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Old 12-28-06, 04:45 AM   #61
Mav87th
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Tikigod ill make a version for you to be able to apply over my mod collection v2 tonight.

OK - did it a little before tonight - hope thats ok Tikigod.

The Mav Mod Collection version2 (MMCv2)
http://files.filefront.com/MavsGWXmo.../fileinfo.html

The Integrated orders mod for MMCv2
http://files.filefront.com/Integrate.../fileinfo.html

Last edited by Mav87th; 12-28-06 at 08:34 AM.
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Old 12-28-06, 01:52 PM   #62
Tikigod
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I applied it....the officer icons are missing. Do they slide out or something? because I don't see them. Looks good just cant see officers to click in bottom left for orders.

Quote:
Originally Posted by Mav87th
Tikigod ill make a version for you to be able to apply over my mod collection v2 tonight.

OK - did it a little before tonight - hope thats ok Tikigod.

The Mav Mod Collection version2 (MMCv2)
http://files.filefront.com/MavsGWXmo.../fileinfo.html

The Integrated orders mod for MMCv2
http://files.filefront.com/Integrate.../fileinfo.html
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Old 12-28-06, 01:58 PM   #63
The Munster
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Quote:
Originally Posted by Mav87th
And specialy for Mr. Munson...

Officers slide out when not active with this little modification in the menu_1024_768.ini file.

[G3F I89]
Name=Group officers
Type=1026;Menu group
ItemID=0x3F030000
ParentID=0x3F000000
Pos=0,131,281,130
Color=0xFFFFFFFF
VertSlide=-131

You could deactivate the mod with JSGME and change the menuxxx.ini file in the Mods/data/menu directory and then reinstall the mod. You dont need to be in port to make this change.
Thanks for that, much appreciated
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Old 12-28-06, 02:36 PM   #64
Tikigod
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ok disabling the vert slide worked....I guess I couldn't find the hit area to make them slide out....

thanks mav for the updated versions with integrated orders.
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Old 12-29-06, 12:00 AM   #65
snakech
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Quote:
Originally Posted by Mav87th
Tikigod ill make a version for you to be able to apply over my mod collection v2 tonight.

OK - did it a little before tonight - hope thats ok Tikigod.

The Mav Mod Collection version2 (MMCv2)
http://files.filefront.com/MavsGWXmo.../fileinfo.html

The Integrated orders mod for MMCv2
http://files.filefront.com/Integrate.../fileinfo.html
Hello
is there a version 2 of your Mod Collection? If i click the link the dl goes to the collec0 file , thanks in advance for any help.
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Old 12-29-06, 04:04 AM   #66
Mav87th
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Snakech - its the right version, filefront just snapped the very long filename i gave the zip
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Old 12-29-06, 06:20 AM   #67
snakech
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Quote:
Originally Posted by Mav87th
Snakech - its the right version, filefront just snapped the very long filename i gave the zip
Thanks for the quick reply, i will host this files also on my server.
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Old 12-30-06, 04:06 AM   #68
Tikigod
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Thanks Mav for making the integrated orders version of your mod collection available for GWX.....been using your mod for past few patrols.....it works great......
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Old 12-30-06, 07:26 AM   #69
Murdock
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Hi Mav i am using your mod with intergrated orders works a treat thanks for you effort wont play G.W.X without it
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Old 12-31-06, 12:14 AM   #70
hocking
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Quick question Mav. I am not really sure what all you have changed in your most recent version of your mod. You called it "The Mav Mod Collection version2 (MMCv2)" and "The Integrated orders mod for MMCv2". I had your original versions installed, and they seem to be working fine. What are these two latest versions for? Should I uninstall your first version, and reinstall this latest version? What all got changed?

