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Old 03-07-10, 07:54 PM   #46
TarJak
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Quote:
Originally Posted by Safe-Keeper View Post
What about a mod that replaces the bubble with something less cartoonish. Like a caution sign or exclamation mark or circular blue field with an 'i' or an orb or whatever?
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Originally Posted by etheberge View Post
Yes we may have to do that. I'd like it to be something really subtle though, something not as visually jarring. Perhaps a very small exclamation mark would be a good example. I'll see what I can come up with in the next couple of days, unless someone else wants to have a go at it.
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Why not a different cursor colour change? Dull yellow for nothing to do, red for clickable and green for talk to me?
Is this viable?
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Old 03-07-10, 08:07 PM   #47
etheberge
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If you're talking about the exclamation mark thing, it's already in the new version of the mod as default, Kapitan_zur_see did it.

If you're asking about the cursor change, then I don't know, sorry.
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Old 03-08-10, 09:21 AM   #48
Dragon81
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I want to inform you about a interesting isue:

[PROB] Flickering at 3D-Models cause of mods?
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Old 03-16-10, 08:51 AM   #49
fufubar
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Really awesome mod. thanks!!

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Originally Posted by gutted View Post
Heads Up:

There WILL be times when a cerwmen wants to "Have a word" with you. With the bubbles deactivated you wont know when. He wont saying anything until you open his dialog screen.

I've re-enabled my bubbles for now. I nearly missed something.

You sure about that? IMHO the bbbles are buggy anyway: for me they always appear AFTER I have spoken with someone. And when I speak to him again there is nothing new. O the appear random, also with nohing to say they havent said already.
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Old 05-14-10, 08:08 AM   #50
SabreHawk
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Just though I'd give a one up on this mod with patch 1.2, the patch does in fact touch the Lights.cfg file so you wont want to install this by JSGME as that would swap out the Lights.cfg file entirely which would obviously undo something that the patch does.
You can though intstall manually, but rather than swappng out the entire Light.cfg file just change the two values named Spread, and Blend in the file to 0 instead of the default which is Spread=2 and Blend=0.5
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Old 05-15-10, 07:31 PM   #51
etheberge
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Originally Posted by SabreHawk View Post
Just though I'd give a one up on this mod with patch 1.2, the patch does in fact touch the Lights.cfg file so you wont want to install this by JSGME as that would swap out the Lights.cfg file entirely which would obviously undo something that the patch does.
You can though intstall manually, but rather than swappng out the entire Light.cfg file just change the two values named Spread, and Blend in the file to 0 instead of the default which is Spread=2 and Blend=0.5
Thanks for the heads up about the patch.
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Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 05-15-10, 07:33 PM   #52
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Updated for patch 1.2.0

Download link in the first post.-------->>>http://www.subsim.com/radioroom/show...59&postcount=1
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 05-16-10, 07:24 AM   #53
SabreHawk
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Quote:
Originally Posted by etheberge View Post
Updated for patch 1.2.0

Download link in the first post.-------->>>http://www.subsim.com/radioroom/show...59&postcount=1
Ahh, and thank you sir for this mod to begin with.
It was the most important one for me, as these halo's bothered me to no end which is why it's the first thing I wanted to put back in after the patch.

And thanks for updating it so folks can JSGME it, even though it's a simple thing to do manually. Some may still not be comfortable doing it.
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Old 06-19-12, 09:56 AM   #54
leeszaj
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i need downloads
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Old 09-02-12, 09:54 AM   #55
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great mod, thanks for your work.
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Old 01-20-13, 02:14 AM   #56
mamlasraz
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I would like to say hello and thank for this amazing mod!!!! very well
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