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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SDK or No SDK? | |||
Yes |
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105 | 86.07% |
No |
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17 | 13.93% |
Voters: 122. You may not vote on this poll |
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#76 | |||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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and can i ask u to change your sig... it kinda iritate's me...
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Gruß ![]() |
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#77 | ||||
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
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#78 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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thanks to change the sig lagger...
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Gruß ![]() |
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#79 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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Can't believe some people vote "No"??!!!!
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#80 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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If you are going through hell... keep going (Winston Churchill) |
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#81 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
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#82 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 146
Uploads: 0
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Give us the SDK !
Consider this signed ! ![]()
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#83 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
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Isn't it about time that this petition was delivered to sonalysts so that they can act upon it?
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#84 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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#85 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
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Unfortunately it is difficult ro convey irony in a post.I know that a scs chap visits from time to time but the chance of us getting this sdk are as good as me becoming the King of Great Britain!!
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#86 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
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No, we get irony just fine. (grin)
We're still trying to figure out a way to get the company a return on any investment in addtional DW work. The fact it's still slowly selling helps... naval sims may not be a big niche, but they have long lives! We're all grateful you're still having fun with it.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#87 | ||
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
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As the mod community makes things, you may be able to move it over to the other side and save the R&D on coding & debugging. There is a large community of us ex-bubbleheads who play this sim and we could, and would, steer the modders in the correct general directions. We would not give away the secrets, but give them a good general idea to work with. As the game is added to, then maybe others will come aboard and purchase the game. You have a GREAT starting point. Let us flesh it out! Let us build on what you started and bring it to the pinnacle of the SIM market. You say that there is not much of a market for a sim of this type? I think you are wrong. I think it needs to be even MORE of a sim than it is. It needs to FEEL like you are there, giving the orders, listening to the crew react. People play sims like that to experience things they read about, see on TV, or listen to stories about. They want a slice, however small, of what they hear about or saw. Look at some of the other military sims out there. Those that are successful have the TONS of MODS and patches out there for them. Sometimes what generates the most sales is word of mouth. They need to see people talking about it, having their socks blown off by the sim. Then they buy it to find out what all the hype is about. That is what got me to buy Subsim 4, and I am not that much of a fan of the diesel boats. Let me tell you, without the mods, I would have uninstalled the game already. The mods make it MUCH more immersive and puts you in the action instead of just clicking a mouse. You speak of Return on Investment. How much would it cost Sonalyst to let us do some serious modding? How much money can be made of using the simulation, fleshed out and modded to make it more immersive and useful as a training tool. How much time and effort would be saved if you had some ready made code available from some modder that addressed a new issue that a goverment contract required. Ammend the EULA to REQUIRE that any mod for DW be open sourced and all code and tools required in its making be FREE and all source code available. Who knows, maybe we will suprise you and make a better tool than you currently have. This way you can use anything created for your own purposes. Thank you |
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#88 | |
Mate
![]() Join Date: Mar 2005
Location: Portugal
Posts: 55
Downloads: 5
Uploads: 0
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Why? Its the current trend (the age of Mod). Perfect example: Rfactor. Plus, as we are many and live in diferent countries, we would like to "drive" our national "toys", and not always the same boring US/Russian "toys" present in almost every sim. Like myself i would like to "drive" a Meko2000 or a U212 type sub. So what i'm trying to say its: today, a modable (sp?) game sells more than an unmodable one. EDIT: oops i didn't even saw Bubblehead nuke's post, so... what he said. ![]()
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#89 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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![]() So, it's not like anyone who suddenly decides they want to play a command sim focused on modern naval warfare has any other choice, or is waiting for some other product to come out. So, patience young SCS grasshoppas... :rotfl: Cheers, David
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#90 |
Navy Seal
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I'm just wondering if there is any point in continuing this thread since SCS aren't ever going to release an SDK. Our best hope lies with Dr Sid.
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