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Old 05-01-08, 09:18 AM   #31
The General
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Join Date: Aug 2006
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Default No more 'Sub-On-Rails'!!??

Quote:
Originally Posted by W_clear
It was very difficult. But I did it.
I don't doubt it W_Clear! If you've achieved what almost everybody else couldn't, I'm gonna go ahead and herald you a genius!
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Old 05-01-08, 10:14 AM   #32
Aur0ra145
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Default

Ok guys, this roll, pitch and yaw stuff has made me seasick.

See, I'm working on a mod which will defy all realism and what not...

So I decided that having a Balao that could do barrel rolls would be awesome.


I played with some stuff, namely LR drag and engines RPMs with a bhp boost and now I feel ill.

I got the boat to going at a Flank x2 sort of speed while submerged and took a turn, and then the death spin began.


But as always, I won't be defeated (I was playing some quick mission.) And I attempted for 20 minutes to AUTO-target anything while my periscope was swinging across the surface for ~1s intervals. AND I don't have stabilized view.

I need dramamine.





P.S. It is possible to surface keel up. I do not recomend this.
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Old 07-06-08, 11:02 PM   #33
misfitdreamer
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i really wish w_clear had released this.
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Old 07-07-08, 03:50 AM   #34
vickers03
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Quote:
i really wish w_clear had released this.
it's included in the environment mod
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Old 07-07-08, 04:03 AM   #35
keltos01
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does it take into account the subs' size ? length/width/height ratio to compute the pitch ?
My IJN submarines are much larger than the german or american ones for that matter, would it show or is it a "fixed" pitch ?

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