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Old 03-23-09, 02:23 AM   #31
Mourning_Lord
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Hi there,

For some reason, when I click on the link to download the mod, it takes me just to the filefront home page. I cannot seem to find a link to download it, any help would be greatly appreciated. Thank you.
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Old 03-23-09, 07:56 AM   #32
Webster
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yes, i am having trouble due to the size of the file.


they dont delete files usually but huge files like this one they keep trying to delete every couple of weeks to save space and i was late returning an email from them and it had already been deleted.


please be patient i'll get it back up asap and pm you when its done


EDIT: its back up now and the download link has been updated

Last edited by Webster; 03-23-09 at 02:04 PM.
 
Old 03-23-09, 11:59 AM   #33
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Thank you Webster!
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Old 03-28-09, 04:53 PM   #34
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Any chance this has become unavailable again or am I to dense to find it?
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Old 03-28-09, 06:10 PM   #35
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Quote:
Originally Posted by das numnutz View Post
Any chance this has become unavailable again or am I to dense to find it?

yes its gone again, thanks to filefront deleting all my mods and saying i must have done it myself and forgot i did it lol



GFO Patch is being redone from scratch and will be bigger and better than ever


please be patient its being constructed as i type this
 
Old 03-28-09, 06:34 PM   #36
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Sounds good Webster. Cant wait for it

Will this fixes be compatible whit the major mods or only for stock?
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Old 03-28-09, 06:57 PM   #37
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Sounds good Webster. Cant wait for it

Will this fixes be compatible whit the major mods or only for stock?

for now i would say dont expect it to work with anything other than rsrdc.

the reason is it touches about 80% of all the game files so you can imagine the headache to make it compatable by myself without any help at all from those mod makers.

i wont say never but i wont even look into that for a while at least, since i have been spending endless hours redoing every mod i have plus GFO and other projects.

i will definately need to take a rest.
 
Old 03-28-09, 07:17 PM   #38
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Grab your self a beer or 2 man. You deserve it.

If you need any help just send a tell and perhaps i cud be to some use under your directive of course.

Just tell me what files to change and the values Some of them are repetable like the ships values.
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Old 03-29-09, 09:10 AM   #39
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Browsing through my downloads archives, found something that is IMHO also necessary adding: The cloud fix by Seeadler. It not just improves the looks of the clouds, but also fixes the stock unnaturally fast movement and morphing of them.

If you don't have it, send me a PM and I will upload it for you (It dates back to v. 1.01 of the game I think, but works OK with 1.4 and 1.5)
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Old 03-29-09, 10:01 AM   #40
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Oh, and another fix worth adding: When one of the official game patches raised visibility to 20k metres, suddenly some of the single missions became unplayable (F.e. Tokyo Saipan convoy) because they were originally scripted with the sub much closer to the enemy so a contact would be done. Now the enemy spots you as soon as the mission starts and you are already detected

Should be fixed easily with the mission editor, either by moving the sub away or simply submerging it.
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Old 03-29-09, 10:49 AM   #41
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Oh, and another fix worth adding: When one of the official game patches raised visibility to 20k metres, suddenly some of the single missions became unplayable (F.e. Tokyo Saipan convoy) because they were originally scripted with the sub much closer to the enemy so a contact would be done. Now the enemy spots you as soon as the mission starts and you are already detected

Should be fixed easily with the mission editor, either by moving the sub away or simply submerging it.

thats already taken care of because when i fixed draft heights i made all subs start the missions at the correct periscope depth so your not going to be detected anymore.

it was the best way so i didnt have to change anything
 
Old 03-29-09, 04:15 PM   #42
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Default Where is the patch?

I can't find this GFO patch listed on the SubSim download.
Is it posted there yet?
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Old 03-30-09, 08:41 AM   #43
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Sorry for the above post; your first post stated that there would be no updates to the mod, so I thought that it was finished and not a work in progress as noted in the subsequent posts. Sorry
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Old 03-30-09, 08:57 AM   #44
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One more thing (Sorry to be so annoying, but I know you want to include as much as possible to prevent having to do many updates later):

Will you also include

1.-the new tool bar buttons for functions actually working but not available (weather report, range with current fuel, etc.)

2.- snorkel depth for radar depth

3.- CTRL+ENTER for torpedo shooting -to prevent accidental shots-?

4.- Fixes to dive/climb rates of subs (i.e. physics in general)
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Old 03-30-09, 09:30 AM   #45
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Quote:
Originally Posted by Hitman View Post
One more thing (Sorry to be so annoying, but I know you want to include as much as possible to prevent having to do many updates later):

Will you also include

1.-the new tool bar buttons for functions actually working but not available (weather report, range with current fuel, etc.)

2.- snorkel depth for radar depth

3.- CTRL+ENTER for torpedo shooting -to prevent accidental shots-?

4.- Fixes to dive/climb rates of subs (i.e. physics in general)

where were you 6 months ago when nobody had any comments about what else i needed to include lol

#3 - i want to avoid certain areas of "choice" such as keyboard changes, some prefere the ctrl+return to fire and some (like me) prefer the enter be return to normal time compression and the fire button be moved to the F key so you can toggle tubes, open doors, and fire all done with one hand.

#2 - i already have anvarts working SD antenna you raise and lower it at periscope depth using ";" key to check radar if thats what you mean by snorkel radar depth.

#4 - now the sub physics is something i would like to address but so much changes depending on sea conditions and the mods you are using so i thing thats best kept as a stand alone mod where each persons favorite settings can control it.

#1 - you got a link? i'll check it out and see, i could never find a link to the post

Last edited by Webster; 04-10-09 at 06:48 PM.
 
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