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Old 01-25-13, 02:11 AM   #31
V13dweller
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After an hour and fifty three minutes, it was the same chase and depth charge with appalling accuracy, with no British losses.
But a German and an Italian Cruiser had a collision and sunk with all hands lost. (No lifeboats)
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Old 01-25-13, 11:50 AM   #32
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Originally Posted by V13dweller View Post
Oh, thanks Navuhodonosor
Glad I helped
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Old 01-25-13, 12:21 PM   #33
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Quote:
Originally Posted by V13dweller View Post
The year was 1941 and the date was December 1st
Soldati class destroyers are equipped with better SONAR starting from 1 Sep 1943 (just before they switch to neutral) and better RADAR device since 1 Jan 1944 when they are on the allied side:

Quote:
; SONAR

[Sensor 4]
NodeName=N01
LinkName=Type123A
StartDate=19380101
EndDate=19430901

[Sensor 5]
NodeName=N01
LinkName=Type144A
StartDate=19430901

EndDate=19451231

; RADAR

[Sensor 6]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19410601

[Sensor 7]
NodeName=R01
LinkName=Type286
StartDate=19410601
EndDate=19440101

[Sensor 8]
NodeName=R01
LinkName=Type271
StartDate=19440101

EndDate=19451231
As for Type 34 German destroyers, dates are 1 Jun 1943 for improved SONAR, 1 Sep 1942 for improved RADAR and 1 Mar 1943 for an even better RADAR device. Also note that these destroyers are equipped with two identical RADAR's, though I am not sure how this fact would affect their hunting abilities:

Quote:
; SONAR

[Sensor 4]
NodeName=N01
LinkName=Type123A
StartDate=19380101
EndDate=19400601

[Sensor 5]
NodeName=N01
LinkName=Type128A
StartDate=19400601
EndDate=19430601

[Sensor 6]
NodeName=N01
LinkName=Type147A
StartDate=19430601

EndDate=19451231

; 1ST RADAR

[Sensor 7]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19400901

[Sensor 8]
NodeName=R01
LinkName=Type286
StartDate=19400901
EndDate=19420901

[Sensor 9]
NodeName=R01
LinkName=Type271
StartDate=19420901

EndDate=19430301

[Sensor 10]
NodeName=R01
LinkName=Type273
StartDate=19430301

EndDate=19451231

; 2ND RADAR

[Sensor 11]
NodeName=R02
LinkName=NULL
StartDate=19380101
EndDate=19400901

[Sensor 12]
NodeName=R02
LinkName=Type286
StartDate=19400901
EndDate=19420901

[Sensor 13]
NodeName=R02
LinkName=Type271
StartDate=19420901

EndDate=19430301

[Sensor 14]
NodeName=R02
LinkName=Type273
StartDate=19430301

EndDate=19451231
I suggest you to play with mission dates and see how improved sensors will affect destroyer's depthcharging accuracy

Quote:
Originally Posted by V13dweller View Post
and I only downloaded IRAI a few weeks ago, so I expect they have not released a new version yet.
Quote:
Originally Posted by Navuhodonosor View Post
This is the last and younger then few weeks.
I had already pointed you to the right IRAI version, here, but probably you missed my post

Quote:
Originally Posted by V13dweller View Post
Ok, after the deep water test with the newest version of IRAI the German destroyers are now using their depth charges, albeit with the shockingly bad accuracy as the Italians before.
Quote:
Originally Posted by V13dweller View Post
After an hour and fifty three minutes, it was the same chase and depth charge with appalling accuracy, with no British losses.
Letest IRAI revisions gave Allied destroyers intelligent and realistic strategies, but without the pinpointing accuracy of earlier versions. Now anti-submarine accuracy relies much more on crew veterancy levels, crew fatigue and different sensor's effectiveness, hence making enemies increasingly dangerous as the war goes on. In general, testing reports by many IRAI users have been favourable to enthousiastic. I don't see any reason why IRAI should use different settings for enemy and friendly units. In other words, I am sure that the lack of accuracy you are reporting is to be blamed to their early war poor sensors. As I suggested before, try changing mission dates

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But a German and an Italian Cruiser had a collision and sunk with all hands lost. (No lifeboats)
This is a known problem: SH5 collisions detection is not up to standard

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Originally Posted by V13dweller View Post
And for some reason the British subs fire ALL ten of their torpedoes at once!
SO they run out without a hit in most cases.
IRAI improves a lot AI sub strategies within the strict limits imposed by the game (the same can be said about planes). Your test could demonstrate that it is still not perfect, but I ignore wether there is still space for some improvement by TDW, or not.
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Old 01-25-13, 01:49 PM   #34
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OK, I knocked up the difficulty to Elite of both the subs and ships, the date was 1st of September 1943, and it seems the that German Destroyers are making very good and precise attacks yielding good results.
I am going to confirm any good news on the Soldati, I am yet to see it accurately attack a submarine.
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Old 01-25-13, 02:10 PM   #35
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Quote:
Originally Posted by V13dweller View Post
OK, I knocked up the difficulty to Elite of both the subs and ships, the date was 1st of September 1943, and it seems the that German Destroyers are making very good and precise attacks yielding good results.


did the new date setting change anything with AI sub's strategies?

