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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#32 |
Sailor man
![]() Join Date: Apr 2008
Posts: 46
Downloads: 59
Uploads: 0
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Ok guys, this roll, pitch and yaw stuff has made me seasick.
See, I'm working on a mod which will defy all realism and what not... So I decided that having a Balao that could do barrel rolls would be awesome. I played with some stuff, namely LR drag and engines RPMs with a bhp boost and now I feel ill. I got the boat to going at a Flank x2 sort of speed while submerged and took a turn, and then the death spin began. But as always, I won't be defeated (I was playing some quick mission.) And I attempted for 20 minutes to AUTO-target anything while my periscope was swinging across the surface for ~1s intervals. AND I don't have stabilized view. I need dramamine. ![]() P.S. It is possible to surface keel up. I do not recomend this.
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#33 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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i really wish w_clear had released this.
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USS Faith |
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#34 | |
Pooped from posting
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#35 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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does it take into account the subs' size ? length/width/height ratio to compute the pitch ?
My IJN submarines are much larger than the german or american ones for that matter, would it show or is it a "fixed" pitch ? keltos |
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