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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No it will be in the bargain bin after a few months New Cheap and without DRM ![]() |
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#62 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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#63 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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#64 | |
Sailor man
![]() Join Date: Feb 2006
Posts: 43
Downloads: 8
Uploads: 0
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I noticed he didn't offer to pay for it! The guys so wrapped up in his own little world I'm afraid he's oblivious to anyone who isn't him ![]() |
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#65 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Is it complicated? Yeah, that's no mistery when it involves synchronizing info with a remote server. All methods managing the game information must have calls to the respective client-side communication libraries, which, in the event of a need for a change, would involve creating all class libraries that would use independent system interaction without the need for a remote connection. Or maybe it's much simpler, and all it does is gather runtime information, and then send all at once in the programmed events, which would actually be the wise decision, to centralize communications within a class, that gets a single call whenever a synchronization takes place, and so, if this was the case, it could be as easy as developing a new class that contained methods for intro validation, and load/save routines. No matter what, it doesn't mean we have to "stop crying". Again, tell that to those that cried for dynamic campaign back when SH3 was being developed. As long as it is civil, I don't see a problem in people complaining about the ill-advised design decisions. |
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#66 | |
Fleet Admiral
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Monitoring online experiences is not the only purpose of spy/malware. I am not as trusting as I used to be concerning what software companies will and won't do once they have access to my computer. When it comes to corporations, if they can, they will, if there is a profit/advantage in it for them. Trusting corporations is not one of my core values. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#67 |
Stowaway
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im less worried about the game companies stealing my info but its the door they open and leave open for any bad doers who know how to follow the games access through these entry points.
im not going to have one computer for my banking and another just for games, if i wanted to do that i would buy a console |
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#68 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() ![]() Please Sir Ubisoft, may I play some more? |
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#69 |
Sailor man
![]() Join Date: Aug 2006
Location: Sweden
Posts: 46
Downloads: 34
Uploads: 0
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1. Do i have to have the game disk to play?
No 2. Will save games be saved on my PC? Yes 3. If i lose connection, will i have to start all the way over back in port? No (we will se about save corruptions do :P) 4. Does the service, by itself, cost anything (per month, etc)? No 5. Does UBI install any spyware, malware or fishy software to monitor my online experience? Not that we know of :P But this doesnt change a thing, these are the good things but you still must have a working internet and always sync with there servers. I dont buy games to be spied on, I like the offline gaming. And as always loads of people are going to react this way and just crack the game instead (might take time but it will be done) to show Ubi how much they like the idea. Why are you hitting yourself Ubi?
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Running: Not enough |
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#70 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#71 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Most of us, I think, play offline exclusively. Streaming updates kill mods, and we need mods, particularly if we're only getting one boat and that wretched UI is actually going to be shipped with the game. You may be right that this is the way the industry is moving, and that we as a community may very well be marginalized and left behind, but you;re not going to change very many minds here. Go pitch 'The Great Leap Forward' somewhere else. |
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#72 |
Swabbie
![]() Join Date: Jul 2008
Posts: 7
Downloads: 46
Uploads: 0
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Did i not read that a patch would be released if any server downtime is planned to allow people to play offline.
If this is true then a patch must already be made to send out if needed. A bigger worry for me would be unplanned server downtime. If UBI servers go down, we are left looking at an error message till they fix it If your in rural area with unstable connection then i guess you will get to know that error message quite well |
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#73 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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This decision dooms SH5 to be a failure compared to SH3/4.
This decision absolutely throws the whole "its mod friendly" statement out the window. Sure Dan and his team may have made it easily moddable, but any "OSP" is going to verify files to make sure you haven't tried to "crack" the software illegally. Then of course Ubi is looking at rolling out patches and updates this way, meaning you may log in, and hose your game because they patched it and screwed up your working, modded install. Oh - and don't forget the DLC packages are going to mean modders will have to have different versions of their mods to match up with whichever packages you may have vs someone else. That's going to be real fun for us to keep track of! But the real issue I have with this - is the question of what happens 2 years after the game is released. Lets say those who buy it love it, nothing eats their computers or their data. But the game isn't making money anymore - so Ubi decides that since the people playing are not a high enough number - they shut down the server that is required to play. Either they will arbitrarily shut the server down - meaning no more playing SH5, or notify customers that they will need to pay to keep the server up. Ultimately, this day WILL come, because its a business inevitability. Ubi can't just keep the server running forever once sales of SH5 disappear. The only hope SH5 has is if Ubi does release a patch that allows offline play. If they do - then I suspect sales will immediately jump. Until then, expect the SH5 numbers to be less than satisfactory for Ubi.
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Good Hunting! Captain Haplo ![]() |
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#74 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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#75 |
Ace of the deep .
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You can download my sobers SH5 OPS(DRM) mod from the SH5 download section .
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