I have a couple of questions and excuse me if they've been asked before. My recognition manual doesn't contain merchants. The 2 flags, navy and merchant are there on the cover, but whatever one I click there's only naval ships. Is it me or is that the way it is? Also the Radio Direction Finder revolves but stays in its casing (not raised) revolving through the inside wall of the tower. I've not installed your Stiebler_Addon_for_V16A3 patch or Anvart_Stiebler Turms yet. I'm not using any other mods except for NYGM. Hope you can help. Thanks again |
01-17-15, 11:06 PM | #1076 |
Sea Lord
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Stiebler, I have noticed a peculiarity with the new 3.6F/Stiebler4C combination. When I start a mission with NYGM3.6F activated (or with NYGM 3.6F and Stiebler4C_SubsFlag both activated) the mission begins with the radar antenna up and rotating. But when I also activate Supplement to V16B1 and Stiebler4C_Addon_for_V16B1, the mission starts with the radar antenna up, but not rotating. The antenna must first be lowered, then raised, before it begins to rotate. Is this a feature? Am I doing something wrong?
Also, when I try to set the radar (FMO_30.dat) to start in the down position (and off!), I get the old "sticking out of the wall" problem. Have I botched the setup somehow? |
01-18-15, 06:22 AM | #1077 | |||||||
Fuel Supplier
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@alvaro:
Quote:
@infini: Quote:
It seems as though you have a problem with en_menu.txt. Either you have not made the changes to it required (although, if you are using NYGM as your program base, then the changes have already been made for you.) Alternatively, you have installed a new mod containing en_menu.txt over the NYGM mods, and this has overwritten the correct en_menu.txt file. Quote:
@limkol: Quote:
Quote:
The bug is fixed in the Stiebler 4C hard-code fix (not the earlier A3 fix that you mentioned.) @Walleye: Quote:
Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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01-18-15, 10:06 AM | #1078 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Thanks for the quick reply
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01-18-15, 11:24 AM | #1079 | |
Sea Lord
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Stiebler, many thanks for the quick and clear response. Answers my questions completely.
Quote:
Still, I am also considering just extracting Fsaconi's TypXb and reverting to 3.6D. The biggest drawback to doing so is that my setup would be out of sync with the current version, and upgrading to future versions could become problematical. I shun radar - emitters on stealth platforms are at best an adjunct and tend to be detrimental to the primary mission - so the animations, while very cool, don't add that much to the way I play. For now, I am going to finish compatiblizing 3.6F with HiRes Subs, MEP5 Visual Sensors, and Rubini's Hydrophone Layers. I'll get that working, and then make a decision to stay with 3.6F or go back to 3.6D. Again, many thanks for all your fine modding work and for keeping NYGM an evolving game system. Work like yours is what keeps SH3 a vital game after 10 years. |
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01-18-15, 11:38 AM | #1080 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
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[QUOTE=Stiebler;2279435]@alvaro:
I have no idea. There are a very large number of mods out there. I cannot be expected to know any of them, unless they were designed for use with NYGM. Please ask the mod's creator. ------------------------------------------- Thank you for your quick response, Stiebler. I'll ask the creator to see what his opinion on the subject. I want to associate myself with the thanks to you for Bigwalleye. You have done many good things for a long time in SH3 with your mods. Please, while those little inconveniences of 3.6F version are resolved, could you please upload again V3.6D? I removed it when he appeared 3.6E and 3.6F later. thank you very much
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by álvaro; 01-18-15 at 12:12 PM. |
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