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Old 03-01-07, 01:45 AM   #31
Ducimus
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new version up. Added F_visual node with 25K max distance to battleships, battlecruisers and the like for those super cool naval engagements.

If you suddenly find yourself being shelled with no ship in sight, it will be one of these bad boys.
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Old 03-01-07, 06:53 PM   #32
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Waiting and thanks Ducimus.
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Old 03-02-07, 12:18 AM   #33
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Well???

I guess I'll try tomorrow.
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Old 03-02-07, 01:55 AM   #34
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What exactly we're you waiting for? The file was posted yesterday. (twice yesterday acutally )
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Old 03-02-07, 02:25 AM   #35
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Quote:
Originally Posted by Ducimus
new version up. Added F_visual node with 25K max distance to battleships, battlecruisers and the like for those super cool naval engagements.

If you suddenly find yourself being shelled with no ship in sight, it will be one of these bad boys.
Just had that experience, motoring along minding my own business when next second, the wee submarine turns red and all the compartments turn yellow. Before I could press a button, the death screen appears.
Interestingly, the death screen shows a destroyer right next to me ?!
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Old 03-02-07, 03:54 AM   #36
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Using this mod?

It might be possible i goofed and accidently assigned the F_visual to a destroyer or destroyer escort, but i could swear that i was careful to avoid that.
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Old 03-02-07, 03:07 PM   #37
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Yeah,

It happened so fast that I can't even tell you what destroyer it was .
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Old 03-02-07, 03:38 PM   #38
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Well i see one goof i made. Orginally the F_visual was supposed to be for fast attack boats. Elco's and the like. Looks like i forgot to remove those entries when i reassigned that node to capital ships.

Unfotunatly im out of time and have to leave for work. SO i wont be able to post a fix until late tonight.

If your impatient and want to fix it yourself, go through the sea directory and for every directory which does NOT start with NBB, NBC, NCA, look at the SNS file. If it SNS file contains F_visual, delete that directory.
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Old 03-02-07, 06:12 PM   #39
The Munster
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Would this affect tonnage ? I've just sunk two ships, managed to escape from a Flower, surfaced then saved/exited and no tonnage or ships sunk on summary screen ?!
[Map shows the sunken ship icons, one in red and one in grey].

Will do the directory thing in the morning.
Good night zzzz
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Old 03-02-07, 06:40 PM   #40
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No, wont effect tonnage. This deals with their sensors, nothing else. Infact, while i woudllnt do it deliberatlly, i think you can even get away with enabeling/disabeling this mod mid patrol - but i wouldnt recommend it.
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Old 03-02-07, 06:41 PM   #41
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Could someone please post a "tweeked" Sh-3 Commander file to use with this new NYGM/GWX visual file so we can still use SH-3 Commander?

I'm not too good at those things.

Thanks.
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Old 03-02-07, 06:43 PM   #42
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I'll include one tonight when i post an update.
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Old 03-02-07, 06:47 PM   #43
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Thanks Ducimus. So to recap...we will only lose the random thermal layers and that is all?

Also....To Kpt. Lehmann,

What do you think of this mod? I would just like your opinion. Do you think that maybe the merchants see to well in GWX 1.02 and it makes nighttime surface attacks to hard in 1940?
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Old 03-02-07, 06:49 PM   #44
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Great work guys, great work, finishing up a short patrol and will give the SH3 compatible version a try!
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Old 03-02-07, 07:04 PM   #45
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edit:
yeah, all you lose is thermal layers.


Quote:
Also....To Kpt. Lehmann,

What do you think of this mod? I would just like your opinion.
He'll probably tell you not to use it Dont expect any GWX dev team support for anything i do - especially if it uses something from NYGM. Use anything i post at your own descretion, and complain to me if it breaks something.
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