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Old 09-17-08, 08:47 AM   #46
Hitman
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Hmmmmm

new link: http://files.filefront.com/Hitman+11.../fileinfo.html
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Old 09-17-08, 02:33 PM   #47
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new link worked..

Left port checking out the new version.
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Old 09-17-08, 03:40 PM   #48
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Where can I get the D/L for the latest NYGM?
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Old 09-17-08, 04:17 PM   #49
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mby here
http://hosted.filefront.com/TeddyBar/
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Old 09-17-08, 04:30 PM   #50
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I want to read the manual & it says the file is corrupted.
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Old 10-25-08, 05:01 AM   #51
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The Oscar goes to you HITMAN! The 1.1 are the most realistic optics that I have ever seen here! This is what someone sees looking through a periscope, as a picture and as width! If the lenses were a little bit dirty this would be even better!

Pretty easy to integrate it to any mod except NYGM also!

Thanks!
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Old 02-03-09, 02:14 AM   #52
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I like this optics very much and thank you very much Hitman for creating this.

Range finding example for ob scope in the manual is very helpfulI but I still do not understand how to use the attack scope along with the "10" mark.

I read this thread: http://www.subsim.com/radioroom/show...=138159&page=2 but in the end the released attack scope has different division to the photograph (3 marks above 10 to the left upper corner in the photo but 2 marks in the released version). Why it's "10" but "5," well, I don't get what this 10


Could someone educate me about this?
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Old 02-03-09, 02:53 AM   #53
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In the attack scope the "10" mark is exactly where the "100" mark is in the obnservation one. However, in the attack scope each smaller division is 2, and not 1. The scale of visible marks goes therefore 2,4,6,8,10 (Marked)

Rangefinding formula for attack scope is:

Mast heigth x 100
________________ = Distance

Scale

Whereas for the observation scope it is:

Mast heigth x 1000
________________ = Distance

Scale

Hope that clarifies it a bit
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Old 02-03-09, 03:11 PM   #54
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Thank you for the explanation Hitman, much appreciated!

Would you by any chance publish your "commander's handbook" when it's done ?
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Old 02-03-09, 03:37 PM   #55
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My personal edition of the U-Boat commander's handbook is done long ago, BUT:

1.- It is in german
2.- It is based on the text translated by some members of a german Flotilla, so I would need to ask for permissions to them.
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Old 02-03-09, 11:37 PM   #56
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I see... let's hope someday there'll be an English version available. I'm sure it'll be *actually* handy. I mean, I have the red famous Kreigsmarine "official" book (translated in English) but when I read I wondered if those captains actually had it with them for the book being seems like Zen practice or something rather than concrete reference of with some data or secrets. (beside the style of English translation is a bit tough to digest for me being non-native speaker )
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Old 02-04-09, 10:30 AM   #57
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@Hitman
FAN-FREAKIN-TASTIC!

@Der Teddy Bar
I recently installed SHIII on my laptop that uses Vista. If you want I can send you the step by step process I got from BdU over at W@W. Worked like a charm!

EDIT: There is a printable recognition manual floating out there somewhere?!?!
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Last edited by Nedlam; 02-04-09 at 07:04 PM.
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Old 02-17-09, 07:15 AM   #58
Uber Gruber
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@Hitman

I have to say I really like this mod. The recognition manual was becoming such a pain with all the new ships. But i do have a couple of questions that arose whilst I was testing last night.

Everytime i did a calculation using the Attack Scope and the Observation Scope I got different ranges....i've read your manual and this thread but i still seem to be making mistakes when calculating :-(

I use CTRL-T to disengage the TDC so I can manually set the range, but when I again press CTRL-T to re-engage it the range changes back to what it was before. I should say that I did not have the 'manual targeting' or 'disable weapons officer' options checked during this test because I wanted range verification.

Could the optic lenses be a bit dirtier....no water droplets but a bit dirtier all the same.

Do you intend to incorporate Joe Grundman's U-Jagd Tools....namely the whizz wheels, in the same manner that OLC did for his GUI ? I think this would provide a most complete optics mod.

Thats all from me and my mouth,

Cheers, Hans.
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Old 02-17-09, 09:46 AM   #59
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Quote:
but when I again press CTRL-T to re-engage it the range changes back to what it was before
Very odd. Never happened to me before, and it shouldn't happen to you also. Only thing I can imagine is a bad install or corrupted file.

Quote:
Everytime i did a calculation using the Attack Scope and the Observation Scope I got different ranges....i've read your manual and this thread but i still seem to be making mistakes when calculating :-(
Use the printed table I provide in the mod, it's the easiest, quickest and most historical way of doing things

You might be doing wrong calculations with the attack scope, as the divisions are more confusing there

Quote:
Could the optic lenses be a bit dirtier....no water droplets but a bit dirtier all the same
I think I know what you mean and I have seen mods that have that effect. I'm unsure if I would like it personally, but I had not considered adding it because I can't figure right now how to add it properly.

Quote:
Do you intend to incorporate Joe Grundman's U-Jagd Tools....namely the whizz wheels, in the same manner that OLC did for his GUI ? I think this would provide a most complete optics mod.
I'd like to add at some point the attack disk to determine course through AOB, but not the reverse side. But I'm currently using my home made attack disk so I don't really need it.
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Old 02-17-09, 10:43 AM   #60
Uber Gruber
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Thanks for the replies Hitman, i'll check my install. I have Asnovic's version of Racerboys SH4 effects for SH3 installed too, as well as Thomsen's ships, but I'm gonna role back and go with a lean install...GWX plus your mod.

I'd only be intersted in the AOB whizz wheel too, i notice there was a combined mod using your optics and OLCs GUI with the whizz wheel included. I might have a look at that again.

Did they really use the chart you mentioned ? My aim is historical accuracy so if you have any pointers to how they dealt with range estimation then that would be great. I read the docs that came with your mod but i'm thirsty for more.

I'm trying to get an "optimal" and "historically correct" setup ready for the up and coming WolvesAtWar compaign (http://www.wolvesatwar.org).

Cheers, Hans.
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