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Old 04-03-10, 04:01 PM   #61
Nisgeis
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What I mean is, is the model that you have added a part of the original 'reflection model' node? E.G. the original reflection model now has the flag model added to it and is still a single node? I think that's how it should be implemented.
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Old 04-03-10, 04:05 PM   #62
TheDarkWraith
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Originally Posted by Nisgeis View Post
What I mean is, is the model that you have added a part of the original 'reflection model' node? E.G. the original reflection model now has the flag model added to it and is still a single node? I think that's how it should be implemented.
if I try and add it to the main Turm object that has a reflection controller added to it the game crashes.
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Old 04-03-10, 05:54 PM   #63
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Woot. Lookin forward to it.

Here's the flag I'll be flyin

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Old 04-03-10, 06:03 PM   #64
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Woot. Lookin forward to it.

Here's the flag I'll be flyin

would you mind sending me a .dds of that skull and bones please? I like it
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Old 04-03-10, 06:18 PM   #65
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I don't have a .dds of it. I'll have to figure out how to convert the image I found to that format in photoshop.

Here is the image location online. it's currently a .gif.

http://hullconnect.com/pcmachelp/ima...roger-flag.gif
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Old 04-03-10, 06:20 PM   #66
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I don't have a .dds of it. I'll have to figure out how to convert the image I found to that format in photoshop.

Here is the image location online. it's currently a .gif.

http://hullconnect.com/pcmachelp/ima...roger-flag.gif
thanks! I have CS4 so I can convert it
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Old 04-03-10, 06:21 PM   #67
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thanks! I have CS4 so I can convert it
Excellent!!! Does this mean that this flag will be included with the mod on release as one of the options?
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Old 04-03-10, 06:50 PM   #68
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Excellent!!! Does this mean that this flag will be included with the mod on release as one of the options?
I don't see why not. I'll have a folder called '\Flags' that I'll start putting flags in that I collect/are sent.
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Old 04-03-10, 08:16 PM   #69
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ok my thinking here is to release this for just the VIIA currently in the hopes that someone can look over my code and see if they can figure out why I can't get reflections working (it was REALLY easy to do in SH3!). The more eyes on this the more possibilities there are to solving the 'problems' I have with it. What do you all say?
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Old 04-03-10, 08:33 PM   #70
kylania
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Originally Posted by TheDarkWraith View Post
ok my thinking here is to release this for just the VIIA currently in the hopes that someone can look over my code and see if they can figure out why I can't get reflections working (it was REALLY easy to do in SH3!). The more eyes on this the more possibilities there are to solving the 'problems' I have with it. What do you all say?
No idea how to do that, but a flag on a VIIA would be nice!
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Old 04-04-10, 12:35 AM   #71
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Since i just started a new career and am currently in a VIIA... thats fine with me!!!
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Old 04-04-10, 12:38 AM   #72
TheDarkWraith
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I released an alpha version (0.0.1) of this in the hopes that others might be able to assist with the problems I'm having with it. You can find it here: http://www.subsim.com/radioroom/show...59&postcount=1
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Old 04-08-10, 08:44 AM   #73
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thanks !

Does it work for Type VIIB and tpe VIIC ?

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Old 04-08-10, 08:48 AM   #74
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thanks !

Does it work for Type VIIB and tpe VIIC ?

currently no. Reason is I want to get the animations and some of the problems sorted out first before continuing on to other subs. That way I'm not doing double, triple, etc. rewrites and having to reposition the flags and flagstaff every time (which is a total PITA).
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Old 04-08-10, 09:18 AM   #75
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Oki dokki
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