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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Hey DD. Would it be possible to put a red and green tint to glass around the red and green bouy lights?
Oh and do you need somone to put them in the SCR files?
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"Some ships are designed to sink… others require our assistance." ![]() Last edited by WilhelmSchulz.; 07-17-07 at 06:31 PM. |
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#92 | ||
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink… others require our assistance." ![]() |
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#93 |
Fleet Admiral
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Not all look that good above the water line. I don't mind them being brightly coloured just a bit weathered rather than factory fresh. Don't forget metallurgy and paint technology was not what it is today either:
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#94 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Comon mates,
there are thousands of different buoys out there looking different to each other. And in WW2 they looked different also and in Germany for example had other colours..... About the different lightning: LINK Even if DD would modell all this, whats the sense of it, who will make use of all these different buoy-models afterwards? I still think as expressed before, this simplified system as it is now is really enough for our purposes of simming. pontius |
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#95 |
Fleet Admiral
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I'm not after different type I'm just after some weathering of the one's he's got. Don't want them looking brand new now do we?
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#96 | ||
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#97 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
![]() ![]() ![]() The missing buoys are at the varnishing workshop ![]() If somebody has some good pics of rust and slime that may be usefull, feel free to post. Quote:
Quote:
Regards, DD
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Last edited by DivingDuck; 07-18-07 at 05:09 AM. |
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#98 |
Fleet Admiral
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DD you've got it exactly right I reckon. Not too new not too weathered and below the waterline is spot on.
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#99 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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http://free-textures.got3d.com/archi...exture-017.jpg http://www.smugmug.com/photos/128497935-D.jpg http://www.darknews.com/textures/rus...al-texture.jpg http://www.macs.hw.ac.uk/~gabbay/pho...d.dir/rust.jpg http://www.rollahttp://www.digitalre...cord_rust2.jpg http://www.allaroundrestos.com/rusty.jpg :rotfl:
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#100 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Ive found an exelent resource about historic sea-/navigational-maps were you can see lightships, lighthouses and buoys!!
Not all, but most of the maps are online-visible as Jpeg's. I hope this is new to you all who are willing to put up a realistic navigational inviroment. GO HERE! Select the Area you want maps about. When there is the option "View map" (marked in blue) an online jpeg is available. Now have fun campaign scripters ![]() Some examples of important approaches into german ports for us: Kiel Flensburg Wilhelmshaven Last edited by pontius; 07-18-07 at 07:02 AM. |
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#101 | ||
Fleet Admiral
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http://yotophoto.com/search?kw=slime http://yotophoto.com/search?kw=algae http://yotophoto.com/search?kw=seaweed |
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#102 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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DD,
This is looking awesome! Thanks for taking everyone's comments and trying to work them into the mod. You're on track to bring an incredible amount of "realisim" into SH3 if you can pull it off. |
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#103 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
before I leave for today. Here are the buoys that will make it to the final release. ![]() Regards, DD
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#104 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Looking very good, DD.
![]() ![]() CapZap
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#105 |
GWX Project Director
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Looking good DD!
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