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Identifying nationality at night.
How do you identify what nationality ships are at night? I had this problem the other night whilst following a Cargo ship. No matter how close I got I could not make out the flag colours. I thought, "I know. I wonder if it'll be easier to make out if I surface". No it wasn't and then it opened fire on me. Doh!
Any tips? |
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+1 :D |
Crafty. A sort of tube launched camera drone. Definitley authentic.
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Real life Kaleuns had the same problems many times, so when in doubt do not shoot and simply move away or wait till dawn. If you are not interested in playing that realistically, then you can as well cheat with the external camera like already adviced :up:
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It's allways a guessing game. I know the real periscope had color filters (well, Hitman does ;) ) that could enhance some contrast in the image. Perhaps the real Kaleun could try out different colors on the periscope and see how the flag looks in it. Maybe he could detect certain colored markings better in one and less in another. Then it's a matter of 'colorfull deduction'. But we don't really have that functionality in the game. There is a mod that allows color filterst. But doesn't allow different colors in the same game session.
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I say you fire the torpedo and let the red cross find out the outcome afterwards :03:
On a serious note, you can also use the Light Flags Mod from here http://www.subsim.com/radioroom/show...01&postcount=1 Good Luck :up: |
What I normally do is try and get as far ahead (also moving along his observed course direction) of the vessel as possible at high speed then swing my UBoat round 90 degrees towards its course track (facing perpendicular) and then slam the anchors on 500-300m from its course,then submerge.I have found this distance is ideal for making out most flags at night,but colour identification can sometimes be difficult,ie:yellows can be hard to make out properly (I once got confused between a Romanian and French ship because of this).If at this point the vessel is valid I will go ahead with the attack.
IMPORTANT - dont get TOO close to the target,or your torpedo/es won't arm and they will harmlessly bounce off.You need at least 300m between you and your target for the torp to arm properly. |
Oh yeah, another thing that might help. Make everything on the screen and around your playing environment as dark as possible. Your eyes cannot detect faint colors well enough if they are blinded out by bright objects.
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Good point.
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I learnt the 300m rule during the academy missions. It took me ages to realise why my torps were bouncing off hulls. :oops: I also had a problem with crashing into ships! I'm getting better you know.
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An unarmed torpedo tends to bounce harmlessly off the hull of a ship in the same way that your u-boat doesn't.
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I really wish there was a mode where I could leave it off but then view a replay of the whole mission with the free camera available, for screen shot oportunities, etc. I do believe my night vision is better than the game gives me credit for... we're not spelunking, for cryin' outloud. :haha: |
At some point, when seeing an obscured ship, you have the right to attack it, you'll receive instructions about that in early 1940. Usually, any neutral ship, should be illuminated, therefore, can be easily identified as non-hostile. They do sometimes travel blacked out, in early war, you shouldn't attack if the nationality is unknown, but in early 1940, like I stated earlier, the ROE are changed in the coastal British and US waters. (I know I have received these orders using GWX, so I don't know if you'll received them if you are using vanilla SH3).
Also, the Prize Regulations were unofficially dropped about in November 1939, since it was very difficult for U-bootsmen to really abide by it. |
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