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Old 04-01-11, 02:58 PM   #436
Molon Labe
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Quote:
Originally Posted by Kaye T. Bai
Same ol' wake texture.
Good call. I think that's a picture of a null model in DW producing a regular bow and stern wake photoshopped onto an image from another program.
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Old 04-01-11, 06:56 PM   #437
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Fake screenshots, using the SCS logo. Naughty, naughty. Don't make me have to have a conversation with Uncle Neal.
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Old 04-01-11, 07:25 PM   #438
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Originally Posted by Frying Tiger View Post
Fake screenshots, using the SCS logo. Naughty, naughty. Don't make me have to have a conversation with Uncle Neal.

Just a little April's 1st joke in the spirit of the site! I wish it was true. Maybe you guys could use the screenshots as inspiration for DW2.
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Old 04-01-11, 09:30 PM   #439
TLAM Strike
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Originally Posted by NewCaptain View Post
that explains these pics I found online:









Those are from a sim called 'Virtual Sailor'. I know; I made ship models for it at one point so I know the wake textures and stuff...

Where did you find those images?
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Old 04-03-11, 08:02 AM   #440
Dr.Sid
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Are they all yours TLAM Strike ? That 688 looks totally like the one I have from SpookyMuFu.
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Old 04-03-11, 09:40 AM   #441
TLAM Strike
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Originally Posted by Dr.Sid View Post
Are they all yours TLAM Strike ? That 688 looks totally like the one I have from SpookyMuFu.
None of them are mine, I just recognize the environment and effects from the sim.
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Old 04-03-11, 11:44 AM   #442
Dr.Sid
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None of them are mine, I just recognize the environment and effects from the sim.
OIC .. which means the other two are from XabbaRus.
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Old 04-06-11, 10:16 PM   #443
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To follow up everything thats been said in this thread,

As been said before no promises, and there is still none, but I have been reading every suggestion about what a new game would need.

One of the biggest ones that I have seen mentioned is a dynamic campaign.

Dynamic campaign, some form of moddability, better physics, and graphics are major players.

Thanks for posting your ideas and please if you think of anything else post it.
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Old 04-06-11, 11:08 PM   #444
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I grunched the thread a bit (didn't read every single reply).

One thing I'd like to see is a much improved Quick/Random mission generator. Give the player more input on the variables that are involved in the mission.

Things like:

Number of Opponents
Platform Types
Distance from other platforms (Starting so close to OPFOR in DW Quick Missions drives me nuts)
Wider variety of mission objectives.

I'm glad to see that DYNAMIC CAMPAIGN has been brought up repeatedly. Dynamic campaigns make the game have so much more longevity/re-playability. I enjoy DW, but there is a lot of immersion lost simply because of being trapped in a specific region. It would be simply awesome to play in a Silent Hunter 3/4 style campaign/world while commanding Cold War/Modern platforms.

Again, sorry for any repeats... Just wanted to put my .02 coppers in to reenforce some concepts
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Old 04-08-11, 01:50 AM   #445
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Quote:
Originally Posted by fusoya77 View Post
To follow up everything thats been said in this thread,

As been said before no promises, and there is still none, but I have been reading every suggestion about what a new game would need.

One of the biggest ones that I have seen mentioned is a dynamic campaign.

Dynamic campaign, some form of moddability, better physics, and graphics are major players.

