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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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The only reason for us to failed with this project would be not enough people supporting us so keep spreading the word. Regards the Atlantic Warfare team Regards the |
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#77 | |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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So in case the project fails you just had not enough supporters? ![]() I don't want to throw a cat among the pigeons but this sounds more and more like a project team size of 100+ members with a development time of 4+ years. ![]() Anyway I wish you success as there is a strong need for good naval games! Keep it up guys! |
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#78 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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I am afraid that in today world everything is revolving around funding so yes it would be pretty logical that without a successful funding campaign we would have to drop the project. You have no idea what is already done for Atlantic Warfare and also no idea about our business model for release so i cannot see how you would know that we need 100 peoples for the job! The advancement in technology in the past 2 years have made thing a lot faster to accomplish and we know how much time is required for such a project so have no worry since we are not a bunch of lunatics out of the blues but professionals. Thank for your support. The Atlantic Warfare team |
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#79 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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May I ask what your funding goal is?
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#80 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi Xaron,
This information will be available once when we launch the kickstarter campaign. Regards the Atlantic Warfare team |
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#81 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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So you will work full time on this, right?
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#82 |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
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I will help. good luck.
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#83 | |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
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I think it's dead money. Because it makes only sense when you work fulltime. To pay someone for a "community mega project" is a dangerous thing ![]() Finish the fast 80% of the game and let the Fans pay for the last (boring) 20% to finish the game, because most projects dies in the last 20%. That would make sense in my opinion.
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#84 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Just impressed!! I will be keeping an eye on this Project,sure. But, what can you tell us about 3D modelling? Any chance to have vessels with at least 4 to 5 full 3D walkable stations?
Could be really interesting if talking for example of the Royal Navy,to have controlable accurate CVs. And finally...... any thoughts about a Pacific expansión on a long term followed by a Cold War expantion later on? Thanks and wish you the best luck. |
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#85 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi Xaron,
If we are successful with the funding campaign we will have to work full time of course that a normal attitude for a project like this. I am currently working 50 hr a week on Atlantic Warfare since i only teach 12 hr a week and yes i know i have absolutely no social life! Regards the Atlantic Warfare team |
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#86 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank for your support Zander
![]() Regards the Atlantic Warfare team |
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#87 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Our logic is to first see if we get support because no one will be willing to work like a slave if the Sim community doesn't want such a Sim. We all heard the story in the Sim community about how the Sim genre is dying but at the end it's up to the community if they want it or not. Before the Atlantic Warfare i was involved full time on a new RPG and believe me it was a walk in the park to program compared to a Sim and the chance of success was much higher but i return to the naval Sim idea because i believe there is still enough people who want such a Sim. Like i said before Atlantic Warfare will see the light of day if you the Sim fans want it if not the kickstarter will tell us. Regards the Atlantic Warfare team |
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#88 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank for supporting us and regarding the 3D modeling you will see everything done so far on the new website also everything we did for the U-boot_HAHD mod is re usable in Atlantic Warfare. The Tribal class, the VIIC and the Heinkel 111 will be showcase with all accessible stations in video trailer. On the long term our goal is more towards adding the Battle of Britain campaign and tanks campaign in Normandy. Regards the Atlantic Warfare team |
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#89 |
Seaman
![]() Join Date: Aug 2006
Posts: 37
Downloads: 23
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I highly encourage you to keep the focus on naval warfare. Battle of Britain and Normandy have been done to death in sims. I haven't conned a destroyer in the Pacific since Destroyer Command.
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#90 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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You are right that BOB and Normandy had been done more than the Pacific but it was done with older tech and now we can have much higher detail and game mechanics compared to the old Sim. And also it follow the logic of war theater sectors and the Pacific was involving mostly the US against Japan. We don't exclude the Pacific but it would be at the very long long term. Regards the Atlantic Warfare team |
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