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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Swabbie
![]() Join Date: May 2010
Posts: 14
Downloads: 28
Uploads: 0
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#32 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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I know everything, and the worst thing is that I am always right ![]() Trust me.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#33 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#34 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#35 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#36 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#37 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Could also include improvements of the horror banding bug which prevents any form of decent modding of the environment. Solving this issue is crucial. I'm afraid the number of bugs and issues is overwhelming the progress which 1.2 will deliver. |
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#38 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Im a little concerned that the list shown in this status update is smaller than the original was.
The original Fix for CO2 not being saved correctly •Fix for crew morale. •Fix for weather being reset to clear weather after load. •Fixes for crewmen showing under water under certain conditions •Fixes for ships exploding in ports for unapparent reasons or hitting the shore •Now waypoint tools are not accessible in bunker anymore •Compass added •Return to course added •Several fixes to ship recognition manual •Depth under keel added •Morale reaching 0 bug fixed •Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore) •Several crew animation and interaction fixes •Fixed performance problems inside submarine •Shadow optimizations •Fixed very slow eye light adaptation after a lost device (alt-tab) •Fixed selection contour being visible when a character was already selected •Fixed a bug where the moon was closer than it should •Fixed a bug where the sun disk would be visible underneath thick cloud cover •Environmental lighting and effects improvements •Improvements on particle performance on single core processors •Fixed torpedo doors •Fixed torpedo propeller (not turning) •Fixed electric torpedoes trail •Fixed spawn radius for some convoys (previously spawned on the shore) •Fixed several dials that were not working inside the submarine •Ports in the north Africa in the German territory are under enemy occupation •South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion •No more crewmen on burning ships •Fixed a bug where the player can get stuck in the sub's outer hatch geometry •Crewmen on deck change clothes during bad weather •German language localization fixes The one we see now. :
- Ports in the North Africa in the German territory are under enemy occupation - South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion - Fixed spawn radius for some convoys (previously spawned on the shore) And nothing at all about the map plotting being not saved(in either list) which to me and im sure anyone else is quite important. It's a real pain to have to re-do it all every time you come back to a saved game, cause you then have to first re-aquire the contact and then re-plot his position and course. And something else that was in the original list called "shadow optimization" which I assume has to do with the shadows showing thru the tower making it ok more like it's fiberglass than steel. And the morale resetting each time to reload isn't in this newest list either. Thats another biggie.
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"Chance favors the prepared mind" |
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#39 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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What about,
* ship`s behaviour? * speed of merchants * more surface ships * save game problems * other problems after loading of game * stadimeter problems * ........etc...etc... I am disappointed.
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#40 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I am just glad they are doing something about the magnetic detonators. I am sick and tired of firing a torp 0.000001 meters below a ship and it not exploding!
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#41 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Should have it ready for patch 1.3 ![]() maybe sooner if I can figure out how to make buttons hide/unhide objects on other pages. (As the Pageattackscope imports the PageTDC into it via scripts - I need to ba able to interact with a control on the TDC page from the Attack Periscope Page). Once figured out i'm 95% of the way there. ![]() |
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#42 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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But hes working on a fix that the user can imput the mast height manually via a dial. I've done up a dial for him to use in his Notebook part oh his Mod. So here's hoping his sucessful with that.. If the patch doesn't sort it out. |
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#43 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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I've said it before and I'm gonna say it again now.
You modders are amazing - we'd be sunk without a trace if you guys weren't about ![]() |
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#44 |
Stowaway
Posts: n/a
Downloads:
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So it took Ubisoft this long to come up with a patch for many issues that modders fixed within days of release?
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#45 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 18
Uploads: 0
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Meh
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