Thanks.
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Old 12-31-06, 01:55 AM   #71
Tuddley3
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Mav, where can I find the Wiki on the SP2 Res Fix ? I encountered a problem of it corrupting an existing UBWA 2.0 career(only 4 patrols, no biggy). I deleted it and starting from scratch again, but I would like to look over the Wiki for future reference.
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Old 01-01-07, 08:21 AM   #72
Mav87th
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Quote:
Originally Posted by hocking
Quick question Mav. I am not really sure what all you have changed in your most recent version of your mod. You called it "The Mav Mod Collection version2 (MMCv2)" and "The Integrated orders mod for MMCv2". I had your original versions installed, and they seem to be working fine. What are these two latest versions for? Should I uninstall your first version, and reinstall this latest version? What all got changed?

Thanks.
There were no big issue changes, but a few small fixes like the Stealth meter being placed wrong and some graphical brushup on the Torpedolaufzeiten tga. So nothing majora allthough it is nice that the steath meter works.

the other file in my file space is just the integrated orders mod with a new matching menu__id file so that the small fixes are valid with that mod installed as well.

Happy New Year for you all.

Tuddley i dont have the wikipedia address ready here, but ill post it as soon as i get home. Try searching for "SH3 Resfix SP2" on google - that should show something. Alternatively search on www.wikipedia.com for "SH3 ResFix SP2"

!!! EDIT !!!

Here is the direct link to the comunity manual

http://www.communitymanuals.com/shii...lay_Resolution

Last edited by Mav87th; 01-01-07 at 10:24 AM.
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Old 01-14-07, 10:51 AM   #73
Phoenix3000
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Hi Mav, great mod - I've just installed it and like the slideouts etc. I'm trying to download the updated Integrated Orders mod from filefront, but their servers are very slow today and I keep getting SQL errors.

Anyway, quick question about the mod - when manually inputting data into the TDC you have a button that activates them for manual data entry located just to the right of the speed dial. With the slideout TDC controls in the periscope view is there an equivalent button to save switching to the TDC\Weapons screen each time?

Great work with the mod - I like the way it keeps the screen uncluttered.


EDIT - Hi - I've finally downloaded the new Integrated Orders mod for this, but when added all the Officer icons in the lower left of the screen vanish.

I can now only use the slideout TDC mod without them, it doesn't work with the GWX Integrated Orders mod either as it screws up the icons - anyone have a fix for this?

Cheers!

Px3000

Cheers!

Px3000

Last edited by Phoenix3000; 01-14-07 at 01:01 PM.
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Old 01-14-07, 02:02 PM   #74
Mav87th
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Hi Phoenix

I'm happy that you like it.

As for the switch from autoupdate to manual - yes you have to change to the F6 AttackMap page every time you need to flip that - its a thing that the original mod allso lacks and that i have no skills in fixing (i dont think it can be fixed actualy), anyway, sorry no dice there.

As for the missing officers icons.
Do you get them sliding out WITHOUT the integrated orders mod? They should slide out.

If they do then:

Have you tested if they slideout with the integrated officers mod installed as well? (im sure you have had the mouse down there plenty, but just for good old betatesting's sake)

Ill have a look at it anyway. Anyone els having problems with officers icons not sliding out with the integrated officers mod (my version of it) installed...?


And now to the news.....:rotfl:

I have changed periscope zoom back to the basics...mostly cus im usualy shooting at ranges so close that x10 sucks BUT allso to accomodate a new "Paper sheet mod" that is going to be included in version 3.

Mast Head Height calculations for all the MIL ticks in periscope's and UZO. It consists of two sheets of paper you can pull down in the attack peri and the UZO. The sheets are a TGA shot of Sawdust's original PDF file http://www.subsim.com/radioroom/showthread.php?t=102988
So you quickly can count the "ticks" (leangth or hight) and compare to the sheet and thus get RANGE. Pictures of the mod is up at my FileFront space.
www.Filefront.com/Mav87th
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Old 01-15-07, 10:43 AM   #75
irish1958
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Default 8 Km Atmosphere

Mav, Will your mod work with the 8 Km atmosphere selection of GWX? Also, any idea when the v3 will be available?
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