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Originally Posted by V13dweller View Post
I am going to confirm any good news on the Soldati, I am yet to see it accurately attack a submarine.
Keep us informed
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Old 01-26-13, 01:08 AM   #36
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I am noticing problems with IRAI, it seems to have taken away the destroyers ability to attack head on, right over the submarine, making most depth charge attempts useless, I have even noticed this in the story.
I do believe that the year has affect the ships ability find submarines, the German type 1934 is making attempts to bomb the enemy subs, it proves more fruitful than the soldati's attempts.

Without IRAI, the ships go head on and usually yield many hits (Speaking as the British Subs on me) It seems their tracking systems are more adept than the German and Italian destroyers in the early war time frame, but even with IRAI, the British ships never seem to land a single hit on me, I even have enough time to zig zag until I reach deeper waters to dive.

I believe that the dates may have made the AI subs more adept at tracking the enemy ships (Including my submarine) but they still fire off all ten torpedoes (I know this is unrealistic) at once, in a line and if they miss, they just keep trying to attack, but with no ammunition.

Last edited by V13dweller; 01-26-13 at 02:48 AM.
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Old 01-26-13, 11:55 AM   #37
gap
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Quote:
Originally Posted by V13dweller View Post
I am noticing problems with IRAI, it seems to have taken away the destroyers ability to attack head on, right over the submarine, making most depth charge attempts useless, I have even noticed this in the story.
I do believe that the year has affect the ships ability find submarines, the German type 1934 is making attempts to bomb the enemy subs, it proves more fruitful than the soldati's attempts.

Without IRAI, the ships go head on and usually yield many hits (Speaking as the British Subs on me) It seems their tracking systems are more adept than the German and Italian destroyers in the early war time frame, but even with IRAI, the British ships never seem to land a single hit on me, I even have enough time to zig zag until I reach deeper waters to dive.

I believe that the dates may have made the AI subs more adept at tracking the enemy ships (Including my submarine) but they still fire off all ten torpedoes (I know this is unrealistic) at once, in a line and if they miss, they just keep trying to attack, but with no ammunition.
hmmm if you think you have found any flaw in IRAI, you should report it to TDW
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Old 01-27-13, 02:52 AM   #38
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Also, it seems once the Soldati destroyer fires it's starshells, it's guns no longer track the enemy, and then it just gets sunk by other warships. For example, the Admiral Hipper cruiser fires its guns to launch starshells, then guns stay in the upward position and not track enemies.
I also noticed this on all the other ships that fire star shells.
And do AI subs have Fuel/Battery limits?

Last edited by V13dweller; 01-27-13 at 04:39 AM.
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Old 01-27-13, 05:45 AM   #39
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I just made another test, but it was German Submarines versing the Ark Royal Fleet carrier at it's maximum speed, just to see what happened, and the German Submarines, like the British ones, the submarines fired all their torpedoes at once, then just fled from the scene.
I am not sure why they do this, they fire all their torpedoes without reloading, they just come out in a continuous stream.
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Old 01-27-13, 07:15 AM   #40
V13dweller
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I just ran another test, the date was 1943, 1st of September so the Italian destroyers had their best Sonar, and yet again, there was little no no action, it was just a cat and mouse chase that would not end.
I had the destroyers set to Veteran, and the Submarines set to Veteran.
But their was little action.
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Old 01-27-13, 07:50 AM   #41
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You should realy post your missions so that other can see what you are doing. Otherwise - this info is hard to understand
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Old 01-27-13, 07:55 AM   #42
V13dweller
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Here is my mission to look at.
http://rapidshare.com/files/21130644...e%20Test.misge
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Old 01-27-13, 08:11 AM   #43
Trevally.
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Quote:
Originally Posted by V13dweller View Post


Quote:
Download permission denied by uploader. (0b67c2f5)
can you check please
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Old 01-27-13, 09:41 AM   #44
V13dweller
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What do I do to fix this? I don't upload often.

Would giving you the link again work?
https://rapidshare.com/files/2113064...e%20Test.misge
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Old 01-27-13, 09:44 AM   #45
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Quote:
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What do I do to fix this? I don't upload often.
recently I had the same problem uploading files to rapidshare. Try using mediafire instead
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