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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Thanks many times over. I've been waiting for this to download the 1.5 add-on.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#47 |
Navy Seal
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Ducimus!
I have no idea how we'll do without you when you finally find that CTD cure! You are always finding interesting ways to improve TM, I consider you thread on the Pacific Theater the equivalent of another giant mod, and you help the other modders, expecially the ones making the competing super-mod. Salute! sir, long may you prosper.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#48 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Ducimus,
I hate to bother you with a stupid question, but how did you install/apply/enable the pericscope icon for the ship identification? Thanks. |
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#49 | |
Rear Admiral
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Ahh but the thing is... we're not competing! It's good that players have a choice, and the existance of both mods is mutually beneficial. You can't please everybody, and when your the only mod on the block, people expect you to be all thing, and expectations like that, are not alot of fun. By existing together, it allows each mod to pursue their own end goals without this "obligation" to try and be THE mod for everybody. |
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#50 | ||
Rear Admiral
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You have to make this command "WP_Identify_target" accessible to the player. For example, in the ordersbar.cfg,... Quote:
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#51 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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Stupid question here: Where can I find the support directory for TMO? I'm just trying to get the TMO u-boat fix and I'm feeling quite inept...Is it a seperate download or do I search the files within TMO?
2nd: If I'm looking to enjoy the u-boat campaign to its fullest, which mods, and in which order? I'm expecting to get flamed here with a bunch of "search the forum" posts, but believe me, I've looked and it's all rather confusing right now. For instance, where would the Speach Fix mod fit in? Last? Where would the new ROW sound effects fit in? Anyway, if anyone can help me out here, and forgive me my ignorance, I'd appreciate it. Thanks all, Howler ![]() |
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#52 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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If you use TM, some/a lot of ROW and PE effects are already in there. You'll want to install TM Overhaul first, then RSRDC, then NSM, and then the German mod. Here's the latest post keeping track of the mods...
http://www.subsim.com/radioroom/showthread.php?t=119504 Some of the mods listed above are still working out 1.5 bugs.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#53 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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Thanks Sarfield! Still wondering where the ROW sound effects would fit in, and also about how to fix the u-boat issues with TMO. Appreciate the help!
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#54 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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TM already incorporates a lot of modified sound effects, but you can install ROW Effects right after TM OH, if you want to.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#55 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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Thanks for the help...any thoughts on how to run a u-boat campaign with TMO? I read the FAQ and it says to use the support directory. Somehow, I just don't know where that is, or what to do with it when/if I find it. :hmm:
Thanks for the assistance, and another huge thanks to all the modders! Howler ![]() |
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#56 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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First, you have to install JSGME into the SH4 directory. I believe that it creates the "MODS" folder. With JSGME installed, download and extract TMOH into the MODS folder using WinZip or another program. Once TMOH is extracted, go to the new TMOH folder located in the MODS folder and you will see a Data folder and a Support fdolder. Inside the Support folder should be what you are looking for.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#57 | |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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![]() Danke! |
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#58 |
Rear Admiral
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I've updated the "uboat fix", which is basically a modlet to reverse changes that were made for the pacific game, but break the uboat game. (not intentional, but one has to have priorities). This fix is an updated version of the same modelt in the support directory.
Let me reiterate again, As stated in the original post, my sole focus is on the pacific theater and the Silent service. Anything in the indian ocean or Kreigsmarine is out TM's scope. It has to be, there is no "TM team". I simply do not have the time (not to mention motivation), to do anything in the way of the KM, and indian ocean. http://www.ducimus.net/sh4/release/TMO_Enable_Uboat.7z |
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#59 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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Duci,
thanks for the link, and thanks for all your hard work. You really make SH4 shine ![]() |
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#60 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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I strongly suspect that team GWX are already taking a long hard look at the U-Boat Expansion- after all, it is clear that SH3 development is dead and SH4 is the way to go. I only hope that any mod they make doesn't conflict with TM................
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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