SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-25-10, 05:43 AM | #91 |
SUBSIM Newsman
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I hope this CTD was he last one......and only!
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
07-04-10, 11:01 PM | #92 |
Loader
Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
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08-28-10, 02:09 PM | #93 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
Downloading to try, thanks for the mod. From the description I exceptionally like the randomness part - you never know what the effect of your torpedo will be. YEah!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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11-11-10, 06:45 PM | #94 | |
Watch
Join Date: Sep 2010
Location: All around occident
Posts: 28
Downloads: 28
Uploads: 0
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Quote:
After playing for a while I manage to find weak points in many ships I encountered. For example; A 10000 tons Nippon Maru in SH4 only need one torpedo if you manage to hit a keel shot right in front of the funnel at the beginning of the stern section. Is this still repro in SH5? |
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11-12-10, 12:43 AM | #95 | |
Lieutenant
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Quote:
I don't recall if sh5 still has the compartment damage model but this mod helps a great deal with making things more like sh3/4. I'm sure someone will come along and clarify everything better than me. |
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07-18-11, 06:17 AM | #96 |
Seaman
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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question
I installed your mod with the generic mod enabler and after install i observed that ur mod created in my game folder his own folder "critical hit for torpedoes"(im not talking about the folder from MODS).
Is that normal? |
07-19-11, 10:57 AM | #97 |
Machinist's Mate
Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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Go to CH mod folder in MODS directory. There should be "data" just inside main mod folder (for example MODS/CriticalHits/data and not MODS/CriticalHits/CriticalHits/data).
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07-19-11, 04:02 PM | #98 |
Seaman
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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yep, im an idiot you are right, thx.
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10-31-11, 08:36 AM | #99 |
Swabbie
Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
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This is a great mod as should save me alot of torpedoes and make life a little more easier..lol.
Thanks for your great work! |
10-31-11, 08:44 AM | #100 |
Swabbie
Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
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Thanks for the links and load info my friend. Very much appreciated
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10-31-11, 10:46 AM | #101 |
Swabbie
Join Date: Jan 2010
Location: uk
Posts: 5
Downloads: 14
Uploads: 0
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thanks as well
many thanks.
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11-02-11, 02:29 AM | #102 |
Bilge Rat
Join Date: Apr 2010
Posts: 1
Downloads: 24
Uploads: 0
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Great. Many thanks.
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02-25-12, 11:08 PM | #103 |
Nub
Join Date: Jul 2007
Posts: 4
Downloads: 14
Uploads: 0
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does it work with Beast's Equipment mod if installed before Beast's mod?
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09-16-12, 09:52 AM | #104 |
Nub
Join Date: Apr 2010
Posts: 2
Downloads: 11
Uploads: 0
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Good job man
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10-14-12, 03:20 AM | #105 | |
Swabbie
Join Date: Oct 2012
Posts: 7
Downloads: 11
Uploads: 0
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Quote:
The Dropbox links are broken. I get the "critical hits 1.1 torpedos" from 24flotilla but I can not get "critical hits v 1.2" from anywhere. Is this version very necesary? Could you fix the links? Thanks anyway. |
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