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#46 |
Rear Admiral
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My overall point is, why would you want to? What fun is that? In SH3 i got a kick out of the notion of a VIIC/41 that could go that deep, but what ruined the fun to me, was the fact that it made the game too easy. WHen you have a predictable and reliable pattern of escape, (dive to 300 meters, go to ahead slow, and advance TC tell they go away) the game gets dull.
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#47 |
Helmsman
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yeah but for some it is fun to dive that deep, so i still hope someone can make it happen.
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#48 | |
Eternal Patrol
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#49 | |
Sonar Guy
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et voila! |
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#50 |
Medic
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great job
thank you for your work |
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#51 |
Frogman
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Just took your advice and used TT's Crush Depth Tool to take a look at the default and CCIP's modifications. I just use the Tambor as an example.
I think CCIP's value for the crush depth is showing 150 in TT's SH3 Crush Depth, now i'm not totally certain but I thought these values were in Meters. So I loaded up the Midway training mission and took the sub down to 350ft & sat there. I let 30 mins of accelerated time go by and no damage. I then opened the files up again in TT's program and changed the crush depth to 76m, 250ft, which is what I believe the correct value is. Did the same thing again in the mission but this time at 240ft, still no damage. Then again at 270 ft, this time all hell breaks lose and my sub plummets to the sea bed. Can someone confirm these values and see if i'm either right or weather I screwed up somewhere. The reason I started messing around with the values was i'm using the FTT mod which has the battery fix incorporated so I went back to compare the values. I think FTT has a value of 115 for the Tambor. Thanks guys. |
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#52 | |
Grey Wolf
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For a test depth of 76 meters, ~115 would be correct for crash depth since test was about 2/3 of design, and design was usually very conservative. Ideally, I would like to see 76m + (random between 76/5 - 76/2), with slow crash speed inflicted beyond that point. Unfortunately, we have a hard number, but at least crash speed allows a slide from slow crush to instant implode. |
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#53 |
Frogman
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No, I meant the depth at which the hull starts to implode. The original value I had was 115, which works out at 377.296588ft. The value I have for the Tambor now is 76, which equates more to the actual max dive depth of 250ft.
If the value in CCIP's mod is 150 and that value is in meters then the sub won't start to break up until it hits 492ft. |
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#54 | |
Grey Wolf
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![]() Which is why you have cases of some subs reaching almost double test depths. On the other hand, it is also probably why we never heard from some subs again. Again, there is a pretty good basis for using 115 for the Tambor. |
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#55 |
Frogman
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Ahhhhh, OK, makes sense now. Back to the drawing board to re-adjust the depths again.
Thanks for the info, just went back and tweaked all the subs from FTT for more accurate depths from this site http://www.fleetsubmarine.com/ Used TT's Tweaker to adjust the depths and noticed that the CFG files for the subs still had the depths set to default which were lower than the ZON files so I changed those as well. Gonna go see what else I can mess with now.
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SH3 Album SH4 Album AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z. Last edited by Meridian; 04-09-07 at 09:00 AM. |
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#56 |
Silent Hunter
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On the use of test depth, keep in mind that the U.S. Navy was very conservative, for example the Balao class had a test depth of 400 feet, but according to Silent Victory could survive a dive of 800 feet or 2 times test depth.
In 1969, a Balao class, USS Chopper accidently dove to 1,000 feet or 2.5 times test depth and survived, but the hull was badly damaged and the boat was subsequently decommissioned. http://www.geocities.com/Pentagon/Qu...8/deepdive.htm |
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#57 | |
Admiral
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If I to get to crush depth on purpose using this mod, the only sub that has problems is the s18. All the other boats go to 450ft with no problems. If someone else could confirm this that would be great. Maybe all these boats could go to 450ft? Also, how can we get the boats lower than 450ft? I'd like to really test these crush depths.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#58 | |
Grey Wolf
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#59 | ||
Admiral
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#60 |
Frogman
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Could that be to do with the CFG file? As I mentioned earlier, the values in there were set lower than in the ZON files and with TT's tool if you set the depth in the ZON it warns you that you still won't be able to dive past that depth as the CFG file has a lower value.
I've changed all the depths in mine now so i'm off to do some testing. Beery: The crush depth for the S-18 is set at 115 meters - 377 feet in CCIP's mod. EDIT: Here are the figures I have mine set at now in METERS: Balao = 182m - 597 feet Gato = 137m - 449 feet Porpoise = 114m - 374 feet S-18 = 91m - 298 feet Salmon = 114m - 374 feet Sargo = 114m - 374 feet Tambor = 114m - 374 feet
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SH3 Album SH4 Album AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z. Last edited by Meridian; 04-09-07 at 11:25 AM. |
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