![]() |
[REL] BUOY MOD V2.0 rel.
EDIT: 04-SEP-2007
Buoy_Mod_V2.0 released. !!! DISABLE OLDER VERSIONS BEFORE USE !!! Whatīs new:
EDIT: 25-JUL-2007 Buoy_Mod_V1.0 released. http://img404.imageshack.us/img404/9...buoy003fz5.jpg I donīt call this my mod as many have worked hard to achieve this goal. Iīm just the guy who put this together. This mod contains 6 buoys with flashing/steady lights and bell ringing sound. Itīs best to use with the Campaign_SCR.mis. I hope someone more talented and familiar with mission editor takes up on this issue. Allthough Iīve created a little demo mission it is not intended to be used for single mission design only.
Iīve packed 3 different SH3.sdl files into the archive.
Enable this tiny addition, before running it the first time. Otherwise you will not hear any bellringing sound. READ THE INSTALLATION INSTRUCTIONS CAREFULLY !!! CREDITS GO TO (IN NO PARTICULAR ORDER):
Regards, DD |
:o :o :o :o :o :o
This mod is absolutely marvellous. DEAR DD, THANK YOU VERY MUCH FOR YOUR HARD WORK. :o :o :o :arrgh!: The unstoppable Diving_Duck strikes again ! http://yelims.free.fr/IPB/Invision-Board-France-69.gif :rock: |
Quote:
Agreed great work as ever DD |
Quote:
I've edited my message. :up: :rotfl: |
DD - this looks great! Appreciate all the tweaks you've made so far, too. Is there any way to add these to the campaign, or are these only usable in player-made single missions?
If only in player-made missions... is it possible to go into the campaign maps and manually add these? Sounds like a challenge, but if so I'd be willing to give it a shot. |
Moin,
Quote:
Regards, DD |
If you want to fire them over DD will look at in mission ed if you like
Its not my friend either but we have come to an understanding :rotfl: |
Small light and so much joy!!
AMAZING STUFF!!!
----these BUOYs could be in entrance of each port to shine the way for shipZ---- [in SH3 patched and modded to ver. GWX 1.4]:D Perfect work Ducky!! |
Moin,
Quote:
In case Gary doesnīt reply, Iīll make a new one from scratch or ask ppontius to use his model. Regards, DD |
Hi Diving Duck,
nice work as usually ;) If you get no answer from Gary (I think he is banned from subsim :hmm:) you can always use my model. I can't finish it this year anyway. But you know it is my first 3D-model ever and lacks efficiency and the mapping is bad. So maybe a new model would be best. But if you want to I can always send you my buoys :) greetings, pontius |
Moin,
Quote:
Regards, DD |
Hey great Work !
I got an Idea for this buoyīs for better handling in Missioneditor ! If you take them one by one into the Map its an hard work but if you can made a String out of them yust like an Subnet it would be easy to bring them in. The settings must be one bouy each seamile ( 1,8 Km ). So they have to be in the Ordnance ! Is it possible to work out ? MFG AOTD|Madmax |
Nothing changed, except that i tried to make it a clone of your barrels to get a better swimming-performance. Now they are still cloned-iceberg-dats -> slowly up and down movement and sub-killing :) But since then time went away, so the version you have is the furthest. :roll:
|
Moin,
@pontius: I taught your buoy manners. ;) The only thing I need is the 3D model. But the old problem of drifting away still persists. :shifty: @AOTD_MadMax: Sorry, but unfortunately thatīs not possible. The link between "StaticObject" (minefield dummy and subnet dummy) and "UnderwaterFloatingObject" (mines and subnets) is hardcoded. No way to create a new set unless the SDK is released. But nobody of us will live long enough to see. Regards, DD |
This has to be added in GWX1.04! :rock:
|
All times are GMT -5. The time now is 12:52 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.