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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Der Teddy Bar,
I love your enthusiasm over merchant shipping. You know exactly what the u-boat gaming community really wants, and more importantly, you know exactly what we really need. We need stuff to sink, not to watch as they duke it out with their behemoth deck guns. When you send our models to the 'Dev Team', I certainly hope you do all of us a favor and gently prod them into making merchants over warships. I would DIE if we got a Tirpitz, or a Hood, or a New Jersey... ![]() Best Regards, Marhkimov
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#32 | ||
Blade Master
![]() Join Date: Jan 2002
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[quote="The Avon Lady"]
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#33 | |
Pacific Aces Dev Team
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As to additional new merchants, all the convoys in the Campaign files are presicely scripted using the Class entry which means that none of new merchants will appear in convoys unless the Campaign files are rewritten (a big job). The variety of ships will increase only for some single merchants traffic. On the other hand, many warships are scripted by the Type entry which means random picking out of variety of ships of the same Type. |
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#34 | ||
Silent Hunter
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#35 |
Swabbie
![]() Join Date: Sep 2005
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Just my opinion the sub sim community are looking in the same direction ( Too make the game better and not let the game die ). So if there is to be NO new patches, Addons or anything offical why dont they release the MDT or SDK tools so that the sub sim community can add new ships merchant or otherwise. No offence to the Dev team the thought is great, but if they are going to do this part time and we have to make the models send it to them and IF they have the time they will add them...it seems alot of time wasted, If we pulled together as a community we could make one hell of a mod, we have alot of expirenced modelers and coders on this site and by the sounds of it alot of time too
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#36 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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#37 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
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Just like the last time they did this nothing came of it so Im not expecting any different now.Though it would be nice to see some new ships added that are not just rehashes of existing models that are already in the game.I just dont think it will happen.Call me pessimistic but I find it is easier that way. |
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#38 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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It is probable that nothing will come of it, but it doesn't hurt to ask. So did anybody actually submit anything?
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#39 | |||||||||
Crusty
![]() Join Date: Apr 2005
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Again, a nonsense question - what it would add is historical depth and accuracy, which is a similar answer for including more merchant types, of course. Quote:
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Not having the French navy even slightly modelled means you can't recreate the naval siege of Dakar. Not having the Kriegsmarine properly modelled means we have difficulty in recreating the ebb and flow of the war for the Kriegsmarine - where they started out a well equipped and expanding naval force but ended up in ruins, with most of their ships sunk, even in their own harbours. I could go on and on... Quote:
In conclusion, you seem to confuse the initial state of SH3 - unmodded - with the situation we have nowadays. Indeed, in stock SH3 naval operations are not modelled at all and we only have a pseudo-realistic convoy system, some escorts around harbours, and nothing else. In this context as you say, "why spend a large portion of limited resources for something that in the end, for the majority of players, makes up less than 1% of the game?" But in our present context, where really great work has been done by Rubini and the Ops team amongst others, and which is only the tip of the iceberg, the greater return is actually on warships, as convoys are already well modelled apart from a few holes like small-medium size freighters, older tankers, and so on. In any case, as others have pointed out, it is easy now to insert new units into the game. What we need above all is deep technical information on all outstanding issues. What will happen with the dev offer - which is a kind offer by the way - is that a few noobs might send in some models, but which will be very poor in quality, while the decent mod makers will release decent models with sansal's tools and will then be integrated by either RuB or IuB as part of the main game. |
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#40 |
Swabbie
![]() Join Date: Sep 2005
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i agree with you oRGy 100%
hopefully soon we will release a new ship pack including most of the navys from around the world here's some ships from the U.S we are working on Essex class carrier Iowa class BB Pennsylvania class BB Nevada class BB verious cruisers heavy and light destroyers and other support ships. |
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#41 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Still crossing my fingers for merchants... PLEASE, PLEASE, PLEAAAAASE!!!
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#42 | |
Engineer
![]() Join Date: Jun 2005
Location: Germany
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#43 |
Pacific Aces Dev Team
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Just to throw in my tuppence-worth, I think Teddy Bar is absolutely right, and for the right reasons. If there are going to be more ship types in the game, it's variety in the merchants that we need the most.
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#44 | |
XO
![]() Join Date: Oct 2005
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#45 | |||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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Would this help the arguments here about which ships to prioritize by simply predefining UnitType entries for everything in advance, allowing the models to be added in the future? If that's possible, maybe all this bickering would be redundant. :hmm: |
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