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Old 11-14-08, 05:16 PM   #46
Reise
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Have download Look very good Is possible to have more like book than a pdf ?
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Old 11-14-08, 06:49 PM   #47
bigboywooly
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The community units manual shows just how messed up some of those sil images are
So many different variations
Nice job tho
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Old 11-14-08, 08:24 PM   #48
Madox58
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Judgeing from original recognition stuff?
Nothing was perfect.
I'd say if it's a bit off?
All the better.
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Old 11-14-08, 10:25 PM   #49
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Quote:
Originally Posted by h.sie
Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by FIREWALL
@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.

This idea comes from watching " The Enemy Below "

Alot to ask now that I look at. It didn't seem so big when it was bounceing around in my head. :p :rotfl:
Thx for your mod. Now that the dust has settled so to speak.

Do you think you could do a DD , DE manual like discribed above ?
hi firewall,

i'm not an native english speaker, and i don't exactly understand what you are asking for. what is "k or y" ???

the destroyers and the escorts are part of the manual, but currently without info about their weapons. do you want me to add these infos???
Hi H.sie Your english is fine, The K&Y gun are for dc launchers amidships. And how many dc aproximatley they are carrying. And I would like also deck gun size, how many, and range. I could care less their tonnage or draft.

As in "Enemy Below" this would help in alot of ways.
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Old 11-15-08, 08:13 AM   #50
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added ID-manuals for Stock SH3 v1.4
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Old 11-16-08, 06:45 AM   #51
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Replaced Community Units ID-manuals (some units missed due to an error in my program v0.80). i apologize for that.
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Old 11-16-08, 06:48 AM   #52
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Quote:
Originally Posted by Reise
Have download Look very good Is possible to have more like book than a pdf ?
Hi Reise,

i plan to make at least the first page look like an original ID-manual.
the problem is, that i am an medium class programmer but an very bad designer!
still searching for images which could be taken as the first page......

any idea?
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Old 11-16-08, 06:51 AM   #53
h.sie
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Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by h.sie
Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by FIREWALL
@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.

This idea comes from watching " The Enemy Below "

Alot to ask now that I look at. It didn't seem so big when it was bounceing around in my head. :p :rotfl:
Thx for your mod. Now that the dust has settled so to speak.

Do you think you could do a DD , DE manual like discribed above ?
hi firewall,

i'm not an native english speaker, and i don't exactly understand what you are asking for. what is "k or y" ???

the destroyers and the escorts are part of the manual, but currently without info about their weapons. do you want me to add these infos???
Hi H.sie Your english is fine, The K&Y gun are for dc launchers amidships. And how many dc aproximatley they are carrying. And I would like also deck gun size, how many, and range. I could care less their tonnage or draft.

As in "Enemy Below" this would help in alot of ways.
hi firewall,

surely a good idea. i will search for the files which contain the ammo-infos. and if there is time and if it's not too hard to program, i will perhaps add these infos.

but what, if the ammo changes from year to year????
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Old 11-16-08, 08:31 AM   #54
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Weapons loadouts do change by year

Info on weapons is found in the ships Sea folder

eg Captains class

NFF_CaptainII_en
NFF_CaptainII_ge
NFF_CaptainII_fr

Text=Displacement: 1,400 t|Length: 93.2 m|Beam: 11.2 m|Draft: 3.4 m|Mast: 21 m|Speed: 24 knots||Main Battery:|3 x 3"|Anti-Aircraft Battery:|1 x quad 40mm Bofors|5 x 20mm single Oerlikons|Torpedoes:|1 x triple 21"|ASW:|2 Depth charge racks|8 K-guns|1 Hedgehog

