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#46 |
Soundman
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Hello,
Sorry for the late response. What I did was to make the graticle for 1.5x zoom as in real life but it is calibrated for 6x too. That is, if a ship measures 2 degrees using 1.5x, it will measure 8 degrees using 6x zoom. The same applies for the vertical scale. The graticle in DGUI uses milliradians but the graticle in DGUI Hardcore uses angular radians (16 per degree instead of 17.45) as in real life. I even included real life tables that you can use to convert to distance. Regards, Diego
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#47 | |
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![]() As you can see in my table, the only game that does not respect that is Uboat. Sure, but my question was about the vignette (the dark circle around the image). If you use the same image displayed at the same scale on screen for the graticle (as you should), a 9° and 36° FOV means you also used the same vignette. To correct for the 1.5x one and make it 38°, you just have to make a dedicated vignette with a slightly bigger diameter. That's what I meant. |
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#48 |
Soundman
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I don't take into account the vignette and there is no way to change the vignette when you change the zoom. I use it to make the attack periscope darker than the observation periscope and both of them darker than the UZO.
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#49 | |
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The next best thing to do is then to make a vignette that fits at least in one zoom level, without getting too far away from the second (36° at 1.5x and 9° at 6x). |
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#50 | |
Ocean Warrior
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A shame ? Not at all. It's on a pc; by it's very nature it's not realistic.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#51 | |
Ocean Warrior
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My comments were general nature, not at your examples. I'm of the opinion that "historically accurate" does not necessarily need, demand, nor require verbatim "historically accurate" figures, specs, etc. to be used, for "historically accurate" and "right" results to occur. Your mileage may differ. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#52 | |
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#53 | |
Ocean Warrior
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Well, if a model produces "right" results, by that very action it is then "right". After all, that's the end result desired or should be. I.e., better to have that vs. a "right" model that produces "wrong" results. But I understand what you're saying. Interesting work and effort you've done, thanks ! ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 11-24-21 at 06:15 AM. |
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#54 | |
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Also, a model that produces wrong results cannot, by definition, be a right model. But well... Thanks for your support. ;] |
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#55 | |
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#56 |
Ocean Warrior
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"This is not historically accurate but I think it is more useful."
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#57 |
Soundman
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Thank you!!
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#58 |
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Here's the updated table with the new Wolfpack 0.25n reticle:
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#59 |
Old enough to know better
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Reported^^^.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#60 |
Chief of the Boat
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Sent packing to Lucknow.
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