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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Regarding the "bright" Med waters...
If anyone thinks that the water is too bright, I urge you to ride in it for a while. Try "Malta" Single Mission or a Med campaign. It will look different if you see it in motion, as opposed to my bright screenshots. At first I was thinking the same thing: WAAAY too bright... But after I adjusted to the feeling of blue and green-ness, everything panned out quite nicely. The Med certainly does give quite a different feeling of atmosphere than the Atlantic. You will love it! ![]()
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#62 |
Ensign
![]() Join Date: Sep 2005
Posts: 233
Downloads: 358
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marhkimov:
Thank you, thank you, thank you, your new particle smoke is beautiful. I just tried it on my latest patrol yesterday and my last victim thankfully cooperated by burning for 15 minutes before I had put my last fish into her so I could go home and eat. You are correct in the aspect that your particle smoke is also very FPS friendly too. Thanks for all the improvements you have done for this great game. ![]() ![]() ![]() |
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#63 |
Lucky Jack
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Thanks Marhkimov for the great mod! I love the new Med water!
![]() Haven´t tried the supersmoke yet as my fps is ~10 even without it. ![]() |
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#64 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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![]() i'm not kidding, it's very FPS friendly.
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#65 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Thanks Marhkimov
Just downloaded-I use RUB + 16km which version will work as they're seperated RUB/8km & IUB/16km. Thanks again your screens look great.
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#66 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Well, that's a first... I didn't know you could use both...
You would most likely use the 16km version, since you probably installed 16km atmosphere mod over RUb. EDIT: ![]()
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#67 |
Ensign
![]() Join Date: Sep 2005
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I too use RUb 1.45 and a custom 16 km version. You just have to load a separate 16 km mod AFTER you install RUb 1.45.
Once IUB gets updated to include all the new features of RUb 1.45, I will go back to using IUB again (but still using my custom 16 km mod). |
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#68 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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It doesn't work for me.I don't understand...
I've put the file manually,since i dont have the mod installer,but the sea it's still blue... ![]() The smoke mod seems too work EDIT:i've started a new campaign in the Med...doesnt work I have other five career,but im at base before the mission Any idea? |
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#69 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
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#70 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
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Simple,i like to understand better the file structure.It helped me some time ago to repair some damage that i've done to my SH3 installation...and i have too many mod installed or tweak made by me to start messing around with an installer now...maybe when i will be forced to reinstall
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#71 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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#72 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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I was using it...then i discovered he changed the draft of some ship in the recognition manual without changing the in-game ship draft,i promptly uninstalled.
And beside...i've changed by myself the underwater appearance(using SH3 MiniTweaker)and i'm sure it's still the same. Im starting to think that i need to reinstall the sim from scratch.Its 6 months old,afterall,and i've ALWAIS tweaked and messed everything ![]() It's one of the thing that i hate...reinstall ![]() |
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#73 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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#74 |
Lucky Jack
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Marhkimov, I like the supersmoke! No drop in fps!
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#75 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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hehe, thanks. Next comes super fire, super oil spills, and super torpedo blasts!
![]() ![]() ![]() and +10 FPS! ![]()
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