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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
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Good work Church
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#47 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
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I'll have a look at passenger and troop transports. What's your timeline on this?
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#48 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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@Church
The data is pretty accurate, see the references at the bottom of each page. Just keep in mind that we need to cover only those that are in the game. Also the length, mast, speed maybe is better to be left out as that part is covered by the .cfg file and handled by the game engine and these values are not really like they were in reality. We need to cover the rest, like engines, weapons, history etc. Also from wiki, here is the list of destroyer classes from all nations. A good place to start the data hunt. Happy to see your interested in the project ![]() No timeline, its a WIP.. work in progress. Its done when its done. Sooner, better. |
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#49 | ||
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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A solution would be to cut the content and keep only general info. Actually, I will start to get only short content as this is taking too much time anyway... For soan is enough to have only general info about the classes, we can write about the detailed ship history in the library. |
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#50 | |
Navy Seal
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I think that we also have to watch our text closely as there is no end command - a return in your text can end the displayed text. |
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#51 |
Navy Seal
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Im really looking forward to the library feature.
Might even take my camera to the Scapa Flow war museum on the island of Hoy ![]() |
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#52 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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When the content is inserted I always run a search for [ ; double space etc. So im pretty sure is not that the cause. My problem is that Im getting really tired and also bored, even if I just copy/paste.. this is just too much. Started the BB's, but my eyes hurts already.
I also wish the Library would work already, I need a change and do something else.. :/ Like reading your book from the Scapa trip, now that would be something nice ![]() |
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#53 |
Black Magic
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a string buffer in Python can only hold x amount of characters. I've found a solution to this though. We define multiple AIText= entries where each AIText is a paragraph of text.
We have to also define an [AdditionalInfoEnd] header after all the AITexts. I've also fixed the formatting problem when images are embedded into the text. |
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#54 | |
Navy Seal
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#55 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Forgot to mention that the <b> tag is not working. I can see the tag in SOAN displayed as normal text.
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#56 |
Black Magic
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#57 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Maybe actual scans from german recognition manuals could be included, where available?
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With strength I burn... |
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#58 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Is the next step I wanna make, but so far I found no valid link to something like this. All available scans are sold for money. Found some cool drawings for merchants but they are copyrighted.
![]() Another thing I had in mind was to add those height lines in background of every ship, as it was in the older recon manuals, but not sure if is any use doing that. |
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#59 | |
Eternal Patrol
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http://www.usmm.org/c1ships.html My work with ship names in SH3 has taken me in a different direction, gathering information on individual names rather than classes. It drives me crazy that they can make so many improvements, yet manage to break things that worked before. I have a huge amount of information collected on individual merchant ships - tonnage, dates, type - just waiting to be applied to SH5, once the ships are there.
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“Never do anything you can't take back.” —Rocky Russo |
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#60 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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In particular, Im talking about C2 S B1 class. I know the link posted by you, but not much info there. Best I found so far is this page dedicated to the C2 class, including the c3 s b1. Also with cool drawings, pity that everything is copyrighted.
I finished the merchants, carriers, capital ships and Trevally finished the oilers. Escort ships and troop transport are left to be done, but I got no more energy and time to continue. I have the passion, but not the time. First post have a download link to what is done so far. Also waiting for TDW to finish the Library app and debug the clipping text in SOAN. |
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