Of course that will give you total weapons throughout war

Using the Eqp file will tell you when each weapon is added

[Equipment 11]
NodeName=W01
LinkName=Hhog
StartDate=19430101
EndDate=19460201

[Equipment 12]
NodeName=W02
LinkName=NULL
StartDate=19380101
EndDate=19440101

[Equipment 13]
NodeName=W02
LinkName=KGun
StartDate=19440101
EndDate=19460201

[Equipment 14]
NodeName=W03
LinkName=NULL
StartDate=19380101
EndDate=19440101

[Equipment 15]
NodeName=W03
LinkName=KGun
StartDate=19440101
EndDate=19460201

[Equipment 16]
NodeName=W04
LinkName=KGun
StartDate=19380101
EndDate=19460201

[Equipment 17]
NodeName=W05
LinkName=KGun
StartDate=19380101
EndDate=19460201

[Equipment 18]
NodeName=W06
LinkName=KGun
StartDate=19380101
EndDate=19460201

[Equipment 19]
NodeName=W07
LinkName=KGun
StartDate=19380101
EndDate=19460201

[Equipment 20]
NodeName=W08
LinkName=KGun
StartDate=19380101
EndDate=19460201

[Equipment 21]
NodeName=W09
LinkName=KGun
StartDate=19380101
EndDate=19460201

Although there are references to a start date of 1938 for some of those above the ship doesnt appear ingame till
AppearanceDate=19430929
As controlled by the roster cfg

:rotfl:

Stick with what you have
Adding all that other info will be a bit more time consuming I think and probably would mean adding by hand not your program
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Old 11-16-08, 11:01 AM   #55
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thanks again, BBW!

i think analysing appearance date (eqp-files) will be too time-consuming for me.

but to analyse and display a string like

"Main Battery:|3 x 3"|Anti-Aircraft Battery: 2 Depth charge racks|8 K-guns|1 Hedgehog"

is easy and could be done easily. but then there will only be space for 2 ships on a page, or the ship images must be smaller.

an important question is: how was it in real life? had the ID-manuals infos about weapons??

h.sie
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Old 11-16-08, 12:30 PM   #56
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Ummm not sure
Will have to have a look thru my discs as sure have some ONI books somewhere
The ones the Germans used were different to those however
IIRC someone on here has a German one but cant remember who

Edit
Yes some of the ONI have weapons listed
Will try post a shot in a bit
Gotta run an errand now tho
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Old 11-16-08, 02:04 PM   #57
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yes, i think because of relism we need an GERMAN IDmanual. does someone have one??
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Old 11-18-08, 06:29 AM   #58
h.sie
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@FIREWALL

Hi Firewall,

I'm thinking about your idea to integrate the weapon-info into the ID-manuals.
The problem ist, that:

a) I still do not know, if german ID-books had these infos and

b) I like the current page layout of the manuals and don't want to change it. if new infos were added, the ship images have to be smaller, in order to still fit 3 ships on one page.

What about this idea: Put the weapon-info for each ship into the appendix and put only a reference to the info (e.g. "weapons -> see page 57" or so) in the text beneath the image so that the layout remains unchanged and the weapon info is available. and those people who dont't like the weapon-info simply do not need to print out the appendix.

h.sie
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Old 11-19-08, 02:58 AM   #59
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added ID-manuals for NYGM 3.1 (plus IABL-ships)
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Last edited by h.sie; 11-19-08 at 07:58 AM.
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Old 11-19-08, 08:56 AM   #60
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Hi h.sie
Finding info on the internet of the manual, I found was limited.
Here's a snap I took from a film.



As you can see the sils aren't that big and there appears to be a lot of data around the sil.
I used gimp for my manual using layers.
Layer 1 - background (paper texture)
Layer 2 - Marks and shadows
Layer 3 - Ship Sil
Layer 4 - Ship data i.e. name,class,size,arms,speed etc

The paper was in the Portrait position with 6 ships per page (one side only) giving the wide effect for the manual. The layers could be edited easily and gave many options for page printout. I ran a test view with the layers merged and 6 ships on a page and it really looked impressive and realistic. The only problem was it eats disk space.

Hope this gives you some ideas.

p.s. Also there's seems to be no angled views. This would save time and space. The reason for some layers was for in-game use.

Last edited by badwolf; 11-19-08 at 09:14 AM.
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