Thanks for posting your ideas and please if you think of anything else post it.
when i saw your post mr Fusoya...i felt very very nice ! even as a little possibility ...still it is very nice to think that maybe you will give us a new simulator !
and it is nice becuase you (your team and Jane's ) are the best at it ...developing sub simulators.

to answer to your post....without wanting to start a flame here(anybody can disagree with me ...giving the fact that you are developing somehow more modern simulators) or to discuss it further ....just my opinion-suggestion-request is to give us a ww2 u-boat simulator .

there is something very atmospheric at this specific period (ww2) and especially at atlantic theater....u-boats are something like a ...legend at the whole sub's history. the proof for this 'magical' atmosphere is exactly the ubi ....for years are giving us crappy games which you must be a very good lier to even named them as 'simulators' and still had a very big success (especially the sh3 for the 'new' graphics that 'brought' back then).
it is in front of your eyes what the people like ...u-boats in atlantic ...the only thing that is missing is....a real simulator for these ''iron coffins'' ! and you guys...are the best for making that 'simulator' part ...

a player that growed up with 688i (and still-always have it in my hd and library....if only i knew to mod it a little bit)

thank you Fusoya ,after so many years....maybe we will 'meet' again (and i trully wish to)!
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Old 04-08-11, 02:32 PM   #446
keltos01
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Quote:
Originally Posted by fusoya77 View Post
To follow up everything thats been said in this thread,

As been said before no promises, and there is still none, but I have been reading every suggestion about what a new game would need.

One of the biggest ones that I have seen mentioned is a dynamic campaign.

Dynamic campaign, some form of moddability, better physics, and graphics are major players.

Thanks for posting your ideas and please if you think of anything else post it.
Thanks for listening to our requests for a new game

regards

keltos
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Old 04-08-11, 04:40 PM   #447
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Makman,

The problem with ANOTHER U-boat "sim" is that it would be ANOTHER U-boat sim. As much as I love 'em, U-boats have been run into the bloody ground. I would love to see a well done, comprehensive, Cold War sim. Something that would really make me feel like I was in command of a SSN.

I'd be far more willing to spend money to support something like that. My willingness to spend money so I can attack yet another convoy (but with modern graphics! yay?) has pretty much gone out of the window.

I would most certainly be on board with a "Dangerous Waters" style program that had a wide variety of platforms to play, and a dynamic campaign in a seamless world. In fact if I knew one was actually going to come down the pipe, I'd start saving my pennies right now.

But another WW2 U-boat sim? Forget it. My 5 String Bass needs restrung, and I need another amp cable so I can use my wah-wah pedal again....
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Old 04-08-11, 09:49 PM   #448
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Quote:
Originally Posted by TLAM Strike View Post
Those are from a sim called 'Virtual Sailor'. I know; I made ship models for it at one point so I know the wake textures and stuff...

Where did you find those images?
I didn't even know they were from Virtual Sailor I found them on google images while searching for 'submarine 3D models'
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Old 04-08-11, 10:01 PM   #449
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Just to add to the wishlist, this might not be possible but I'd like to see a Nuclear Sub study sim (from Wikipedia's article on Combat Flight Sims: Modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft. This has led to a genre called the "study sim", which focuses on modelling an aircraft's systems as accurately as possible, often requiring thick manuals that rival the real manuals in detail.)

Something like what Eagle Dynamics did with the A-10C and the BlackShark simulations.

I'd rather have just one sub, say a Los Angeles class, with systems modeled as accurate as the available unclassified info would allow, than having generic station screens for many different subs classes. Having a nuclear reactor malfunction while cruising the Pacific would be interesting(in the sim not in RL )
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Old 04-10-11, 10:27 PM   #450
Kaye T. Bai
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Quote:
Originally Posted by NewCaptain View Post
Just to add to the wishlist, this might not be possible but I'd like to see a Nuclear Sub study sim (from Wikipedia's article on Combat Flight Sims: Modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft. This has led to a genre called the "study sim", which focuses on modelling an aircraft's systems as accurately as possible, often requiring thick manuals that rival the real manuals in detail.)

Something like what Eagle Dynamics did with the A-10C and the BlackShark simulations.

I'd rather have just one sub, say a Los Angeles class, with systems modeled as accurate as the available unclassified info would allow, than having generic station screens for many different subs classes. Having a nuclear reactor malfunction while cruising the Pacific would be interesting(in the sim not in RL )
That's a good idea. Some crew management and interaction would be nice too.
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