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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
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Hello,
Here were the pics with mep+patch+fsf.: ![]() ![]() Are you sure Real Underwater Environment is compatible with MEP? I get conflicts when I try to install that over MEP in JSGME. That mod has a 16km environment, this one I think has 20km. Please note I also use anti aliasing, by shift + pg up by one level. EDIT: I was tinkering around with the anti aliasing settings when I noticed that if I do not enable AA by shift + pg the sun does not appear in binocular view and is flat/no halo when viewed through the periscope, similar to your last screenshot. In fact, it starts to flicker. I'm not sure if you have AA enabled in your game but try that if it helps. Last edited by Uboat177; 08-07-12 at 12:32 PM. |
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#77 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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thank you for uploading the screenshot and your help sorting this out.
Could you do another test please? Try the academy mission - navigation tutorial (first mission) Please check out if the halo is there on your rig. It guess it seems kind of situation / weather depending too, earlier i had the halo with binoculars on my campaign patrol, but now its gone again. To sort out problems due the additional environment mod i just tried without it and with flatsunfix as well - no halo in binocular in the nav mission here. ![]() I'm on newest nvidia driver with 4x AA enforced with nvidia inspector. When i had the halo earlier i sure did not tuched any of the driver settings nor switched on/off blur by shift + pg. I just spotted you wrothe you have that on, please try without. With blur AA (shift + pg) i have the halo i guess but will try again later. please try again with the nav tutorial and give feedback, many thanks in advance. |
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#78 | ||
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
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![]() Quote:
Without AA blur (shift pg up) ![]() ![]() Without AA blur (shift pg up) ![]() Quote:
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#79 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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^ Isn't shift+PgUp for the in-game Bloom
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#80 |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
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Hello,
To be honest, I'm not really sure what it's called. But from my perspective it does blur everything in the distance, reducing sharpness on lines particularly around land objects at dock. That's sort of the effect I want without having to go to the nvidia driver panel. Plus without it, I get the halo bug above. |
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#81 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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![]() ![]() That shot did i just catch with the naval academy mission - didn't changed anything nvidia AA still present - sometimes it just works right. But same time no luck with the scope => golfball sun. So getting the halo at all with nvidia AA is sort of tricky perhaps it's video card releated too. Turning on ingame bloom (shift + pg) leads to disfunktion of nvidia AA. The halo should be there without bloom, like it is on external view - perhaps something can be done about it. What does nag me that sometimes it's there at least for binocular for a little while but i cant reproduce. This would be one of my very little wishes for improving this very nice and immersive mod, i can't even play with 16km ![]() Did you know you can play around with video card setting when tabbing out the game (+pause) and get instant results from testing? I'll play around with setting a little more. BTW i'd highly volunter for beta testing M.E.P. v4 any chance of a pre-release? ![]() |
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#82 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
Uploads: 0
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Looking forward to the release. I've was playing version 3 with NYGM (I did some tweaking to get it to work... Until I overtweaked and broke it!). I'm looking forward to version 4 and hope there will be a NYGM version. I'm tweaked out.
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You can never put too much water on a nuclear reactor... |
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#83 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I can't wait to try the new version
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#84 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Still working on it?
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#85 |
Hellas
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Yes , but progressing very slowly due to other priorities ! in the meantime have a look at some pics of the current state of mod.
Cloudy day : ![]() ![]() ![]() and some of the 'nights' (full stars-excellent vissibility,bad weather-can't see your nose) in MEPv4 : ![]() ![]() ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#86 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=128517 (nhancer isn´t more actualised and isn´t more really necessary) And thanks by your great work on this too Makman! We are waiting your release! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#87 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Wow, looks very promising
![]() Could You say something about ETA? Days, weeks or months? |
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#88 |
Hellas
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a little update for those (if any) who are waiting for this
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#89 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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![]() ![]() The last shot is nothing short of awesome. The mood is incredible for sinking!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#90 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Himmel, sukeltakaa! |
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