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Old 01-27-10, 02:33 PM   #61
bigboywooly
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Originally Posted by ETR3(SS);
For those of you that [B
thought[/B] you would buy this later on down the road second hand for a cheap price, game over.

No it will be in the bargain bin after a few months
New
Cheap
and without DRM

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Old 01-27-10, 02:40 PM   #62
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Originally Posted by GoldenRivet View Post
Sad really.

perhaps ubisoft should just abort? forget about the project?
Maybe they should. They also should release the game engine code to the subsim community so we can pitch money together, "hire" devs and build ourselves u-boat simulator WE want.
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Old 01-27-10, 02:47 PM   #63
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No you're not understanding. Again GW is a great example since it uses DRM. Arenanet is talking about stopping support for GW, but you can play the game forever, it will always use DRM, it will always access their server, they just wont be serving any updates, thats what not supporting means, it doesnt mean changing the way the game works.

They wouldnt rebuild the entire game when all their servers are doing is holding people save files and tracking stats. That's nothing. There would never be a need to do that.

DRM is also great as time goes by, it allows them to improve the look of the game over time, updating textures and whatnot. Its really cool.
Somebody open this guy's eyes: NOT EVERYBODY HAS STEADY INTERNET CONNECTION. Speaking about internet connection (just in the USA) about 30% of people still have dial-up. Do you seriously think that they play pay-per-hour game?
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Old 01-27-10, 03:06 PM   #64
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Originally Posted by conus00 View Post
Somebody open this guy's eyes: NOT EVERYBODY HAS STEADY INTERNET CONNECTION. Speaking about internet connection (just in the USA) about 30% of people still have dial-up. Do you seriously think that they play pay-per-hour game?
I'm afraid he's a lost cause. He just suggested that someone get a satellite connection so they could play on a laptop where they have no connection.
I noticed he didn't offer to pay for it!

The guys so wrapped up in his own little world I'm afraid he's oblivious to anyone who isn't him
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Old 01-27-10, 03:52 PM   #65
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You have to know a little about technology to know that this is a lost cause. When you make a game that uses DRM, so much of the game is structured around that system. This is not something that this small community is going to get changed. It would delay the game for a year or more.

It's a large structural change that would need to take place, its simply not happening. Live with it or stop crying about it because it is what it is, dont buy the game if you dont want. Simple as that.
Don't even try to lecture me on technological complications, I'm a professional programmer working in the medical systems for the whole southern Spain, and developing for an indie railroad sim in my spare time, so I know the field well enough to ponder what's complicated and what not.

Is it complicated? Yeah, that's no mistery when it involves synchronizing info with a remote server. All methods managing the game information must have calls to the respective client-side communication libraries, which, in the event of a need for a change, would involve creating all class libraries that would use independent system interaction without the need for a remote connection. Or maybe it's much simpler, and all it does is gather runtime information, and then send all at once in the programmed events, which would actually be the wise decision, to centralize communications within a class, that gets a single call whenever a synchronization takes place, and so, if this was the case, it could be as easy as developing a new class that contained methods for intro validation, and load/save routines.

No matter what, it doesn't mean we have to "stop crying". Again, tell that to those that cried for dynamic campaign back when SH3 was being developed. As long as it is civil, I don't see a problem in people complaining about the ill-advised design decisions.
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Old 01-27-10, 08:30 PM   #66
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5. Does UBI install any spyware, malware or fishy software to monitor my online experience?

Monitoring online experiences is not the only purpose of spy/malware.

I am not as trusting as I used to be concerning what software companies will and won't do once they have access to my computer.

When it comes to corporations, if they can, they will, if there is a profit/advantage in it for them. Trusting corporations is not one of my core values.
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Old 01-27-10, 08:44 PM   #67
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im less worried about the game companies stealing my info but its the door they open and leave open for any bad doers who know how to follow the games access through these entry points.


im not going to have one computer for my banking and another just for games, if i wanted to do that i would buy a console
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Old 01-28-10, 02:34 AM   #68
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Please Sir Ubisoft, may I play some more?
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Old 01-28-10, 02:53 AM   #69
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1. Do i have to have the game disk to play?
No

2. Will save games be saved on my PC?
Yes

3. If i lose connection, will i have to start all the way over back in port?
No (we will se about save corruptions do :P)

4. Does the service, by itself, cost anything (per month, etc)?
No

5. Does UBI install any spyware, malware or fishy software to monitor my online experience?
Not that we know of :P

But this doesnt change a thing, these are the good things but you still must have a working internet and always sync with there servers. I dont buy games to be spied on, I like the offline gaming. And as always loads of people are going to react this way and just crack the game instead (might take time but it will be done) to show Ubi how much they like the idea.

Why are you hitting yourself Ubi?
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Old 01-28-10, 07:39 AM   #70
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Please Sir Ubisoft, may I play some more?
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Old 01-28-10, 07:58 AM   #71
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Originally Posted by trenken View Post
and so deathly afraid of a change that the entire PC gaming industry is moving towards.
I think you're making a mistake equating this community with the majority of gamers out there. The 'services' this DRM scheme offers may be of some value to the COD gun bunnies or Guild Wars fanatics of the world, but at the risk of repeating myself, are just not compatible with the way most subsimmers play their beloved sims.

Most of us, I think, play offline exclusively. Streaming updates kill mods, and we need mods, particularly if we're only getting one boat and that wretched UI is actually going to be shipped with the game.

You may be right that this is the way the industry is moving, and that we as a community may very well be marginalized and left behind, but you;re not going to change very many minds here. Go pitch 'The Great Leap Forward' somewhere else.
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Old 01-28-10, 10:14 AM   #72
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Did i not read that a patch would be released if any server downtime is planned to allow people to play offline.
If this is true then a patch must already be made to send out if needed.
A bigger worry for me would be unplanned server downtime. If UBI servers go down, we are left looking at an error message till they fix it

If your in rural area with unstable connection then i guess you will get to know that error message quite well
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Old 01-29-10, 11:26 PM   #73
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This decision dooms SH5 to be a failure compared to SH3/4.

This decision absolutely throws the whole "its mod friendly" statement out the window. Sure Dan and his team may have made it easily moddable, but any "OSP" is going to verify files to make sure you haven't tried to "crack" the software illegally. Then of course Ubi is looking at rolling out patches and updates this way, meaning you may log in, and hose your game because they patched it and screwed up your working, modded install. Oh - and don't forget the DLC packages are going to mean modders will have to have different versions of their mods to match up with whichever packages you may have vs someone else. That's going to be real fun for us to keep track of!

But the real issue I have with this - is the question of what happens 2 years after the game is released. Lets say those who buy it love it, nothing eats their computers or their data. But the game isn't making money anymore - so Ubi decides that since the people playing are not a high enough number - they shut down the server that is required to play.

Either they will arbitrarily shut the server down - meaning no more playing SH5, or notify customers that they will need to pay to keep the server up. Ultimately, this day WILL come, because its a business inevitability. Ubi can't just keep the server running forever once sales of SH5 disappear.

The only hope SH5 has is if Ubi does release a patch that allows offline play. If they do - then I suspect sales will immediately jump. Until then, expect the SH5 numbers to be less than satisfactory for Ubi.
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Old 01-30-10, 12:21 AM   #74
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Originally Posted by JScones View Post

Please Sir Ubisoft, may I play some more?
WHAT!? MORE!!!
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Old 01-30-10, 12:45 AM   #75
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You can download my sobers SH5 OPS(DRM) mod from the SH5 download section .
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