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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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#437 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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Fake screenshots, using the SCS logo. Naughty, naughty. Don't make me have to have a conversation with Uncle Neal.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#438 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Just a little April's 1st joke in the spirit of the site! ![]() ![]() |
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#439 |
Navy Seal
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Those are from a sim called 'Virtual Sailor'. I know; I made ship models for it at one point so I know the wake textures and stuff...
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#440 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Are they all yours TLAM Strike ? That 688 looks totally like the one I have from SpookyMuFu.
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#441 | |
Navy Seal
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#442 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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#443 |
Sonalysts Programmer
![]() Join Date: Dec 2010
Posts: 7
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To follow up everything thats been said in this thread,
As been said before no promises, and there is still none, but I have been reading every suggestion about what a new game would need. One of the biggest ones that I have seen mentioned is a dynamic campaign. Dynamic campaign, some form of moddability, better physics, and graphics are major players. Thanks for posting your ideas and please if you think of anything else post it.
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Programmer Sonalysts Combat Simulations "One often meets their destiny on the road they take to avoid it" ~~Master Oogway. |
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#444 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 61
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I grunched the thread a bit (didn't read every single reply).
One thing I'd like to see is a much improved Quick/Random mission generator. Give the player more input on the variables that are involved in the mission. Things like: Number of Opponents Platform Types Distance from other platforms (Starting so close to OPFOR in DW Quick Missions drives me nuts) Wider variety of mission objectives. I'm glad to see that DYNAMIC CAMPAIGN has been brought up repeatedly. Dynamic campaigns make the game have so much more longevity/re-playability. I enjoy DW, but there is a lot of immersion lost simply because of being trapped in a specific region. It would be simply awesome to play in a Silent Hunter 3/4 style campaign/world while commanding Cold War/Modern platforms. Again, sorry for any repeats... Just wanted to put my .02 coppers in to reenforce some concepts ![]() |
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#445 | |
Hellas
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and it is nice becuase you (your team and Jane's ) are the best at it ...developing sub simulators. to answer to your post....without wanting to start a flame here(anybody can disagree with me ...giving the fact that you are developing somehow more modern simulators) or to discuss it further ....just my opinion-suggestion-request is to give us a ww2 u-boat simulator . there is something very atmospheric at this specific period (ww2) and especially at atlantic theater....u-boats are something like a ...legend at the whole sub's history. the proof for this 'magical' atmosphere is exactly the ubi ....for years are giving us crappy games which you must be a very good lier to even named them as 'simulators' and still had a very big success (especially the sh3 for the 'new' graphics that 'brought' back then). it is in front of your eyes what the people like ...u-boats in atlantic ...the only thing that is missing is....a real simulator for these ''iron coffins'' ! and you guys...are the best for making that 'simulator' part ... a player that growed up with 688i (and still-always have it in my hd and library....if only i knew to mod it a little bit) thank you Fusoya ,after so many years....maybe we will 'meet' again (and i trully wish to)! ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#446 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() regards keltos |
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#447 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 61
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Makman,
The problem with ANOTHER U-boat "sim" is that it would be ANOTHER U-boat sim. As much as I love 'em, U-boats have been run into the bloody ground. I would love to see a well done, comprehensive, Cold War sim. Something that would really make me feel like I was in command of a SSN. I'd be far more willing to spend money to support something like that. My willingness to spend money so I can attack yet another convoy (but with modern graphics! yay?) has pretty much gone out of the window. I would most certainly be on board with a "Dangerous Waters" style program that had a wide variety of platforms to play, and a dynamic campaign in a seamless world. In fact if I knew one was actually going to come down the pipe, I'd start saving my pennies right now. But another WW2 U-boat sim? Forget it. My 5 String Bass needs restrung, and I need another amp cable so I can use my wah-wah pedal again.... |
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#448 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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#449 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Just to add to the wishlist, this might not be possible but I'd like to see a Nuclear Sub study sim (from Wikipedia's article on Combat Flight Sims: Modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft. This has led to a genre called the "study sim", which focuses on modelling an aircraft's systems as accurately as possible, often requiring thick manuals that rival the real manuals in detail.)
Something like what Eagle Dynamics did with the A-10C and the BlackShark simulations. I'd rather have just one sub, say a Los Angeles class, with systems modeled as accurate as the available unclassified info would allow, than having generic station screens for many different subs classes. Having a nuclear reactor malfunction while cruising the Pacific would be interesting(in the sim not in RL ![]() |
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#450 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
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