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Old 03-10-11, 06:19 PM   #91
Trevally.
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Quote:
Originally Posted by Magnum View Post
No luck, the Additional Info is still white. Changed only the Liberty ait for test purpose.. maybe that the reason. If ur done with the tankers, upload them again so I take a look on those files and compare it with mine.

You should make a new SOAN mod with only the ones you have finished in it. The non-finished ones may cause a script error.

I will upload the tankers, but only look at the ranger for an example as the others are not finished.

And btw, for some reason at NKL I have displayed as title Large Steamer but with the Liberty sil. Something is very wrong at me..
The NKL is a clone of the NLL so will show same sil. You will find a lot of ships like this. If you look at the ship folders you can let the clones as they only have a few files in them. When you find one you think is a clone you can tell what off by looking at the cfg file for this:-

"3DModelFileName=data/Sea/NLL/NLL"

also

"ShowInRecognitionManual=No;it is a clone. the player will identify it as another single ship"
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Old 03-10-11, 06:26 PM   #92
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Tankers for Soan UI test10 required.

Will work but only the ranger will display properly

http://www.gamefront.com/files/20114...ankers+v0.2.7z
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Old 03-10-11, 06:31 PM   #93
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I know its a clone, what bothers me is the title: Large Steamer.

Anyway, I think ur right. I will not enable the ships until I not add the tags to all of them. Luck that we are not talking about the fleet from SH3.. would take ages to complete it.

LE: Thanks for the up. At first glance I see no difference in the structure, so I may have the bug because not all ait files are formatted correctly at me. Will try again when all done.
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Old 03-10-11, 09:03 PM   #94
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Quote:
Originally Posted by Magnum View Post
Seems like I missed few important changes.

Ok, lets do a template here so we make sure there will be no mistake done.

[AdditionalInfo]
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage.dds</img>
; paragraph 2
AIText=<b>Nunc at facilisis eros.</b>|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage2.dds</img>
; paragraph 3
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis.|
[AdditionalInfoEnd]

Is this correct? If not, please correct me.
see above in yellow
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Old 03-11-11, 02:55 AM   #95
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Quote:
Originally Posted by TheDarkWraith View Post
see above in yellow
If is something I really hate in programming is this.. tinny little mistakes. Like leaving out a ; , or the capital I in [AdditionalInfo]. Thanks TDW
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Old 03-11-11, 07:31 AM   #96
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Found a drawing for the Cimarron sweet spots

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Old 03-11-11, 07:58 AM   #97
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Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
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Old 03-11-11, 07:59 AM   #98
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Quote:
Originally Posted by mobucks View Post
Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
yes very cool indeed... will be nice to have that in game
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Old 03-12-11, 10:57 AM   #99
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Quote:
Originally Posted by mobucks View Post
Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
Ran some tests on these spots:-

x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill

I have not found any other week spot on this ship other than a keel shot.


@Magnum - see here for finished Tankers
http://www.gamefront.com/files/20119...ankers+v0.3.7z

Starting troop ships...
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Old 03-12-11, 11:03 AM   #100
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Quote:
Originally Posted by Trevally. View Post
Ran some tests on these spots:-

x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill

I have not found any other week spot on this ship other than a keel shot.


@Magnum - see here for finished Tankers
http://www.gamefront.com/files/20119...ankers+v0.3.7z

Starting troop ships...
- so this boiler space it is under the funnel smoke... how deep did you setted your torp - you said very shallow - means?....
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Old 03-12-11, 11:33 AM   #101
Trevally.
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Quote:
Ran some tests on these spots:-

x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill

I have not found any other week spot on this ship other than a keel shot.
Quote:
Originally Posted by stoianm View Post
- so this boiler space it is under the funnel smoke... how deep did you setted your torp - you said very shallow - means?....
hmmm

This worked three time in a row. But when I tried again (5 times)
it did not work.

Must be a random chance I guess.
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Old 03-12-11, 11:42 AM   #102
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Quote:
Originally Posted by Trevally. View Post
hmmm

This worked three time in a row. But when I tried again (5 times)
it did not work.

Must be a random chance I guess.
To put a torp at shallow depth under the funnel smoke i think i saw this ideea also in ,,TDW TORP TUTORIAL''... and i tryied few times... and like you i had random efects

What i am doing now... i put an electric torp (even i am in total germany and they said that electric torpedoes are faulty) under the keel (0.3 metters under the hunted keal ship) and i set the pistol for magnetic... one shoot - one kill al the time... the ships splits in half
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Old 03-12-11, 01:17 PM   #103
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Can anyone help please

There are nine listings in the SOAN for Troopships & Liners.
  1. Patrocius AMC (NAMC_Patroclus)
  2. Rawalpindi AMC (NAMC_Rawalpindi)
  3. Landing Ship Tank (NLST_Transport)
  4. LSMFPD (NLS_MFP_D)
  5. Large Liner (?)
  6. Large Italian liner (?)
  7. Huge European Liner (?)
  8. Medium TroopShip (NTR_Rawalpindi) ??
  9. Troop Transport (NTR_Oronsay) ??
Is there an easy way to find these in the ships folder

If anyone knows which is which, could you please edit the above "(?)" with the folder name from -
C:\Ubisoft\Silent Hunter 5\data\Sea

NPL_ConteVerde
NPH_Mauretania
NPP_QueenMary

Thanks
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Old 03-12-11, 03:15 PM   #104
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@Trevally & Magnum: I've made it so you can define 5 images for the additional info text. Is that enough or do you need more? Nothing has changed as to the way you define the image, it's the code that handles it so nothing to edit in files to make it work
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Old 03-12-11, 03:23 PM   #105
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Thats great TDW. Im sure 5 is enough
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