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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Thanks a lot man.
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#32 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Yes its harder.. But some people like myself hate math, and the Manual way requires some math. The new method only seems hard until you realise that its really not. It just really strange at first. It has grown on me. Of course if your looking for realism, then the Auto TDC in any version of SH is not the thing for you |
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#33 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Everyday the games grows on you, this info is a big help, thanks!
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#34 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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Thanks, friend, it's a good help..
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#35 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Ok, so the difference between the torpedo shooting straight no matter how the periscope moves and shooting where the periscope is pointing is done via some option? Your video doesn't cover this option which is rather important I would think.
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#36 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 7
Uploads: 0
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Outstanding; thankyou very much
most of my shots were missing using auto tdc even with a green arrow lol perhaps I shall do better now :-) |
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#37 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Thanks, this made it easier now that I know what is going on.
But I noticed that instead of playing the old way [THE RIGHT WAY!!!!] where your looking through the scope all the time to lock and line up your shot, now I don't even use the scope, everything is about lineing up those dumb dots on your map. The Green Arrow is from what I noticed, useless. Unless I am missing something ? Good tutorial though, made my game playable.
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Just help someone.....it makes a difference Last edited by Sgtmonkeynads; 03-06-10 at 04:49 AM. |
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#38 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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You have to leave the bridge, and then give the order to dive. I know, it feels like you are abandoning your men, we need a clear the bridge order.
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#39 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 7
Uploads: 0
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#40 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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Nice video. It should be very helpful to new players since the manual is no help at all.
You might want to mention opening outer doors though. I have very limited experience with this game yet but it seems that the doors are still relevent to accuracy. (IE, if I don't open them I hit a little bit aft of target) |
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#41 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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If you can find the key that has that option that would be great. Have not found an Door Open tool like in SHIII and SHIV! |
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#42 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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Yes I dont think that there is a outer door open key.
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#43 |
Swabbie
![]() Join Date: Oct 2005
Posts: 12
Downloads: 14
Uploads: 0
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i like your voice ^^
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#44 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#45 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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