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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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Have download Look very good Is possible to have more like book than a pdf ?
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#47 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The community units manual shows just how messed up some of those sil images are
So many different variations Nice job tho Last edited by bigboywooly; 11-14-08 at 06:49 PM. |
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#48 |
Stowaway
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Judgeing from original recognition stuff?
Nothing was perfect. I'd say if it's a bit off? All the better. |
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#49 | |||
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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![]() ![]() ![]() ![]() As in "Enemy Below" this would help in alot of ways. ![]() |
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#50 |
Admiral
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added ID-manuals for Stock SH3 v1.4
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#51 |
Admiral
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Replaced Community Units ID-manuals (some units missed due to an error in my program v0.80). i apologize for that.
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#52 | |
Admiral
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i plan to make at least the first page look like an original ID-manual. the problem is, that i am an medium class programmer but an very bad designer! still searching for images which could be taken as the first page...... any idea? |
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#53 | ||||
Admiral
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surely a good idea. i will search for the files which contain the ammo-infos. and if there is time and if it's not too hard to program, i will perhaps add these infos. but what, if the ammo changes from year to year???? |
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#54 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Weapons loadouts do change by year
Info on weapons is found in the ships Sea folder eg Captains class NFF_CaptainII_en NFF_CaptainII_ge NFF_CaptainII_fr Text=Displacement: 1,400 t|Length: 93.2 m|Beam: 11.2 m|Draft: 3.4 m|Mast: 21 m|Speed: 24 knots||Main Battery:|3 x 3"|Anti-Aircraft Battery:|1 x quad 40mm Bofors|5 x 20mm single Oerlikons|Torpedoes:|1 x triple 21"|ASW:|2 Depth charge racks|8 K-guns|1 Hedgehog Of course that will give you total weapons throughout war Using the Eqp file will tell you when each weapon is added [Equipment 11] NodeName=W01 LinkName=Hhog StartDate=19430101 EndDate=19460201 [Equipment 12] NodeName=W02 LinkName=NULL StartDate=19380101 EndDate=19440101 [Equipment 13] NodeName=W02 LinkName=KGun StartDate=19440101 EndDate=19460201 [Equipment 14] NodeName=W03 LinkName=NULL StartDate=19380101 EndDate=19440101 [Equipment 15] NodeName=W03 LinkName=KGun StartDate=19440101 EndDate=19460201 [Equipment 16] NodeName=W04 LinkName=KGun StartDate=19380101 EndDate=19460201 [Equipment 17] NodeName=W05 LinkName=KGun StartDate=19380101 EndDate=19460201 [Equipment 18] NodeName=W06 LinkName=KGun StartDate=19380101 EndDate=19460201 [Equipment 19] NodeName=W07 LinkName=KGun StartDate=19380101 EndDate=19460201 [Equipment 20] NodeName=W08 LinkName=KGun StartDate=19380101 EndDate=19460201 [Equipment 21] NodeName=W09 LinkName=KGun StartDate=19380101 EndDate=19460201 Although there are references to a start date of 1938 for some of those above the ship doesnt appear ingame till AppearanceDate=19430929 As controlled by the roster cfg :rotfl: Stick with what you have Adding all that other info will be a bit more time consuming I think and probably would mean adding by hand not your program |
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#55 |
Admiral
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thanks again, BBW!
i think analysing appearance date (eqp-files) will be too time-consuming for me. but to analyse and display a string like "Main Battery:|3 x 3"|Anti-Aircraft Battery: 2 Depth charge racks|8 K-guns|1 Hedgehog" is easy and could be done easily. but then there will only be space for 2 ships on a page, or the ship images must be smaller. an important question is: how was it in real life? had the ID-manuals infos about weapons?? h.sie |
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#56 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Ummm not sure
Will have to have a look thru my discs as sure have some ONI books somewhere The ones the Germans used were different to those however IIRC someone on here has a German one but cant remember who Edit Yes some of the ONI have weapons listed Will try post a shot in a bit Gotta run an errand now tho ![]() Last edited by bigboywooly; 11-16-08 at 12:31 PM. |
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#57 |
Admiral
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yes, i think because of relism we need an GERMAN IDmanual. does someone have one??
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#58 |
Admiral
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@FIREWALL
Hi Firewall, I'm thinking about your idea to integrate the weapon-info into the ID-manuals. The problem ist, that: a) I still do not know, if german ID-books had these infos and b) I like the current page layout of the manuals and don't want to change it. if new infos were added, the ship images have to be smaller, in order to still fit 3 ships on one page. What about this idea: Put the weapon-info for each ship into the appendix and put only a reference to the info (e.g. "weapons -> see page 57" or so) in the text beneath the image so that the layout remains unchanged and the weapon info is available. and those people who dont't like the weapon-info simply do not need to print out the appendix. h.sie |
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#59 |
Admiral
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added ID-manuals for NYGM 3.1 (plus IABL-ships)
Last edited by h.sie; 11-19-08 at 07:58 AM. |
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#60 |
XO
![]() Join Date: Jun 2008
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Hi h.sie
Finding info on the internet of the manual, I found was limited. Here's a snap I took from a film. ![]() As you can see the sils aren't that big and there appears to be a lot of data around the sil. I used gimp for my manual using layers. Layer 1 - background (paper texture) Layer 2 - Marks and shadows Layer 3 - Ship Sil Layer 4 - Ship data i.e. name,class,size,arms,speed etc The paper was in the Portrait position with 6 ships per page (one side only) giving the wide effect for the manual. The layers could be edited easily and gave many options for page printout. I ran a test view with the layers merged and 6 ships on a page and it really looked impressive and realistic. The only problem was it eats disk space. Hope this gives you some ideas. p.s. Also there's seems to be no angled views. This would save time and space. The reason for some layers was for in-game use. Last edited by badwolf; 11-19-08 at 09:14 AM. |
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