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View Poll Results: SDK or No SDK?
Yes 105 86.07%
No 17 13.93%
Voters: 122. You may not vote on this poll

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Old 06-17-07, 01:23 PM   #76
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Lagger123987
Quote:
Originally Posted by azn_132
Quote:
Originally Posted by Lagger123987
Need more support and someone is suppose to email the company that make DW to release a SDK for this 5 year old game.
I dont think ull get that much support tho.
YES I WILL! PEOPLE! VOTE FOR A SDK FOR DW!
SDK ?

and can i ask u to change your sig... it kinda iritate's me...
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Old 06-17-07, 02:16 PM   #77
azn_132
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Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Originally Posted by Lagger123987
Quote:
Originally Posted by azn_132
Quote:
Originally Posted by Lagger123987
Need more support and someone is suppose to email the company that make DW to release a SDK for this 5 year old game.
I dont think ull get that much support tho.
YES I WILL! PEOPLE! VOTE FOR A SDK FOR DW!
SDK ?

and can i ask u to change your sig... it kinda iritate's me...
SDK is the tools to make the game. And Lag's sig annoys me too.
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Old 06-17-07, 05:06 PM   #78
Kaleu. Jochen Mohr
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thanks to change the sig lagger...
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Old 06-20-07, 06:57 AM   #79
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Can't believe some people vote "No"??!!!! :hmm:
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Old 06-27-07, 06:12 AM   #80
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Originally Posted by caymanlee
Can't believe some people vote "No"??!!!! :hmm:
I cant believe this topic has gone so far... why don't directly ask them the source code :rotfl:
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Old 06-27-07, 06:58 AM   #81
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Quote:
Originally Posted by LoBlo
The thing that I would be most dying to do isn't create new platforms, but refining the audio, ship loadouts, and GUI for more realism.
I like your ideas too. One of the things that immediately strikes me when I've been aboard warships is the sound. Adding more crew feedback would add a lot to the sense of activity in addition to being more realistic.
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Old 07-17-07, 12:31 AM   #82
Blacklight
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Give us the SDK !
Consider this signed !
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Old 08-29-07, 04:51 PM   #83
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Isn't it about time that this petition was delivered to sonalysts so that they can act upon it?
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Old 08-30-07, 03:06 AM   #84
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Originally Posted by Linton
Isn't it about time that this petition was delivered to sonalysts so that they can act upon it?
They have man visiting this forum time to time. I just guess they don't care about petitions. I wouldn't.
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Old 08-30-07, 12:53 PM   #85
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Unfortunately it is difficult ro convey irony in a post.I know that a scs chap visits from time to time but the chance of us getting this sdk are as good as me becoming the King of Great Britain!!
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Old 09-12-07, 08:02 AM   #86
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No, we get irony just fine. (grin)

We're still trying to figure out a way to get the company a return on any investment in addtional DW work.

The fact it's still slowly selling helps... naval sims may not be a big niche, but they have long lives! We're all grateful you're still having fun with it.
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Old 09-12-07, 02:33 PM   #87
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Quote:
Originally Posted by Frying Tiger
No, we get irony just fine. (grin)

We're still trying to figure out a way to get the company a return on any investment in addtional DW work.
I do not have all the details on how DW dovetails into any of the other work you may do for the goverment. If DW DOES have some function in the goverment contracts then how about pitching it like I did earlier in this thread.

Quote:
Originally Posted by Bubblehead Nuke
Alas, I do not see SCS doing anything to allow us, the community, to fix some of the errors that we see or add major functionality to the game. Even if this functionality could be moved to the goverment contracted side of their business. We could be essentially free coders for them and that is the point that needs to be made here.
I honestly would not like to see the ability to add new playables, but to be able to add things into the simulation to make it more immersive. Immersion is a HUGE factor in any simulation. We understand that giving us the tools you use to make things for DW, and that these tools may be for your goverment contracted projects, could be a violation of contracts and/or laws. How about giving us the specs so we could make our OWN tools or adapt others for the purpose.

As the mod community makes things, you may be able to move it over to the other side and save the R&D on coding & debugging. There is a large community of us ex-bubbleheads who play this sim and we could, and would, steer the modders in the correct general directions. We would not give away the secrets, but give them a good general idea to work with.

As the game is added to, then maybe others will come aboard and purchase the game. You have a GREAT starting point. Let us flesh it out! Let us build on what you started and bring it to the pinnacle of the SIM market.

You say that there is not much of a market for a sim of this type? I think you are wrong. I think it needs to be even MORE of a sim than it is. It needs to FEEL like you are there, giving the orders, listening to the crew react. People play sims like that to experience things they read about, see on TV, or listen to stories about. They want a slice, however small, of what they hear about or saw. Look at some of the other military sims out there. Those that are successful have the TONS of MODS and patches out there for them. Sometimes what generates the most sales is word of mouth. They need to see people talking about it, having their socks blown off by the sim. Then they buy it to find out what all the hype is about. That is what got me to buy Subsim 4, and I am not that much of a fan of the diesel boats. Let me tell you, without the mods, I would have uninstalled the game already. The mods make it MUCH more immersive and puts you in the action instead of just clicking a mouse.

You speak of Return on Investment. How much would it cost Sonalyst to let us do some serious modding? How much money can be made of using the simulation, fleshed out and modded to make it more immersive and useful as a training tool. How much time and effort would be saved if you had some ready made code available from some modder that addressed a new issue that a goverment contract required. Ammend the EULA to REQUIRE that any mod for DW be open sourced and all code and tools required in its making be FREE and all source code available. Who knows, maybe we will suprise you and make a better tool than you currently have. This way you can use anything created for your own purposes.

Thank you
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Old 09-16-07, 04:29 AM   #88
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Quote:
Originally Posted by Frying Tiger
No, we get irony just fine. (grin)

We're still trying to figure out a way to get the company a return on any investment in addtional DW work.

The fact it's still slowly selling helps... naval sims may not be a big niche, but they have long lives! We're all grateful you're still having fun with it.
Thats simple unlock all ships and subs or allow us to unlock them.

Why? Its the current trend (the age of Mod). Perfect example: Rfactor.
Plus, as we are many and live in diferent countries, we would like to "drive" our national "toys", and not always the same boring US/Russian "toys" present in almost every sim.

Like myself i would like to "drive" a Meko2000 or a U212 type sub.

So what i'm trying to say its: today, a modable (sp?) game sells more than an unmodable one.


EDIT: oops i didn't even saw Bubblehead nuke's post, so... what he said.
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Old 09-16-07, 01:44 PM   #89
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Quote:
Originally Posted by Frying Tiger
No, we get irony just fine. (grin)

We're still trying to figure out a way to get the company a return on any investment in addtional DW work.

The fact it's still slowly selling helps... naval sims may not be a big niche, but they have long lives! We're all grateful you're still having fun with it.
Well, it helps when the majority of possible buyers for such a product realize that Dangeous Waters is probably the first, best, and last multi-platform modern naval sim... unless they buy it.

So, it's not like anyone who suddenly decides they want to play a command sim focused on modern naval warfare has any other choice, or is waiting for some other product to come out.

So, patience young SCS grasshoppas... :rotfl:

Cheers,
David
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Old 12-12-07, 04:28 PM   #90
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I'm just wondering if there is any point in continuing this thread since SCS aren't ever going to release an SDK. Our best hope lies with Dr Sid.
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