SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-24-05, 11:06 AM   #31
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Charlie901
Great Mod!

I really want to use this mod but I'm afraid it will spawn a lot of "GENERIC Troop Transports" both in the Stock Campaign_RND File and in the "Improved Convoys" Campaign_RND File.

I've noticed that both of these Campaign Files have convoy's containing single "GENERIC Troop Transports".

It might just make encountering them all too common on the high seas.

Is there anyway to make them a completely seperate unit that won't place them in a "GENERIC" catagory?

That way they could just be added manually and in less numbers.

I really want this beautiful ship.
You can try opening english.cfg or german.cfg in data\roster. Choose an unused merchant type like "replenishment" and assign it to the data\[unit].cfg files in data\sea and data\roster\sea. However, you'll then need to mod it into the campaign layers yourself since the devs never got around to creating those unit types.
iambecomelife is offline   Reply With Quote
Old 09-24-05, 11:53 AM   #32
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

Looks great, regardless. However I am not clear on the following point.

If I install this mod, via the mod enabler, will it generate when I run the game, or does its details need to be entered into additional files? :hmm:

If the latter then I will have to wait for it to be included in a group of mods, if not it goes in this weekend.

Cheers

BladeHeart is offline   Reply With Quote
Old 09-24-05, 12:16 PM   #33
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

No, it won't generate by itself. Because it is a troop transport and those in the convoys are specifically named for the original ones; Class=TR. One must place this by name or simply go to the RND.mis file, search through RND groups, 61-118 (the convoys) and look for the troopships listed. simply remove the class line. Here is a troop ship in RND group 79, below that is what it would look like after you edited . This will not ensure the hospital always shows up. It just means the game will randomly choose from any type=103 available of which the hospital ship is one

Wulfmann

Original:

[RndGroup 79.RndUnit 1]
Class=TR
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

edited:

[RndGroup 79.RndUnit 1]
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Old 09-24-05, 12:51 PM   #34
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

I might add, if adding to single ship traffic, for any nation other than Britain and the USA, simply changing the type 102 to a 103 that will make the hospital ship appear.
But, change the cargo loads to:
CargoExt=-1
CargoInt=0
For Britsih or American you still must insert the NHOS in the class to specify the hospital ship or it may spawn the regular troop ship which would not have traveled alone.

Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Old 09-24-05, 04:27 PM   #35
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

I just noticed that the, "WesternEurope_44_13" thru 19, RND Convoys are set to spawn "GENERIC Troop Transports".

But this doesn't seem too bad, seeing how their post D-day Convoys, travelling to and from France, alone. Kinda seems fitting, Hospital ships travelling to and fro, the French Coast on 7/15/44.
Charlie901 is offline   Reply With Quote
Old 09-24-05, 06:17 PM   #36
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

Wulfmann,

Thank you though I think I may refrain from this course until I am satisfied that I know what I am doing.
BladeHeart is offline   Reply With Quote
Old 09-24-05, 07:26 PM   #37
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

Don't want to talk you into something you are not comfortable with.

But, if you open your campaign folder and copy the RND.mis file and save it to an outside folder, then if you screw up, you can just put the known good one back. It is not that hard and myself and others will be here if you need to ask a question.

Once you start to mess with this you realize it is the most important file in the game and you can make it harder or anythinger you want..

Again not trying to get you too, just saying there is help if you decide to jump in.

Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Old 09-24-05, 07:32 PM   #38
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Sweet Iambecomelife. Now to see all the pretty nurses.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 09-24-05, 08:02 PM   #39
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

You could add nurses manning the guns instead of ugly looking sailors... :rotfl:
martes86 is offline   Reply With Quote
Old 09-24-05, 08:19 PM   #40
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by martes86
You could add nurses manning the guns instead of ugly looking sailors... :rotfl:
lol - no guns; just tons of searchlights. I wish that you could make it display searchlights all the time, since hospital ships were supposed to travel fully lit...
iambecomelife is offline   Reply With Quote
Old 09-24-05, 08:27 PM   #41
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

So do I only need to alter RND group 79 all of the convoy RND groups?

Cheers
BladeHeart is offline   Reply With Quote
Old 09-24-05, 10:16 PM   #42
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

The RND. Mis file is not that hard to navigate.
Open in notepad and click edit, then click find and put in (Copy and paste Rndgroup 1 and change that to 61 and click find next. It will take you to the first convoys from which you can look through. By, changing the number in the box to 71, you will go to 71. Any number (convoys are 61-118) and click find next and you will go there so you can swiftly look through the convoys to find those with troopships, TR. You could make any ship into the hospital ship by changing things to look like this;

[RndGroup 71.RndUnit 27]
Class=NHOS
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3

Of course, you would have to have the correct group number and unit number (and notice the Side=0. If you add this to a group that has side=1 for the other ships, change that to the same number. You can make it vary by changing the spawn probability. The number is how many of that ship etc.

Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Old 09-25-05, 12:14 AM   #43
Hunterbear
A-ganger
 
Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
Default

Beautiful mod iambecomelife!

Really looking forward to seeing it in-game soon. Keep up the great work!

Hunterbear is offline   Reply With Quote
Old 09-25-05, 09:05 AM   #44
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

If I follow the instructions above, would this always change the troop ship to the hospital ship, or is there a random aspect about this?

Obviously not all convoys had hospital ships. :hmm:

BladeHeart is offline   Reply With Quote
Old 09-25-05, 09:27 AM   #45
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

Each ship entry in the RND file is for one ship only. If you made one NHOS then during the war, only when this convoy spawns will that ship appear, no other time.
If you scroll down to say RNDGroup300, then add type=102 to the find window (which is the cargo one) Click "find next" you will start to find the single cargo ships. It is easy because you can click find next each time which moves you to the next ship. You will see areas like England water, North Sea, Western Europe etc etc.
There are many listings. So, changing a few here and there will mean the hospital ship will show up as a single ship and you will be less likely to open fire with your deck gun until you get close enough to ID the ship
Just a thought. Again, if you save the original, you will not harm your game and once you start modding this you may want to add a Revenge to an odd convoy.

Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.