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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Just downloaded it,thanks pal ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#32 |
Eternal Patrol
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Part of the problem is the way the newest (and best) monitors work. I'm still stuck with a 19" CRT that weighs nine thousand pounds. If anything my nights are too bright and I have no trouble seeing flags.
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#33 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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For lone ships, another cheat is that if you are using TC greater than 8x, then when a ship is spotted if TC drops to 1x then it is an enemy ship, in addition once the ship is spotted, if you can't go faster than 32x it's an enemy. If when ship spotted is announced by your watch crew and the TC drops only to 8x it's a neutral, plus you will be able to go faster than 32x TC after the ship is spotted.
I have wondered if this can be rectified in SH Commander as I find it a bit annoying as I know in advance whether it's an enemy or neutral purely by seeing if TC has dropped to 1x or 8x when ship spotted is announced. Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#34 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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It only effects the flags, and only enough to make them identifiable at quite close range.
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#35 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#36 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#37 | |
Rear Admiral
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That way he won't be gesichting yet another schiff every 2.3 seconds. |
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#38 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
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![]() I've wondered about this myself...
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#39 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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I think video cards may have a lot to do with it to.
My old rig had a ATI card with a CRT monitor and I couldn't see anything at night. New rig has a NVIDIA card and a LCD monitor and the nights are much brighter. My old eyes prefer the latter. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#40 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#41 | |
Eternal Patrol
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But I found a mod which makes some difference. http://www.subsim.com/radioroom/show...t=ship+spotted I've just put the latest version up at Subsim Downloads: http://www.subsim.com/radioroom/down...o=file&id=1654 It works and it works well, at least for me.
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“Never do anything you can't take back.” —Rocky Russo |
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#42 | |
Chief of the Boat
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#43 | |
Rear Admiral
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#44 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#45 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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@ Jimbuna and Capt Nemo,
In the TC settings in SH3Commander, look for the 'When hunting' field and whack it up to whatever your upper limit is, then you won't be able to use the TC as an indicator of whether the ship is enemy or not. I have my TC go back to x1 whenever a ship is spotted, whatever it's allegiance but I too hated when I could bump up TC and if it didn't stop on 64 it wasn't worth shooting at. I have my 'When being hunted' option at max too so I can't tell if I've been detected, bar the flood of ashcans and gunfire... ![]()
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